Hi, I just bought this game yesterday..
great game by the way... love the fact that you can land on planets..
anyways, I need a little help with the navigation system.
1. When entering coordinates manually with numbers (x,y,z)
how to you confirm the target and engage..
I can only get this working when I use the mouse cursor to plot my target.
2. How do you get to different systems. I found the jump gates, but I don't understand how you figure out which ones go where. Is this just a guessing game? if so that's okay because it's realistic.
3. might as well ask this question while I'm here...
how do you cut the engines completely and actually land. I seem to hover so many miles above the surface and can't get any closer.
anyways, thanks in advance.
State
help with navigation system
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Stateofpsychosis
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Marvin
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Busch
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help with navigation system
Hello Stateofpsychosis! Welcome to the game/sim and Evo-community!
Firstly, I'd recommend that you view the Navigation tutorial on the Evochron Mercenary web site. Under Features, once you click on it, at the bottom of the Features page is a button for more information on the Evochron Universe. Click on the button. The tutorials for most all of the beginning info-set are here. Then read the navigation info contained in the game's Read-me/Instructions file. Hopefully, by doing this, you'll gain a little more understanding on the navigation 'system'. If you've entered all six (6) sets of coordinates correctly in the Nav-Con, the only thing left to do is press the 'Enter' key to lock in your destination. This will give you (and the Nav system) a way-point marker. You may not be able to see it on the quad-map, but it is 'there' in the Universe, somewhere very near to your destination. Then toggle 'Launch' or 'Auto-Pilot', or toggle the F-2 key. Either of the three methods should work.
Secondly, when in-game, press F-1 to open up the Navigation console. In the lower right corner of the Nav-Con is a rack of button/toggles. One of them is the map for the 'known' Evochron Quadrant. This map shows the entire lay-out of the Evochron Quadrant that is connected by the jump gates. Each system has jump gates to somewhere else. All you need do is mouse-hover the jump gate icon, and if you've not disabled the map text mode, the jump gate destination is revealed. I'm not sure if Pilot SeeJay has a known-quadrant map on his web site, but you can check this by going to his sig bloc in the Clan [HB] slice in the clan thread here in 4um. (sorry, I don't have his web-site loc embedded in memory yet.)
Thirdly, planetary landings are and art and a learned skill all of its own. If you're using a joy-stick, and have it configured, one of your buttons should be a throttle control. Stay in IDS mode once breaching atmosphere. You can drop acceleration and altitude by applying throttle reduction and down-sticking towards the planetary surface. If you've a mine/tractor beam installed as ships equipment, what I've found early on is to employ the M/T beam and reduce throttle, thereby slowing your craft relatively stable and spilling altitude at the same time. Be careful that you don't augur-in (lawn darting). The IDS system will keep you/your ship at an altitude of anywhere between 4 and 5K AGL (above ground level). Keep reducing throttle and your ship should come to stasis with the planet surface. You can turn off the M/T beam if you haven't already done so by this point. Or, continue on and mine some of the ores that are available on the planet's surface. Physically landing on a planet's surface does take practice. I even done it in Inertial mode, but it's a scary-wild ride downstream gravity-wise.
Firstly, I'd recommend that you view the Navigation tutorial on the Evochron Mercenary web site. Under Features, once you click on it, at the bottom of the Features page is a button for more information on the Evochron Universe. Click on the button. The tutorials for most all of the beginning info-set are here. Then read the navigation info contained in the game's Read-me/Instructions file. Hopefully, by doing this, you'll gain a little more understanding on the navigation 'system'. If you've entered all six (6) sets of coordinates correctly in the Nav-Con, the only thing left to do is press the 'Enter' key to lock in your destination. This will give you (and the Nav system) a way-point marker. You may not be able to see it on the quad-map, but it is 'there' in the Universe, somewhere very near to your destination. Then toggle 'Launch' or 'Auto-Pilot', or toggle the F-2 key. Either of the three methods should work.
Secondly, when in-game, press F-1 to open up the Navigation console. In the lower right corner of the Nav-Con is a rack of button/toggles. One of them is the map for the 'known' Evochron Quadrant. This map shows the entire lay-out of the Evochron Quadrant that is connected by the jump gates. Each system has jump gates to somewhere else. All you need do is mouse-hover the jump gate icon, and if you've not disabled the map text mode, the jump gate destination is revealed. I'm not sure if Pilot SeeJay has a known-quadrant map on his web site, but you can check this by going to his sig bloc in the Clan [HB] slice in the clan thread here in 4um. (sorry, I don't have his web-site loc embedded in memory yet.)
Thirdly, planetary landings are and art and a learned skill all of its own. If you're using a joy-stick, and have it configured, one of your buttons should be a throttle control. Stay in IDS mode once breaching atmosphere. You can drop acceleration and altitude by applying throttle reduction and down-sticking towards the planetary surface. If you've a mine/tractor beam installed as ships equipment, what I've found early on is to employ the M/T beam and reduce throttle, thereby slowing your craft relatively stable and spilling altitude at the same time. Be careful that you don't augur-in (lawn darting). The IDS system will keep you/your ship at an altitude of anywhere between 4 and 5K AGL (above ground level). Keep reducing throttle and your ship should come to stasis with the planet surface. You can turn off the M/T beam if you haven't already done so by this point. Or, continue on and mine some of the ores that are available on the planet's surface. Physically landing on a planet's surface does take practice. I even done it in Inertial mode, but it's a scary-wild ride downstream gravity-wise.
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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DaveK
- Global Moderator

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- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
help with navigation system
You never actually sprout landing legs and land on the surface. Because your ship doesn't have legs it automatically 'hovers' a few metres above the surface. If you have a terrain Walker you can actually wander around on the surface and do a variety oft hings like mining, fighting hostile ships, pvp etc!
Once you've entered the sector and 'position within a sector' coordinates just engage you jump drive. If the sector is further away than a single jump for your drive, engage the autopilot. If you want to do it the slow way, swing around and point your ship at the destination icon (on you HUD and your radar globe and fly there - have plenty of coffee handy if its more than a few sectors away!
In the nav screen if you hover the pointer over a gate icon it tells you which system it will take you to
Spoiler Alert
download the Hints&tips Guide from SeeJay's site for tutorials and hints about navigation (and lots and lots of other things!)
Hints & Tips Guide

Once you've entered the sector and 'position within a sector' coordinates just engage you jump drive. If the sector is further away than a single jump for your drive, engage the autopilot. If you want to do it the slow way, swing around and point your ship at the destination icon (on you HUD and your radar globe and fly there - have plenty of coffee handy if its more than a few sectors away!
In the nav screen if you hover the pointer over a gate icon it tells you which system it will take you to
Spoiler Alert
download the Hints&tips Guide from SeeJay's site for tutorials and hints about navigation (and lots and lots of other things!)
Hints & Tips Guide
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam



