A beneficial side of effect of having to increase the scale of planets would be that everything else would likely also have to be scaled up, including gas giants and stars. Even the sectors themselves would likely grow by 1000% to better hold larger objects (and so you wouldn't have to navigate through 5 separate sectors just to travel around a planet). Plus, the existing size limits would no longer have to apply with an entirely new and different universe object placement/scaling system. So in theory, this would provide things like gas giants that are significantly larger than terrain planets and stars that are much more massive.
While technically possible, the objective of this thread is to determine what gameplay benefits there would be (or not) under such changes. I've got quite a list of negatives (both potential and actual after trying such scaling years ago) collected over time, so I'm gauging what kind of shifts in interests there may have been since to decide how practical and gameplay beneficial such a direction might be.
Although some players enjoy just dropping to a planet to fly over it in a flight-sim style, others do seek more purpose in the voyage. For them, the lost containers on the surface, some of which do contain very valuable items, helps, along with various other planet-side specific activities/contracts... more will likely be important though. But that will be in phase two of this consideration process and I'll likely pose a new round of questions addressing those and other points when/if the time comes. Interesting line of discussion for sure
















