It actually felt like a war. (Opinion)
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-splosives-
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It actually felt like a war. (Opinion)
I'm not saying I'm happy with the current way of clan wars in Evochron. My point is that you always give negative criticism and it seems very depressing to me.
I know how things go in different games, I play different games too (like guildwars).
I must say that I had a lot more fun during our little battle in Deneb than I ever had playing guildwars 2.
I think Evochron has a lot of untapped potential. All we need is a good competitive playerbase willing to do battles on a regular basis and a bit of imagination.
Even [FF] has considered letting it's territory go and focus only on PvP battles, but we're still unsure what we should do.
I know how things go in different games, I play different games too (like guildwars).
I must say that I had a lot more fun during our little battle in Deneb than I ever had playing guildwars 2.
I think Evochron has a lot of untapped potential. All we need is a good competitive playerbase willing to do battles on a regular basis and a bit of imagination.
Even [FF] has considered letting it's territory go and focus only on PvP battles, but we're still unsure what we should do.

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Viper
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It actually felt like a war. (Opinion)
I think that's a brilliant idea. Having an Alliance and Federation separation in the EvoVerse would instantly create a more dynamic, eventful and tumultuous universe, assuming the AI are set up to match. And not just for MP, but it would also make the SP game more interesting.From post: 161611, Topic: tid=10771, author=Letoras wrote:Agree. A story driven scenario would be awesome. It will give "motion" to the universe. That demands one server for the updates, am i right?From post: 161291, Topic: tid=10771, author=SeeJay wrote:It's not a war going on in the Wz's.
Same thing as in all other systems.
Same contracts and nothing happens.
It all looks the same every time you
log on.
My suggestion was to remove clan system
control and have 2 sides at all times.
War will go on with or without players
online and system control will change.
There is no war now and will never be
with the current setup of the game.
PvP battles every now and then yes.
War no. Not gonna happen.
p.s. one server for all players would make a huge impact.
And of course, I can also see the Guild and Rebel factions taking their part in it, pirating the jumpgates and raiding busy trading routes.
This was a big part of the Freelancer universe and one of the things that made that game a great one. It would mean a significant change in the way Evochron is set up, but I think it would be one for the better.
~ Viper.

