If this is a bit of a noob question; appologies..
When I see for, example, a Navy ship that is red; I can assume that it is a Federation Navy ship?
Is there a way to know what faction a particular ship/fighter belongs to?
And does that information exist in a file somewhere where you could make a mod that shows that info in game somewhere.
Concerning NPC ships and thier faction
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rotorfib
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SeeJay
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Concerning NPC ships and thier faction
Hi and welcome.
When you have a ship targeted, you'll see info about it on the hud display to your right.
It says what Faction it belongs to.
When you have a ship targeted, you'll see info about it on the hud display to your right.
It says what Faction it belongs to.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
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\"We are not retreating, we are advancing in another direction!\"
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rotorfib
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Concerning NPC ships and thier faction
Thanks Seejay!! I know that it says.. Navy, Energy, Guild, Rebel..ect
But is that the only info available? Like Navy:Federation..
Or is that there too and Im just blind lol (it could be.. Im at work atm, but I dont recall seeing it and was at first very confused as to why all these Navy and other ships were red to me last night until I read up on some of the back story)
But is that the only info available? Like Navy:Federation..
Or is that there too and Im just blind lol (it could be.. Im at work atm, but I dont recall seeing it and was at first very confused as to why all these Navy and other ships were red to me last night until I read up on some of the back story)
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Marvin
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Concerning NPC ships and thier faction
Both illustrations are in-game displays.Factions
As the old saying goes: There are two sides to every story. And the Evoverse is no exception. Its two sides are: (1) the Federation and (2) the Alliance. Without going into great detail (or any detail at all), suffice to say that these two sides have somehow managed to maintain an uneasy detente (see entry on the cease fire agreement), despite numerous provocations.
All the gated star systems (and most of the ungated ones) are governed by one side or the other. Every pilot, military or civilian, is to some degree associated with one of these sides. Like it or not, somewhere in the tangled network of computer data exists a record informing local authorities where each pilot stands. Ergo, pilots are rated* according to their reputation: good, fair, moderate or hostile. Alliance pilots fair badly in Federation-held star systems and Federation pilots fair no better in Alliance space.
[align=center]
Map of the gated systems and their predisposition to Alliance mercenaries[/align]
Admittedly, there is crossover (it's part of the cease fire agreement). Ergo, you will often find Alliance ships (including really big Navy cruisers) transiting Federation space and Federation ships loitering, unmolested, within Alliance space.
Nonetheless, the worse a lone pilot's standing is with local authorities, the greater the likelihood he will be harassed by factions. Navy capital ships can be downright belligerent, attacking without provocation or warning. As can Navy fighters. And, if the Navy is against you, expect other factions to follow suit. Even law-abiding pilots working for Energy or the Miners are likely to take pot-shots at an unsuspecting mercenary. And don't be thinking that lawless factions like Rebels or any of the Guilds will treat a wayward pilot any better. On the contrary. Guilds are nothing more than mobsters, often flying in packs, preying on independent pilots who will never receive (nor should they expect) protection.
While it's nearly impossible for a mercenary to convince the local administration of one's good intentions, it is possible to improve one's reputation among some of the factions. Even the indigenous Navy, supposedly operating under direction of the authorities, will begrudgingly "go easy" on pilots who sign up to assist in defending the star system from marauders, interlopers, carpetbaggers and invaders. Admittedly, the Navy and other lawful factions will still stand aside while a lone mercenary is under attack. But at least they aren't as likely to join in on the side of the attacker(s).
[align=center]
News Console readout displaying faction reputation in one particular star system[/align]
Of course, it's possible for a mercenary to choose the road not normally taken: completing contracts for rogue Guilds or Rebels. Should that be the case, the mercenary will then almost certainly be branded as a bandit and hunted by agents of the current administration. He will find no solace or refuge within the associated star system. Nor will his actions curry favor from the opposing side, be it Federation or Alliance. Because an untrustworthy mercenary can be trusted by no one.
* I bet you thought it was the other way round. (Confusion can be blamed on local authorities, all of whom are hidden behind city walls and trade station energy fields. You hear them. You sometimes read their messages. But they never fly. They hardly ever even take a taxi. They are the Federation. Or the Alliance. And they can make life very, very difficult for anyone born and raised in a foreign star system, be it a system which is far, far away or even one right next door.)
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rotorfib
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Concerning NPC ships and thier faction
the post you copied from is actually where I deduced that the red Navy ships must be Federation.
However it does not say that in the game..it just shows that it is Navy, you have to know that it is Federation.
Now do miners, guilds, and energy also fall under alliance or federation? Is a Energy ship red to me because I am a target of oppurtunity or because he is Federation.
Perhaps I am reading too much into things over all, and it doesnt matter; ie, red is red and shoot it or run lol
However it does not say that in the game..it just shows that it is Navy, you have to know that it is Federation.
Now do miners, guilds, and energy also fall under alliance or federation? Is a Energy ship red to me because I am a target of oppurtunity or because he is Federation.
