WL missiles

Tips, tactics, and general discussion for Evochron Legacy.
DORN
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Joined: Sun Jan 01, 2012 6:27 pm

WL missiles

Post by DORN »

After you make a missile in the lab and then shoot it, how do you get more of them?

Will they load from the main docking menu?
Busch
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Location: Portland, OR. West Coast, USA

WL missiles

Post by Busch »

You have to go back to the Weps Lab and make more of your hand-crafted missiles. Hope you saved the template for what you're using. :)
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DORN
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Joined: Sun Jan 01, 2012 6:27 pm

WL missiles

Post by DORN »

Isn't that kind of slow in the heat of battle?


Jumping to a station, refueling and reloading with stock missiles is a flash.
Triton83
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WL missiles

Post by Triton83 »

That's why Excalibur is so popular :P
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Busch
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Location: Portland, OR. West Coast, USA

WL missiles

Post by Busch »

Stations and carriers of all flavors, continually provide their varying stocks missile availabilities in the applicable F3 menu offerings, wherever located. They do not and will not carry items constructed in the Weapon Lab by human pilot/players. Vice does his very best, but the amount of code required to have available W/L vapor-ware for every pilot who flys, would be prodigeous..... Now, you can collect and store the required commodities; construct, then store the resultant missiles for your combat needs. Don't make it any more difficult on yourself than it absolutely has to be. How do you feel about the Exodus missile ? Got enough ship, shield, and armor to deliver one or a bunch, up close and personal ? Inside 700 mtrs, they do appear to be quite...efficient against the AI heathens. ;)
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[SW] Clan Squadron Lead - Retired
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DORN
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Joined: Sun Jan 01, 2012 6:27 pm

WL missiles

Post by DORN »

Thanks Busch,


Yes, I discovered that about the Exodus a few weeks ago. And it is pretty satisfactory. It takes a little finesse to bring it off and survive if your flying entry level. Fun!