\"For he today who sheds his blood with me, shall be my brother\"
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Nubarus
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It actually felt like a war. (Opinion)
The biggest problem here is that some people don't want rules to be implimented, nor do they want to enforce it.
Without that you will never be able to do anything major in this game.
One of the previous "Clan Wars" was the key to several players, me included, to quit the game in MP.
I like large scale opperations and if that's not possible I want to go solo, both are currently not available to it's full potential on the MP servers.
Without that you will never be able to do anything major in this game.
One of the previous "Clan Wars" was the key to several players, me included, to quit the game in MP.
I like large scale opperations and if that's not possible I want to go solo, both are currently not available to it's full potential on the MP servers.
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Marvin
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It actually felt like a war. (Opinion)
As it stands, the server is the key to creating a more comprehensive, cooperative Evoverse. But the server would need rules. And then enforce them.
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Munshine
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It actually felt like a war. (Opinion)
A global war in the whole evoverse would break the game for those who don't care about clan wars.
But maybe you could have special conflict zones between Alliance and Federation with points of interests to capture like some facilities in space or on a planet. It would be a localized war for a limited time (for example 15 mins) between the Alliance "Team" and the Federation "team". Each player would chose the team he wants to fight for. The team who gets the most poi when time elapsed wins.
It's a kind of capture the flag mode.
[Edited on 5-4-2013 by Munshine]
But maybe you could have special conflict zones between Alliance and Federation with points of interests to capture like some facilities in space or on a planet. It would be a localized war for a limited time (for example 15 mins) between the Alliance "Team" and the Federation "team". Each player would chose the team he wants to fight for. The team who gets the most poi when time elapsed wins.
It's a kind of capture the flag mode.
[Edited on 5-4-2013 by Munshine]
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Nubarus
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It actually felt like a war. (Opinion)
In my opinion the best solution to this is end the chores for system control, at least in it's current state.
Instead place 5 permanent stations in each system, 1 HQ station and 4 OP stations north, east, south and west of the HQ station in the outer zones.
If a clan captured, not destroy all these stations they have system control. Perhaps give each station 20% system control as refference.
Rules need to be made for these control battles and not that you can capture them when the other clan is not there to defend them.
Also these stations generate special clan missions to give the clan based members something special to do.
This way the rest of the systems are free for indy players to build up their own corporations and trade networks and they fall completly out of the clan war system since it makes no difference to the indy players who the hell controls the systems.
This way the indy pilots can conduct their own little devious moments and blow up each others trade networks if they wish to do so, or make corporate alliances for better protection.
They could even make deals with the clans to keep an eye out for their propperty in return for cash or favors.
Needless to say also for this type of activity there need to be base rules set in place and enforced.
This type of system looks like a win-win situation to me but you need good team behind it to make it work, that and working together with Vice for optimal effect.
Instead place 5 permanent stations in each system, 1 HQ station and 4 OP stations north, east, south and west of the HQ station in the outer zones.
If a clan captured, not destroy all these stations they have system control. Perhaps give each station 20% system control as refference.
Rules need to be made for these control battles and not that you can capture them when the other clan is not there to defend them.
Also these stations generate special clan missions to give the clan based members something special to do.
This way the rest of the systems are free for indy players to build up their own corporations and trade networks and they fall completly out of the clan war system since it makes no difference to the indy players who the hell controls the systems.
This way the indy pilots can conduct their own little devious moments and blow up each others trade networks if they wish to do so, or make corporate alliances for better protection.
They could even make deals with the clans to keep an eye out for their propperty in return for cash or favors.
Needless to say also for this type of activity there need to be base rules set in place and enforced.
This type of system looks like a win-win situation to me but you need good team behind it to make it work, that and working together with Vice for optimal effect.
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Nubarus
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It actually felt like a war. (Opinion)
It just occured to me that this even takes owning a system to a higher level since the clans who own em are now responsible for the safety of it's inhabitants. (The indy traders and their propperty)
At the same time this will also help with a nicer spread of system control since owning a system is more of resposibillity now instead of grinding missions and stuffing it with stations.
At the same time this will also help with a nicer spread of system control since owning a system is more of resposibillity now instead of grinding missions and stuffing it with stations.
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-splosives-
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It actually felt like a war. (Opinion)
That's actually what I suggested in a different thread.

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Nubarus
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It actually felt like a war. (Opinion)
You could even make a mission chain out of it, attack and secure the station, then escort marines and station crews to the station to capture it.
This obviously can only work if you take that silly nuke em all torpedo out of the equasion for these battles or else it's going to be nothing more then a nuke fest.
This obviously can only work if you take that silly nuke em all torpedo out of the equasion for these battles or else it's going to be nothing more then a nuke fest.
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Marvin
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It actually felt like a war. (Opinion)
FTs, like nukes, are intended to destroy everything. Mutually. Ergo, the reason not to use FTs should be as obvious as the reason not to use nukes. "Speak soflty" and all that.
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-splosives-
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It actually felt like a war. (Opinion)
the problem is that there's no reason not to use nukes in space. There's no environment to care about.

SplosivesCorp: Bringing people closer to destruction.
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Nubarus
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It actually felt like a war. (Opinion)
Actually there is, if you generate so much nuclear fallout in space the radiation will get onto everything, asteroids, stations and space ships, so eventually everything will make you sick since you mine the ore and fly the ships in and out of docks.
[Edited on 5-6-2013 by Nubarus]
[Edited on 5-6-2013 by Nubarus]
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Marvin
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It actually felt like a war. (Opinion)
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-splosives-
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It actually felt like a war. (Opinion)
As far as I know, the fulcrum technology does not create nuclear fallout. It is, in fact, not a "nuke" as we know it. Correct me if I'm wrong, DaveK.

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Nubarus
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It actually felt like a war. (Opinion)
Well, never the less, if Vice would make an escort mission for clan war purposes and you can vanquish em with 1 FT shot it would make a quick end to clan warfare and you guys can scratch yet another failure mark on the wasted attempt list.
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Marvin
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