Another small update:
- Added tail fins and rear bottom stabilizers
- Implemented the cockpit (note the visible glass frame and the indented glass)
- Finalizing shapes
- Cleaning up the mesh for mapping
If someone wants to make a suggestion for a feature he would like to see on the ship, this would be the time for it. Please keep them realistic, I'm not gonna add missiles underneath the wings which can't actually be launched, or add fluffy dice behind the windscreen lol. I've kept the model very low-poly (around 500), so there's plenty of 'room' for additions. The game can take up to 10.000 poly's per object.
If no suggestions come in, I'll start working on making some decent maps for the model. When this is done, no more changes will be made to the model itself.
I plan on releasing the maps themselves as well, so people can edit the texture or even create their very own with a bit of GIMP- or Photoshop creativity.
If there are people who want to make a suggestion in regards to the default texture, feel free to present them and I'll take them into consideration. Examples of ships from movies, games etc might help.
Here's the WIP preview:
Edit:
I've made the model somewhat wider. You can compare the first and second top views to see the difference (it's in the wings). I'm not sure which looks better, but if the community prefers one over the other just let me know.
~ Viper.
[Edited on 4-15-2013 by Viper]