Any one using 3D Glasses in EM?

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Any one using 3D Glasses in EM?

Post by Maarschalk »

Is any one using 3D Glasses for the game?

I tried it with some cheap blue and red colored 3D Glasses and it is a blast.

But some things are hard to see like the red enemies and some things seems to be of center like the center rotating part of the compass that has the angle degrees on it, the Radar globe and the center direction drift indicator. The cyan and red colors when not looking through the glasses for these 3 items seems to be flipped in relation with the other objects!....:(

Any one else having the same issue?
If no one else using 3D glasses have these problems than I can blame it on the cheap glasses or something wrong with the color perception of my eyes in 3D games!......;)
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Any one using 3D Glasses in EM?

Post by DaveK »

Maars - blue/red (or green/red) 3D glasses, if you are talking about the old fashioned early 3D images need the screen to be duplicated, with blue/red versions - the difference in separation of any blue and corresponding red line tricks your brain into interpreting it as a forward/backward distance, ie 3D

If you are talking modern cinema 3D, you're on your own as far as explanations go!! :D

For the old fashioned set up, Vice would have to create a twinned image, which unless I've missed a major thread/announcement, he hasn't

blue/red or green/red glasses will "work" wherever you use them - put them on and have a walk outside down the street - just don't choose a busy time or you might get funny looks (as well as looking funny and seeing everything around you look funny as well.) :P

:)
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Any one using 3D Glasses in EM?

Post by Maarschalk »

I managed to get the game working in 3D vision using cheap red blue 3D glasses. The problem was that some items where not centered correctly, but I managed to fix this.

If you want to play Evochron Mercenary using 3D vision with red blue 3D glasses you will need the following items:

1. 3D Vision ready graphics card
2. 3D red blue glasses
3. Display Monitor, does not need to be 3D capable if using #2

4. If you are using a GeForce GTX 560 or comparable 3D vision ready graphics card you need the 3D vision enabler software installed which you can choose to install or not for free with the drivers!

5. Open the Nvidia Control Panel and from the drop down menu on the left select under Stereoscopic 3D, Set up stereoscopic 3D or click on the Run Setup Wizard in the bottom if Set up stereoscopic 3D clicking does not work and follow the instructions!

6. When done with #5, Enable the 3D Steroscopic Vision in the Nvidia Control Panel by checking the box under "Apply the following stereoscopic 3D settings" labelled "Enable stereoscopic 3D"

7. Set the maximum depth slider to 1%. You need to do this other wise some object images in game will not be centered right and you will see some double seperated cyan and red images!

8. Close the NVidia Control Panel.

9. Choose yes to Save the changes.

10. Now launch EM and put on your 3D red and cyan glasses and enjoy the game in 3D vision even with Track IR if you are also using Track IR!......;):cool::cool::cool::cool::cool:

There was a mistake in #5. Clicking on Setup stereoscopic 3D does not always work for some reason if it does not than follow the Run Setup Wizard instructions!.....;):cool:


[Edited on 3-7-2013 by Maarschalk]
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Any one using 3D Glasses in EM?

Post by Marvin »

Maars, when you do that, do you get any other option other than for the red-blue glasses? I have a 3D TV and it uses the passive glasses (they look polarized ... especially if you look at somebody else wearing a pair while you're wearing a pair yourself). My nVidia computer graphic settings have the option you describe ... but I hesitate to have the 3D driver installed if I can't use the passive glasses.
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Any one using 3D Glasses in EM?

Post by Maarschalk »

From post: 159589, Topic: tid=10667, author=Marvin wrote:Maars, when you do that, do you get any other option other than for the red-blue glasses? I have a 3D TV and it uses the passive glasses (they look polarized ... especially if you look at somebody else wearing a pair while you're wearing a pair yourself). My nVidia computer graphic settings have the option you describe ... but I hesitate to have the 3D driver installed if I can't use the passive glasses.
When running the Setup Wizard for 3D vision you get 4 options for glasses!

