Thanks VIPER. @MARV. The Game ROTATES the Image and if you have the graphic rotating (TWIRL) near the same "Speed" you'll end up with STRAIGHT LINES at some point.
Each MOD does have More of an "Effect" to It. I Just happened to Snap the "Print Screen" Button at these times. lol.
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From post: 162788, Topic: tid=10874, author=Marvin wrote: Yup ... but I'm still trying to figure out how a whirlpool effect (the graphic) can result in straight lines (during hyperjump) ...?
Perhaps it makes the warp effect rotate around the HUD centre? I must try it out
Mike - you could go into business - "Customised HUDS&Effects4U"
Splosives Industries might be interested in a franchise!
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Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Quick - get the names trademarked/copyrighted - we could make a fortune!
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
I've been swapping the various versions in and out for "warp" (not "warp2" or "warp3") ... then watching ships enter and exit Sapphire (lots of traffic there). The real show-stoppers are the big rigs ... when they warp out, it's mind-blowing.
What would be awesome is, that the warp effect and collors would be different for each system as time and space is bended in each system reflecting the nebulae or background collors of that system. That would be cool. Probably more work for Vice!.....
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Darkness is the absence of Light as Evil is the absence of Good
Cool maybe ... but probably unrealistic. Looking forward as you begin hyperjumping, objects should turn toward the ultraviolet end of the spectrum. Visible light would disappear ... replaced by such things as radio waves as they're compressed ... then they, too, would disappear.
Wow. If you could figure out a way to make it rainbow-like, with ultraviolet in the center and near infra-red along the periphery ... that would be so cool.
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam