mods

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Starbuck
Lieutenant
Lieutenant
Posts: 269
Joined: Sun Dec 06, 2009 9:04 pm
Location: Essex/ UK

mods

Post by Starbuck »

If I want to add a cockpit mod what folder should the mod go into ?
Busch
Captain
Captain
Posts: 1468
Joined: Tue Jul 20, 2010 1:07 am
Location: Portland, OR. West Coast, USA

mods

Post by Busch »

You can check the customizing kit, but I'm fairly sure it's the hud folder. :)
Commander
Image
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
Image
Image
Viper
Captain
Captain
Posts: 1032
Joined: Wed Aug 03, 2011 8:41 pm
Location: Behind you

mods

Post by Viper »

Yup, it's the mod folder alright.

Edit:
Maybe this might be helpful; the files that are relevant to the cockpit are these:
- ccpit.x
- ccpitlights.x
- ccpitreflect.x
- ccpitshader.txt

What each of these files does and whether you need to edit more files than just these for your particular wishes, can be found in the customkit readme.

If you run into any problems feel free to ask.

[Edited on 6-15-2013 by Viper]
Image
\"For he today who sheds his blood with me, shall be my brother\"
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4161
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

mods

Post by DaveK »

New versions of the external view of your frames require you to rename default frames to map whatever modded frame you want. This results in you seeing the new frame when you go into an external view - everyone else see's the default frame (unless they have the mod as well) EDIT: the mod you've chosen should have instructions about how to use it :)

Changing the internal view of your cockpit (the HUD) just needs the graphics files putting into a folder titled HUD.

:)

[Edited on 15-6-2013 by DaveK]
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
Starbuck
Lieutenant
Lieutenant
Posts: 269
Joined: Sun Dec 06, 2009 9:04 pm
Location: Essex/ UK

mods

Post by Starbuck »

thanks guys.......
INKED MICHAEL
Lieutenant
Lieutenant
Posts: 216
Joined: Wed Apr 17, 2013 12:46 am
Location: ONTARIO, CANADA

mods

Post by INKED MICHAEL »

Anyone Know where I can Find the FILES to Create a COCKPIT MOD? Like "19", "19lum", "desk", "coque","Sans-titre---1" etc.

I Guess then I'll have to Figure Out What Does What WHERE. lol.
Image



\"COM CHATTER IN SPACE\" THREAD WITH DOWNLOAD LINK:

http://www.starwraith.com/forum/viewthr ... ?tid=10915

\"LETS ROCK\"

EMAIL: [email protected]
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4161
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

mods

Post by DaveK »

From post: 162792, Topic: tid=10873, author=INKED MICHAEL wrote:Anyone Know where I can Find the FILES to Create a COCKPIT MOD? Like "19", "19lum", "desk", "coque","Sans-titre---1" etc.

I Guess then I'll have to Figure Out What Does What WHERE. lol.
Hi Mike

Ithink that they are described in the Customisation Kit along with b&W examplars

the sans-titre---1 I use appears as a display at the bottom of the front of the cockpit for example.

:)
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
INKED MICHAEL
Lieutenant
Lieutenant
Posts: 216
Joined: Wed Apr 17, 2013 12:46 am
Location: ONTARIO, CANADA

mods

Post by INKED MICHAEL »

Thanks My Friend.
Image



\"COM CHATTER IN SPACE\" THREAD WITH DOWNLOAD LINK:

http://www.starwraith.com/forum/viewthr ... ?tid=10915

\"LETS ROCK\"

EMAIL: [email protected]