1. USB IR emitter and Glasses
2. Wired Glasses
3. Pro Hub and Glasses
4. Discover Glasses (what I use)

The Glasses you are talking about might be no.3 and your TV might have the Pro Hub internally installed, I'm not sure.

You can always try! and you can always disable or enable 3D vision or uninstall the 3D software seperately if it does not work!....;):cool:
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Any one using 3D Glasses in EM?

Post by Marvin »

Yeah, under INVIDIA Corp, in All Programs, I see the option to both enable and disable 3D Vision. Guess I'll give it a try.
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Any one using 3D Glasses in EM?

Post by raron »

I sometimes play in 3D anaglyph mode. Usually not for an extended time, or I turn it on/off to rest my eyes a bit.

However it's a while since I tried it with Evochron, and as I tried just now it didn't work for some reason? I disabled the left ctrl for fire, and 3D shortcurt is ctrl-T. Still didn't work even if I set it to start with 3D on at the start of the game. It works with other games so I'm not sure what's up with that atm.

Another thing is that I had to revert back to nVidia driver 310.90 to actually get the stereoscopic 3D settings in nVidia control panel and in-game at all (in other games at least). Since nVidia decided to not support non-nVidia sanctioned displays for 3D anymore (or something to that end. Why does stuff like this keep happeing? Bah!).


Anyway, this "poor man"'s 3D is not perfect but it's still pretty awesome sometimes if you ask me. It's got artifacts, like discoloring and ghosting. Also as you have noticed a color that is entirely red is awkward to look at. Same with colors lacking red (blue or green or combinations). As Maarschalk mentioned setting a low depth settings minimizes ghosting, but also you won't get much depth (of course). I actually prefer a bit more depth, but you got the experiment and see what you like (you can also change this in-game with ctrl-F3 and ctrl-F4).

Finally, I'd suggest NOT using the paper-type anaglyph glasses, but a decent pair of glasses or even (a bit) better, use "Anachrome" glasses. They are almost like anaglyph glasses except the red filter have a "diopter" correction (? I'm not sure, but light bends differently depending on color), and are also more clear. Downside is that there is a little bit more ghosting (1-2% if memory serves) due to an intended bleed-through of the other colors. As such the best 3D images to look at are those with (somewhat ironically but the 3D effect is really good imho) a small depth.
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Any one using 3D Glasses in EM?

Post by Marvin »

From post: 159639, Topic: tid=10667, author=casualgamer wrote:IAnother thing is that I had to revert back to nVidia driver 310.90 to actually get the stereoscopic 3D settings in nVidia control panel and in-game at all (in other games at least).
When checking for drivers at the nVidia site, it was strongly suggested that I get my 3D driver at the computer's own official website. Unfortunately, ASUS has two 3D drivers listed and I have no idea which one (if either) is correct for my computer.
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Any one using 3D Glasses in EM?

Post by DaveK »

Maars - my apology! - I hadn't realised that you had all the techy gear for proper 3D! :cool:

If you use 3D glasses can you see sideways outside your ship if you turn your head? ;)

:)
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Any one using 3D Glasses in EM?

Post by Maarschalk »

From post: 159665, Topic: tid=10667, author=DaveK wrote:Maars - my apology! - I hadn't realised that you had all the techy gear for proper 3D! :cool:

If you use 3D glasses can you see sideways outside your ship if you turn your head? ;)

:)
If you use Track IR, then yes you can!

I look kinda weird when I play EM in 3D Vision with track IR. And the Real World around defenitle looks weird!....;):P:cool:

1. Wearing a hat for the Track IR clip on tracker.
2. Wearing my prescription glasses.
3. Wearing the Anaglyph 3D vision glasses over my prescription glasses.
4. Wearing my headphones over my hat and the 2 Glasses frames that go over the ear!......;):P:cool:
5. And last but not least, My hands on my X52 throtle and Stick!

I just ordered the Anaglyph clip on glasses, that should make it easier on my ears!.....;):P:cool:

[Edited on 3-9-2013 by Maarschalk]
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Any one using 3D Glasses in EM?

