Doubt about the legend range and billions

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_-Caleb-_
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Doubt about the legend range and billions

Post by _-Caleb-_ »

Hola.

I've readed about the ranks:

And say something like this for Legend:

Rank = >9998
Credits = ~5 billions...

Im sure of this... 5 billions is impossible BUT i've readed in internet one diference between the "USA billions" (1.000.000.000 = 1k millions) and the "Euro billions" (1.000.000.000.000 = 1 million of millions)

Then i supose i only need one usa billion right?
or need play for 5 years for make 1 million or millions?

Regards!

[Edited on 9-29-2013 by AdamSelene]
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Doubt about the legend range and billions

Post by Capt_Caveman »

with the right trade route you can make 20-40 Mil per run and 1 Bil in under an hour.
I have 11.7 Bil, my civi rank is over 24000 and mil rank is maxed.
it's not impossible and does not take months or years.
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Doubt about the legend range and billions

Post by Maarschalk »

I believe it is about 5 USA Billions! 1,000,000,000....LOL!....;):P:cool:

I blame it on the Italian Lira that started the confusion and confused the rest of Europe with the millions and billions!....;)
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Doubt about the legend range and billions

Post by Marvin »

:cool: It's not the Euro. It's the Evo. ;)
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Doubt about the legend range and billions

Post by Busch »

Hola Adam! Yes, the legend of the Legend you've read about, has some truth in it. In Mercs 2.XX, that's about the right range, credit-wise. However, the money figure is not 'static'. The experience/rank point levels are. As you earn your credits, you also earn experience points (1pt/C100,000 earned/cycle.). These kinds of things, along with the money/credits you've collected, and the contracts and missions you've successfully completed (inclusive of portions or all of multiple way-point efforts). And, the wet-work (the kills-1pt/10 each) you've done. It's all combined and included somewhere within the earned credits-to-points-to-rank/status increase formulae. Vice has got the handle on that one! ;) :cool::cool:

[Edited on 9-30-2013 by Busch]

[Edited on 9-30-2013 by Busch]
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Doubt about the legend range and billions

Post by SeeJay »

If it was "impossible" there wouldn't be many Legends out there. There are quite a few flying around out there LOL!

5 billions is peanuts and is easily made on one evening if you have some hours to spare.
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Doubt about the legend range and billions

Post by DaveK »

Having said all that about making billions fairly quickly (my average when I was making my fortune was about 1-2 millions per minute) it requires that you find one of the sweet spot trading runs and buy here - fly - sell there - fly back; wash, rinse and repeat, over and over and over and over again! :D

It can be quite therapeutic, but it can also be boring so be warned!

Some people (who I suspect earned their fortune in this way) complain that money is too easy to make and that you can't do much with it when you've got it. I guess the answer is, don't make your money the dead easy way! Earn it the hard way.

Getting civilian 'Legend' status can be done more or less on money alone, so you can get to Legend fairly easily/quickly - but you can also do it by contracts/combat and hard earned money - takes longer but is muuuuch more satisfying.

Getting military FA status is only possible via contracts in WarZones - working on MP as part of a team is easier (5WP/70+ hostiles per contract become possible and fun when you are part of a pack)

So easy money is a bit of a spoiler and doesn't take long, but once you have 10+ billion you don't have to worry about money ever again (Paul Getty style) and you can spend your time doing the many other things available in the Evoverse. Doing it the hard way is slower and much harder but you do get more play value and RP and immersion (and ultimately satisfaction when you achieve 'Legend')

Your choice! :D

:)
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Doubt about the legend range and billions

Post by _-Caleb-_ »

Hola.

Thanks all for the responses.

capt_cronic: I Have a good route in CAV :P
Maarschalk: Thanks :P
Marvin: :D
SeeJay: The question was: 5.000.000.000 or 5.000.000.000.000 ? :P
DaveK: I think so, but accidentally I found a Very Good trade route and i'm using the opportunity for make money

Regards!
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Doubt about the legend range and billions

Post by DaveK »

From post: 164662, Topic: tid=11015, author=AdamSelene wrote:Hola.

Thanks all for the responses.

DaveK: I think so, but accidentally I found a Very Good trade route and i'm using the opportunity for make money

Regards!
But do remember that you're not forced to! :P:P:P:P

:)
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Doubt about the legend range and billions

Post by SeeJay »

Well, in a game it doesn't really matter how many zeroes you put behind the 5 to convert it to other currencies.;)

In the game 5 billions is 5 billions no matter what it is in Euro, US dollars etc.

In the game it's 5 billion Game cash and it's still peanuts in the game!:P

Or did I get you wrong? Did you wonder how many zeroes it was in 5 billions?:o

[Edited on 2013-9-30 by SeeJay]
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Doubt about the legend range and billions

Post by DaveK »

From post: 164665, Topic: tid=11015, author=SeeJay wrote:Well, in a game it doesn't really matter how many zeroes you put behind the 5 to convert it to other currencies.;)

In the game 5 billions is 5 billions no matter what it is in Euro, US dollars etc.

In the game it's 5 billion Game cash and it's still peanuts in the game!:P

Or did I get you wrong? Did you wonder how many zeroes it was in 5 billions?:o

[Edited on 2013-9-30 by SeeJay]
Originally the UK billion was one million million; the colonies chose one thousand million (actually much more sensible, given that the trillion is available as a unit (or was it that the trillion had to be invented to replace the UK billion? :P )) and it has become the accepted value, even in the UK. So it really does matter - if you are making 50 million per trading trip - it would take (obviously) 20 trips to make a game/international billion but 20000 trips to make an older UK billion :P

I wonder how many Legends there would be with the UK billion in game! :P

:)
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Doubt about the legend range and billions

Post by SeeJay »

So the amount of zeroes in a Billion is different in different countries! That is just to wicked and it explains the question.:P
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Doubt about the legend range and billions

Post by Busch »

The facility of gaining rank/status on the basis of money solely, has been fixed for quite a while now. The individual pilot does need to perform and complete contracts/missions, survive combats and make kills, and thereby earn game cash and points. However these tasks may be conducted/completed - the results all go into the 'mix'. A pilot performing military missions in war zones to increase their mil-rank, is also gaining credit on the civilian side. The money's not as good or you spend more of it on fungibles, and it takes a little more time and effort investment. But it can be done.
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Doubt about the legend range and billions

Post by DaveK »

From post: 164673, Topic: tid=11015, author=Busch wrote:The facility of gaining rank/status on the basis of money solely, has been fixed for quite a while now. The individual pilot does need to perform and complete contracts/missions, survive combats and make kills, and thereby earn game cash and points.
Any idea what proportion of the total civilian points have to be contracts/combat?

:)
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Post by Busch »

Dave, it's a mix-n-match formulae which Vice has kept as close-hold. I do know (from several different beta slice/general forum discussions and game experience), that a pilot needs to successfully perform contracts and missions, along with the cash so garnered, in order to facilitate the number crunching/point totals on either side. The mil-rank increases are tied to ALL missions successfully completed (whole or partial multi-way-point efforts included) in the war zones. Whilst completing said mil-missions, the points and cash so gained, contribute to your over-all experience point totals. And with a correspondingly pleasant affect on one's civilian status rewards. [Military have 'rank'; Civilians have 'status'.]

Quite a while ago, the 'money alone' issue was brought to Vice's attention as a spoiler/unfair advantage, practiced by some. That potential got corrected most directly. It's been the 'normal' thing, from that point forward, that cash and contracts/missions and registered kills are mutually conducive and supportive of experience point elevations. So, the 'luck' factor has been diminished in favor of one's personal effort and skill. (As it should be, imhyco.) ;)
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Doubt about the legend range and billions

Post by Capt_Caveman »

here is a quote from the old legends strategy guide:

"You generally receive about one point of rank credit for every 10 hostile ships you destroy, one for every contract you successfully complete, one for every 500K of credits you acquire, then further adjustments are made based on other wealth factors and the ship you are currently flying. Your rank level is then established from how many points you've earned"



[Edited on 9-30-2013 by capt_cronic]
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Post by Busch »

Game, set, match! ;) :P:P:P:P:P
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Doubt about the legend range and billions

Post by DaveK »

From post: 164695, Topic: tid=11015, author=capt_cronic wrote:here is a quote from the old legends strategy guide:

"You generally receive about one point of rank credit for every 10 hostile ships you destroy, one for every contract you successfully complete, one for every 500K of credits you acquire, then further adjustments are made based on other wealth factors and the ship you are currently flying. Your rank level is then established from how many points you've earned"



[Edited on 9-30-2013 by capt_cronic]
But that doesn't say that you have to do contracts and make kills. In Legends you could (though it would be a bit strange) get to Legend solely by mining and trading

Busch said . . . 'The facility of gaining rank/status on the basis of money solely, has been fixed for quite a while now. The individual pilot does need to perform and complete contracts/missions, survive combats and make kills, and thereby earn game cash and points.'

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Doubt about the legend range and billions

Post by Busch »

The 'hidden' IMG crate drops were also 'fixed' in order to severely reduce the potential for exploiting the 'money alone' issue. That's one of the reasons that there are item quantity-per-visit limits in place. Some of the 'basic' commodities - not so much. All of the big box/big ticket items - fer sure!

It had slipped my mind regarding the inclusion of the ship credit in the points mix. My apologies.

Please don't take my word for the 'need' to include contract and mission completion credits/kills/etc. to the points mix. Test it yourself. It is more than simply a hypothesis. Try it with two separate profiles. (Other than the Combat Pilot role for some differing reasons - mostly regarding time, effort, and initial equipment considerations.) Perform exclusively the trade/tech runs and severely minimal, or no contracts at all with the one. Then, do everything you can with the other. (Hint: in the larger systems, and in those with a certain type of station, it's a little easier, a bit less time consuming to accomplish.) Give yourself a set time frame. Weigh the density of the results for each.

;)
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Doubt about the legend range and billions

Post by CorBlimey »

From post: 164667, Topic: tid=11015, author=DaveK wrote:
From post: 164665, Topic: tid=11015, author=SeeJay wrote:Well, in a game it doesn't really matter how many zeroes you put behind the 5 to convert it to other currencies.;)

In the game 5 billions is 5 billions no matter what it is in Euro, US dollars etc.

In the game it's 5 billion Game cash and it's still peanuts in the game!:P

Or did I get you wrong? Did you wonder how many zeroes it was in 5 billions?:o

[Edited on 2013-9-30 by SeeJay]
Originally the UK billion was one million million; the colonies chose one thousand million (actually much more sensible, given that the trillion is available as a unit (or was it that the trillion had to be invented to replace the UK billion? :P )) and it has become the accepted value, even in the UK. So it really does matter - if you are making 50 million per trading trip - it would take (obviously) 20 trips to make a game/international billion but 20000 trips to make an older UK billion :P

I wonder how many Legends there would be with the UK billion in game! :P

:)
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actually, a pre-decimalisation trillion was a billion billion. The old UK scale worked as a quadratic scale: every unit up the scale was the previous unit squared.

i.e. 1 million = 1 thousand squared
1 billion = 1 million squared
1 trillion = 1 billion squared

There was a logic to it.

However, given that an old trillion, ((1000^2)^2)^2 = 10^24, has a crazy number of zeroes it is not exactly a useful unit :)

Powers of one thousand are much more useful.

apologies for going a little off-topic!


[Edited on 14-10-2013 by CorBlimey]

[Edited on 14-10-2013 by CorBlimey]
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Doubt about the legend range and billions

Post by ELiTe »

Going even more off-topic ... sometimes I think Americans have the right ideas cuz some of the things they do make sense.

Eg, "Quay" in UK is "Key" in US. The pronunciation is "key" but the spelling is "quay". Confused the heck out of me in school :)

Also, things like "centre" vs "center", "sabre" vs "saber". To me it makes more sense to use the ER instead of RE in these words. But, I grew up with British English so I still spell COLOUR instead of COLOR :D

(no I'm not from UK nor US. I'm on the other side of the planet in the "Far East").