Finding the Border
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DORN
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Finding the Border
So...
Even though systems are mapped out in squares and grid, are they actually that shape or are the edges round and curvy and amoeba like?
Even though systems are mapped out in squares and grid, are they actually that shape or are the edges round and curvy and amoeba like?
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Triton83
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Finding the Border
System shape depends on the nearest other systems planets position. The system change when your ship passes the half-way position. So the global shape would be very complicated and different for each system, with a "aliasing" effect on each edge because of the sectors square shape 
EDIT : note that systems are related to planets, not stars, so the "quadrant system" shape would be the addition of all "planetary systems" shapes
[Edited on 5/3/2013 by Triton83]
EDIT : note that systems are related to planets, not stars, so the "quadrant system" shape would be the addition of all "planetary systems" shapes
[Edited on 5/3/2013 by Triton83]

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DaveK
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Finding the Border
The "system" you are in is that of the closest planet in a straight line from where you are.
I've never looked at it just flying through a system, only when jumping, so I don't know how precisely it's calculated - that is whether you change system withing a sector or just between sectors
Using something like Map Log and flying (as opposed to jumping) between two systems should answer that one though it's likely to be a long experiment - still you can get up to speed, fly inertial with map log switched on and go and have several coffees!
Thinks! . . . check which sectors you are in when the system changes when you are jumping and just fly between the sectors - much less flying time!

I've never looked at it just flying through a system, only when jumping, so I don't know how precisely it's calculated - that is whether you change system withing a sector or just between sectors
Using something like Map Log and flying (as opposed to jumping) between two systems should answer that one though it's likely to be a long experiment - still you can get up to speed, fly inertial with map log switched on and go and have several coffees!
Thinks! . . . check which sectors you are in when the system changes when you are jumping and just fly between the sectors - much less flying time!
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Marvin
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Finding the Border
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DORN
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Finding the Border
I think I need to start back at square one.
Let's build the Universe up from its basic component.
Would that be a subsector?
Or is there a smaller unit?
Let's build the Universe up from its basic component.
Would that be a subsector?
Or is there a smaller unit?
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Busch
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Finding the Border
Take a look at the Instructions/Read-Me file. There's a bit of a discussion on sectors in the Navigation paragraphs.
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DORN
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Finding the Border
Yes, that is where I started from. Things are becoming a bit clearer now thanks to the other thread running about building and deploying subsectors.
So we start with subsectors, 50k on each side, 64 of which make a sector, 200k on each side. Each major planet "system" contains a X-0, Z-0, Y-0 center point.
Marvin,
What are the three different borders?
So we start with subsectors, 50k on each side, 64 of which make a sector, 200k on each side. Each major planet "system" contains a X-0, Z-0, Y-0 center point.
Marvin,
What are the three different borders?
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Marvin
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Finding the Border
The three borders are:
(1) Between planets (midway).
(2) Territorial (see H2GE for expanded explanation).
(3) Reputation (as defined in the universe file).
For an in-depth discussion of sectors and subsectors, check this thread:
http://www.starwraith.com/forum/viewtop ... #pid150452
(1) Between planets (midway).
(2) Territorial (see H2GE for expanded explanation).
(3) Reputation (as defined in the universe file).
For an in-depth discussion of sectors and subsectors, check this thread:
http://www.starwraith.com/forum/viewtop ... #pid150452
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DORN
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Finding the Border
So, at the edge of the 3 dimensional space of a planetary system, we do not know if the transition between planetary systems occurs within a sector, (a smooth line), or is always at the edge of a sector, (creating a jagged pixellated line)?
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Marvin
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Finding the Border
It's neither. It's a string of midpoints between two planets. The string is perpendicular to (and halfway between) a line drawn between the two planets.
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Maarschalk
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Finding the Border
It is a jagged pixelated line with the pixilated line pixels being the edges of the bordering sectors of the system.From post: 159549, Topic: tid=10662, author=DORN wrote:So, at the edge of the 3 dimensional space of a planetary system, we do not know if the transition between planetary systems occurs within a sector, (a smooth line), or is always at the edge of a sector, (creating a jagged pixellated line)?
I never saw the system change to a different system in the middle of a sector!. The name of a System always changed when I crossed the edge of a Sector!......
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Marvin
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Finding the Border
The following explanation of how Trilateration works was posted elsewhere, but I can't find it. The border between two planets is the red line.
1. You depart Planet A, heading southwest.
2. At some point, your Navigation Map shows you in a new system: Planet B.
3. At this point, you turn on the Nav Tracker.
4. Crossing back and forth, you find the exact sector where Planet B borders on Planet A.

5. Returning to Planet A space, you flip a coin to see which way to go:
6. Sooner or later, you should find yourself back in the Planet B system.
7. Continue to follow the border (between Planet A and Planet B) for about 150 to 200 sectors.
8. Make sure Nav Tracker is still on.
9. Again, cross back and forth until you find the exact sector where Planet B borders Planet A.

At this point, the Nav Tracker program can compute the location of Planet B ... in the horizontal. The planet will be on the side opposite a line drawn through the two crossing points ...

... perpendicular to the line, at a distance equal to the distance from Planet A to the line.

If you want to be more accurate, you can climb along the Y axis about 150 sectors and find the crossing point in the vertical. Usually, though, planets are on or near 0 degrees in the vertical.
Now, you can attempt trilateration.
1. You depart Planet A, heading southwest.
2. At some point, your Navigation Map shows you in a new system: Planet B.
3. At this point, you turn on the Nav Tracker.
4. Crossing back and forth, you find the exact sector where Planet B borders on Planet A.

5. Returning to Planet A space, you flip a coin to see which way to go:
- Head toward the known planet (Planet A) along a cardinal heading.
- Ergo, in the example, you can head either north or east.
- You decide to go north.

6. Sooner or later, you should find yourself back in the Planet B system.
7. Continue to follow the border (between Planet A and Planet B) for about 150 to 200 sectors.
8. Make sure Nav Tracker is still on.
9. Again, cross back and forth until you find the exact sector where Planet B borders Planet A.

At this point, the Nav Tracker program can compute the location of Planet B ... in the horizontal. The planet will be on the side opposite a line drawn through the two crossing points ...

... perpendicular to the line, at a distance equal to the distance from Planet A to the line.

If you want to be more accurate, you can climb along the Y axis about 150 sectors and find the crossing point in the vertical. Usually, though, planets are on or near 0 degrees in the vertical.
Now, you can attempt trilateration.
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DORN
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Finding the Border
Hi Maarschalk,
Yes, I thought it must be edges of sectors where the transition takes place.
Which presents a very interesting 3D image. Imagine an amoeba of any shape with a skin made up of pixel blocks of varying heights?
Therefore, the following would hold true for Economic Territory and other territories. The edges, (wherever they are), would be the same pixelated surface?
Yes, I thought it must be edges of sectors where the transition takes place.
Which presents a very interesting 3D image. Imagine an amoeba of any shape with a skin made up of pixel blocks of varying heights?
Therefore, the following would hold true for Economic Territory and other territories. The edges, (wherever they are), would be the same pixelated surface?
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Maarschalk
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Finding the Border
Yes, since these are tied to the borders of the planetary systems which defines the borders by whole Sectors!...It is all relative, a big circle zoomed in close enough will look as build of little square pixels(sectors).....From post: 159560, Topic: tid=10662, author=DORN wrote:Hi Maarschalk,
Yes, I thought it must be edges of sectors where the transition takes place.
Which presents a very interesting 3D image. Imagine an amoeba of any shape with a skin made up of pixel blocks of varying heights?
Therefore, the following would hold true for Economic Territory and other territories. The edges, (wherever they are), would be the same pixelated surface?
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Marvin
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Finding the Border
Economic territory is defined differently ... it doesn't use planetary borders.
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Maarschalk
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Finding the Border
I think it does! All planet systems with in a certain economic territory define the borders of that economic territory!From post: 159591, Topic: tid=10662, author=Marvin wrote:Economic territory is defined differently ... it doesn't use planetary borders.
Without planetary systems you can not define an economic territory!......
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Marvin
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Finding the Border
Check Dorn's other, similar thread where I've posted how it's done in Legends.