Post by DaveK »

Can't afford Track IR but some cheapy glasses are withing my budget!

:)
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Any one using 3D Glasses in EM?

Post by Maarschalk »

From post: 159665, Topic: tid=10667, author=DaveK wrote:Maars - my apology! - I hadn't realised that you had all the techy gear for proper 3D! :cool:

If you use 3D glasses can you see sideways outside your ship if you turn your head? ;)

:)
Also, I forgot to mention you can use the view left and view right Default Keyboard Keys "Insert" and "Pg Up" to look side ways out of your ship!......;):P:cool:
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Any one using 3D Glasses in EM?

Post by berighteous »

I tried this last night with the iz3d driver. Wow, so disorientating. took several tries to get the convergence right for close, near, and far. Neat experience, but I had a hard time tracking and finding targets with the red/blue glasses. couldn't tell greens from yellows or reds.

I'm using Kim Possible red/cyan glasses I got at a party store years ago. For some reason I always have a pair of 3d glasses on my desk.



[Edited on 3-11-2013 by berighteous]
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Any one using 3D Glasses in EM?

Post by Maarschalk »

From post: 159717, Topic: tid=10667, author=berighteous wrote:I tried this last night with the iz3d driver. Wow, so disorientating. took several tries to get the convergence right for close, near, and far. Neat experience, but I had a hard time tracking and finding targets with the red/blue glasses. couldn't tell greens from yellows or reds.

I'm using Kim Possible red/cyan glasses I got at a party store years ago. For some reason I always have a pair of 3d glasses on my desk.

[Edited on 3-11-2013 by berighteous]
You can improve the visibility a little bit of the reds by changing your monitor/display settings like contrast, brightness and RGB red blue green saturation.

And if this does not work for you, you can use a trick to find the reds quickly by closing one eye so you see where the targeting red pointer is pointing to!.....;):P:cool:
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Any one using 3D Glasses in EM?

Post by Kolreth »

Hi, I got this game a while ago thinking it might look good in 3D but was not able to get it to work until tonight, and apart from some minor problems it looks really really sweet, all the ship/station models weapons fire and explosions look great, the layout of the cockpit panels looks really good in 3D, and menus for the most part line up. The major problems was with the sphere that moves around with your orientation that shows the position of objects in space relative to you in the bottom of the cockpit displays, and the two rotating dials at the top that move to match your x/y/z orientation, and when using detailed mode with the HUD the x/y/z lines that move around to match your orientation, all of them will be doubled up as you increase your depth setting. These are all actually fairly easy fixes for a DX9 game.

I am using a nvidia 3D vision kit with active shutter glasses (1000x better than red/cyan glasses) at 100% depth, using the default nvidia global profile, latest drivers. I would love to see these problems addressed in a later patch, as I feel this game could be truely stunning in 3D. If a dev sees this and wants me to post some screenshots of the areas I mean I am more than happy to.
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Post by Marvin »

:cool: Maars would probably appreciate some screenshots indicating your problem areas ... as would I. Thanks.
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Post by Kolreth »

Here you go

Image

Oh, when you are at the pilot selection screen everything is drawing all different depths but are on top of each other so it causes lots border violations, there is really no way to point out how on a screenshot, because it is every element. ie the 2 ships are on one level, the buttons for character selection along with the create delete load and the other button in the line are on another level and the menu that they all go within are on another level again, but because they are all crossing it breaks the 3D illusion. But that doesn't effect gameplay at all.

