To start off I want to say I love this sim. Never before have I been interested in a game/sim until I started playing this. One thing about me is my deep love for outer space.
Now to sum up the reason I'm writing on the forum is because of an experience I just had not even a couple of minutes ago that scared the living hell out of me. I was charting a point to a gate leading to Thuban from Sapphire. I hope I just jogged a few memories. I didn't know after two jumps I was going to fall into the gravitational field of a blue star and onto my inevitable fate. I screamed, I'm not joking. I said "AHHHHHHHH!!!" I then went on to pause the game then quit without saving. My heart is still beating and I'm still laughing hysterically. From this point on I'm going to do my research before I jump without looking.
Caution: Be advised that the experimental Mantis Drive can jump you beyond Nav Map range. In other words, it can land you (relatively speaking) inside a star or planet not visible on the map (until it's too late). Busch's suggestion of carrying a navigator on board will usually keep this from happening.
LOL, Hi Gods3nt, welcome to the game and forum, hope to see you out there!.....I was going to say hope to hear you scream out there but no one will hear you scream in space!....:P
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From post: 166286, Topic: tid=11151, author=Maarschalk wrote:LOL, Hi Gods3nt, welcome to the game and forum, hope to see you out there!.....I was going to say hope to hear you scream out there but no one will hear you scream in space!....:P
Unless you have invested in a RemLok Survival Mask . . .
'In space, everyone can hear you scream . . . as long, that is, as you're equipped with a RemLok survival mask. An instant after you hit the hard vacuum, a skin of plasFibre is shot across your body from nozzles on the face piece, keeping you warm against the cold, tightening and protecting you, securing you against the void. The oxygen flow in your body is cut off to all but your heart and brain. Needle-doses of adrenalin and somnokie are held ready, just within the skin area of your mouth, ready to alert or depress your body functions according to circumstances.
And the RemLok screams through space for help. It is a standard survival device, an instantly recognisable distress call indicating that it is being sent out from a small, remotely located, dying body. The alarm screeches out on forty channels, shifting wavelength within each channel four times a second. One hundred and twenty chances to catch attention . . . '
Elite: The Dark Wheel - Robin Holdstock
Nobody should leave a station or planet without one . . .
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
That`s interesting, my first experience with the game also involved screaming, followed by sudden death. Bit of advice from one newbie to another: do not press F2 while pointed at something other than a station. Just don`t. Anyway, welcome to the game, and have lots of fun!
From post: 166324, Topic: tid=11151, author=EPICTHEFAIL wrote:Bit of advice from one newbie to another: do not press F2 while pointed at something other than a station. Just don`t.
Leastwise, not until you re-map the hyper-jump key (F2) to another location ... far away from the first four function keys.
From post: 166324, Topic: tid=11151, author=EPICTHEFAIL wrote:That`s interesting, my first experience with the game also involved screaming, followed by sudden death.
. . . mine still does!
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
From post: 166336, Topic: tid=11151, author=DaveK wrote:
From post: 166324, Topic: tid=11151, author=EPICTHEFAIL wrote:That`s interesting, my first experience with the game also involved screaming, followed by sudden death.
. . . mine still does!
Just don't step on them....mines that is!.....:P
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Darkness is the absence of Light as Evil is the absence of Good