Perhaps I am reading too much into things over all, and it doesnt matter; ie, red is red and shoot it or run lol
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SeeJay
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Concerning NPC ships and thier faction
Check the Legends Guide here:
http://www.starwraith.com/evochronlegen ... lguide.htm
Read about Reputation. That might give you a better idea of how things are connected.
http://www.starwraith.com/evochronlegen ... lguide.htm
Read about Reputation. That might give you a better idea of how things are connected.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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rotorfib
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- Location: Westchester, NY
Concerning NPC ships and thier faction
Okay! Okay! Im obviously reading too much into things haha
I was playing last night and had done a mission for what I thought was an energy company (a delivery mission I think). Later I looked at the news and saw that I was in the headlines for, "did a job for xyz company" or something like that. So it got me wondering if like Federation and Alliance the different quadrants' energy, miner, guild ships actually worked for or are attached to different companies.
Wasn't sure why I would be in the news feed unless I accidently did a job for the rebels or guild (mafia).
The point of the OP was to know if a generic xyz ship is attached to a specific 'company' or whatever you want to call it beyond just 'rebel' or 'energy'.
edit: hate typing on my phone!!
[Edited on 12-20-2013 by rotorfib]
I was playing last night and had done a mission for what I thought was an energy company (a delivery mission I think). Later I looked at the news and saw that I was in the headlines for, "did a job for xyz company" or something like that. So it got me wondering if like Federation and Alliance the different quadrants' energy, miner, guild ships actually worked for or are attached to different companies.
Wasn't sure why I would be in the news feed unless I accidently did a job for the rebels or guild (mafia).
The point of the OP was to know if a generic xyz ship is attached to a specific 'company' or whatever you want to call it beyond just 'rebel' or 'energy'.
edit: hate typing on my phone!!
[Edited on 12-20-2013 by rotorfib]
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Busch
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Concerning NPC ships and thier faction
Hello rotorfib and welcome to the game/sim and Evo-verse community!
When you accept a contract from the IMG reader boards, the mission brief will tell you whom the contract/mission originates from. (And coincidently whom the delivery ship may be affiliated with.) Mostly, the contracts you do perform/complete have a beneficial effect on all three of the Law & Order factions (Energy, Miners, & Navy). SeeJay's post, re: the Legends Strategy Guide explanation, goes into a lot more detail on that beneficial/complimentary effect. In EM, sometimes when one has the Energy and Navy reputation maxed, the Miner faction is trailing by a few percentage points. It's then incumbent to perform those Miner contracts that are offered (mostly anti-pirate patrols) to get the Miners maxed as well. (That is, if you're looking to complete a reputation 'up-grade' in SP-space for that system you're working in. In MP-space, on any of the server offerings, a system rep up-grade is not possible/feasible, due to some 'constraints'.) While you're doing this, you may notice that your Guild and Rebel reputation is dwindling down to zero. The News Console/function echoes that of the chat screen notice of/for contract completion, but doesn't go into much detail on the whosis and wherefores.
[Edited on 12-20-2013 by Busch]
[Edited on 12-20-2013 by Busch]
When you accept a contract from the IMG reader boards, the mission brief will tell you whom the contract/mission originates from. (And coincidently whom the delivery ship may be affiliated with.) Mostly, the contracts you do perform/complete have a beneficial effect on all three of the Law & Order factions (Energy, Miners, & Navy). SeeJay's post, re: the Legends Strategy Guide explanation, goes into a lot more detail on that beneficial/complimentary effect. In EM, sometimes when one has the Energy and Navy reputation maxed, the Miner faction is trailing by a few percentage points. It's then incumbent to perform those Miner contracts that are offered (mostly anti-pirate patrols) to get the Miners maxed as well. (That is, if you're looking to complete a reputation 'up-grade' in SP-space for that system you're working in. In MP-space, on any of the server offerings, a system rep up-grade is not possible/feasible, due to some 'constraints'.) While you're doing this, you may notice that your Guild and Rebel reputation is dwindling down to zero. The News Console/function echoes that of the chat screen notice of/for contract completion, but doesn't go into much detail on the whosis and wherefores.
[Edited on 12-20-2013 by Busch]
[Edited on 12-20-2013 by Busch]
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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rotorfib
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Concerning NPC ships and thier faction
perhaps a good example of what i have been asking occured last night. Arrive at Emerald quadrant... there are red navy and green navy and red energy and green energy ships and of course green and red versions of guild and rebels.
who do these ships belong to? is one navy ship just red to me because..while the other is green?
who do these ships belong to? is one navy ship just red to me because..while the other is green?
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Marvin
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Concerning NPC ships and thier faction
There is an agreement between Feds and Alliance. They can transit each other's territory. Which is why you see both red and green Navy ships. Civvy ships are allied with one or the other ... but can also operate in "enemy" territory. Same as you (part of the Alliance). But you aren't considered "friendly" by all pilots until you prove yourself ... especially in hostile star systems.