I found a lot of issues with interfaces within stations as well, everything is in 3D but at different depths and overlapping so there are more border violations. I will post some screens of them later today.
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Post by Marvin »

:o For some of it, it looks like the shadow might be at a different depth from the main graphic, causing the double image.
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Post by Kolreth »

nope, that screenshot is in 2D, if I had posted a 3D shot you wouldn't be able to see what was going on unless you have a stereo 3D setup, because it would be 2 images layered on top of each other. Shadows are perfect, the objects highlighed are drawing twice. If you *do* have a 3D setup let me know and I will post 3D shots of all the screens.
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Post by Marvin »

My laptop has the option, but it isn't currently installed. And I get conflicting instructions from Microsoft and nVidia as to which driver to use. Especially since I can't tell if ReaDl 3D (the method used by my Toshiba TV) is one of the options. So, for the time being, I'll stick with 2-D.
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Post by Maarschalk »

From post: 160399, Topic: tid=10667, author=Kolreth wrote:Here you go

Image

Oh, when you are at the pilot selection screen everything is drawing all different depths but are on top of each other so it causes lots border violations, there is really no way to point out how on a screenshot, because it is every element. ie the 2 ships are on one level, the buttons for character selection along with the create delete load and the other button in the line are on another level and the menu that they all go within are on another level again, but because they are all crossing it breaks the 3D illusion. But that doesn't effect gameplay at all.

I found a lot of issues with interfaces within stations as well, everything is in 3D but at different depths and overlapping so there are more border violations. I will post some screens of them later today.
To get rid of the double or ghosting you have to put the stereoscopic 3d depth to the lowest setting of 1%. Any higher depth setting will give you double lines(ghosting) in the areas you mention regardless of what kind of 3d glasses or system you are using!...;):cool:
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Any one using 3D Glasses in EM?

Post by MiaZ »

I would really like to try this.

Have setup nVidia for 3D anaglyph mode and it works ok in other game.

Race driver Grid works fine but I cant get it to do anything in EM. :(

Ctrl + T doesn't switch it on, tried remapping keys, No luck!

Anyone have any idea's what to do to get it working for EM?
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edit: never mind.. got it to work ok just need to use "Locked" screen mode

[Edited on 3-31-2013 by MiaZ]
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Post by Kolreth »

From post: 160460, Topic: tid=10667, author=Maarschalk wrote:
From post: 160399, Topic: tid=10667, author=Kolreth wrote:Here you go

Image

Oh, when you are at the pilot selection screen everything is drawing all different depths but are on top of each other so it causes lots border violations, there is really no way to point out how on a screenshot, because it is every element. ie the 2 ships are on one level, the buttons for character selection along with the create delete load and the other button in the line are on another level and the menu that they all go within are on another level again, but because they are all crossing it breaks the 3D illusion. But that doesn't effect gameplay at all.

I found a lot of issues with interfaces within stations as well, everything is in 3D but at different depths and overlapping so there are more border violations. I will post some screens of them later today.
To get rid of the double or ghosting you have to put the stereoscopic 3d depth to the lowest setting of 1%. Any higher depth setting will give you double lines(ghosting) in the areas you mention regardless of what kind of 3d glasses or system you are using!...;):cool:
If the interface and HUD are set up correctly for 3D I would be able to play at any depth I choose and have it be correct. You literally have no difference between 2D and 3D at that setting, so you might as well turn it off because you're still gonna get the performance hit.
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Post by Kolreth »

From post: 160408, Topic: tid=10667, author=Marvin wrote:My laptop has the option, but it isn't currently installed. And I get conflicting instructions from Microsoft and nVidia as to which driver to use. Especially since I can't tell if ReaDl 3D (the method used by my Toshiba TV) is one of the options. So, for the time being, I'll stick with 2-D.
If you have a nvidia card and a 120hz screen in your laptop you're good to go with shutter glasses and Nvidia 3D Vision, RealD is the passive glasses 3D you get at theaters, I don't think a RealD TV will work with 3D Vision, but if it does you need to use the nvidia 3D TV Play software to connect them with HDMI. Nvidia has a list at their 3D Vision site of what is compatible, and the nvidia forum is a good place to ask as well.

If you have a nvidia card in your laptop the 3D Vision drivers are already installed and you just need to go into the nvidia control panel and check the Enable stereoscopic 3D box in the Set up stereoscopic 3D menu and it will run the setup program which is really easy to follow as long as you know what your left and rights are. Requires the 3D vision glasses if you don't have them yet.
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Post by Marvin »

Thanks for the info. :cool: