Today I plugged my steering wheel, which seats under my desk all the time, so I figures I'm gonna use it's pedals for inertial forward/reverse. I could bind the pedal axis just fine (device 3)and they sure work, but not exactly in a way I would expect.
First of all, the pedals are set to "invert" by default and the game won't let me untick that box - unless I unbind the analog stick that I use for strafing on device 3. That's why it looks like a bug to me, because those are completely separate controllers and shouldn't affect each other like that. This makes using the pedals counter-intuitive, as I have to push the left one for "forward" and right one for "reverse", which is a total opposite of what a typical human is being used to.
Can I somehow force the game to turn off reverse on that axis?
My other problem might be more of a design decision, but at least it would be cool to have an option to change that. When I pick up speed using inertial fwd/rev and release the pedal, the velocity stays the same. Now I know we're flying in space and it basically works the same as afterburner/reverse thrust, but it would be great to have an option to make the ship slow down and stop after releasing the pedal. It only bugs be because it's kinda hard to bring the ship to a complete halt using inertial fwd/rev without turning IDS back on. It's not a big deal, but may be and idea for a future update/next game
[Edited on 9-6-2013 by MaxiM]
[Edited on 10-8-2013 by Vice]



