Clan [EAS] Evocron Academy of Sciences

Tips, tactics, and general discussion for Evochron Legacy.
haloterm
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Clan [EAS] Evocron Academy of Sciences

Post by haloterm »

Announcement

For the purpose of promoting scientific advances throughout the Evochron universe, I hereby announce the foundation of the public Evochron Academy of Sciences


Goal

The general goal of EAS is scientific research. A specific goal is to create a comprehensive encyclopedia of galactic cartography, astrophysics and history. For this goal, certain measures are to be developed, such as a unique research vessel.

EAS is a peaceful, civil research organisation and not a clan in the narrow sense. Thus, EAS is open for members of other clans as well and will not interfere with politics or conflicts that might be ongoing.


General Data

Clan ID: EAS When flying missions for the EAS, the clan ID should be put in front of the pilot's callsign as [EAS]. When flying missions for other clans, or for personal missions, the EAS ID may be omitted.

Server: As for now, "Galactica 1" (UK based) is considered EAS' main server. This serves well for European members (such as the Founder). However, other servers may be used as well.

Membership Requirements: Genuine scientific interest in Evochron universe, including, but not limited to astrophysics, cartography, history, engineering, computer sciences, and military sciences.


Regular Members:
  • [EAS] haloterm (Professor, Founder)
  • [EAS] Wing Zero (Assistant Professor)
Honorary Members:
  • [UE] 49rTbird (Honorary PhD Fellow of the Academy)
Departments:
  • Department of History and Archaeology (Dean: haloterm)
  • Department of Computer Sciences (Dean: n/a)
  • Department of Military Sciences (Dean: n/a)
  • Department of Cartography (Dean: n/a)
  • Department of Astrophysics (Dean: n/a)
  • Engineering Corps (Dean: Wing Zero)
Ranks

Usually, members will start as BA or BSc student. In certain cases, higher ranks may be awarded for new members if they get responsibility for a certain research field.

Progress will be made by fulfilling certain scientific projects in the Evochron universe. Scientific projects will be announced publicly in this thread. The following ranks are available:
  • BA/BSc Student (= BS)
  • MA/MSc Student (= MS)
  • PhD Student (= PS)
  • Post-Doc (= PhD)
  • Assistant Professor (= AProf)
  • Professor (= Prof)
A Member with the rank Post-Doc (PhD) and higher is called Fellow of the Academy.

Ranks are currently awarded by the Founder, based on previous scientific success. In addition to ranks, certain EAS Fellows can fulfill special roles, such as Head of a specific scientific department.

With increasing member size, the Founder will install a Board of Advisors, who will consist of the most successful EAS Fellows. The Advisors will then be responsible for EAS internal decisions.

In addition to standard ranks, honorary doctorates (rank: PhD) can be awarded.


Current Missions

Engineering Corps

(Wing Zero): In-depth research for a mobile base ship for EAS research. The ship should be a well-protected long-range ship with efficient fuel and energy use, enabling our researchers to travel to star systems far away.


Department of History and Archaeology

(haloterm): Look into the question asked by Triton83 aka [FF] Nihilith about the unknown building (further information needed).


Department of History Research Process

Doing historic research in Evochron involves some basic steps:

(1) Fly around in Evochron and gather as much facts as possible about unknown history or uncharted areas. Once you find something of interest, you may want to find out more about it. This is your "research question" or "motivation".

(2) First try to find any known facts about the your research question of step 1, in existing texts about history or artifacts. Most important source is "The Universe Story", found here. This step leads to a summary of the "state of the art" of the current knowledge about the issue.

(3) If, after doing step 2, the issue is still interesting, try to come up with your own ideas about the issue. You may expand upon known facts or speculations, or you may come up with a completely new idea, thereby challenging known facts. This is your "hypothesis".

(4) Now you need to find a way to prove or falsify the hypothesis you stated in step 3. You can do this either by clever reasoning, or by coming up with new facts discovered in step (1), or by a combination of both. The ways you use are your "methods".

(5) Using the methods defined in step 4 yields certain "results" (basically proving or neglecting your hypothesis).

(6) Finally, you share your findings with the scientific community. Usually, this is done by writing a research paper. It starts with an introduction where you talk about your motivation and your research question (= step 1). Then, you give an overview about the state of the art (= step 2), incl. information about your sources. Afterwards, you state your hypothesis (= step 3) and the methods you use to test your hypothesis (= step 4). You then give your results (= step 5) and interpret the meaning of the results in relation to the current state of art and your hypothesis. Finally, you give an outlook on possible future work on the issue.


Example:

(1) You discover a ship wreck you do not know about anything. You want to know where that shipwreck comes from. When was the ship destroyed? Who belonged to the crew? What was their mission?

(2) You read as much as possible about known shipwrecks. Maybe somebody else already has found the wreck and your questions are already answered. This is the "state of the art". Maybe the wreck is not interesting at all, but maybe you have a hinch that something more than already known may be related to that wreck. Then you continue with step 3.

(3) You state a hypothesis about your research question. For example: "Based on the known facts, it is unclear what this ship's mission was. However, its presence in the Aries system leads to the idea that it may have been on its way to 'RiftSpace', maybe belonging to one of the groups from 2287." The part after "that ..." is the intesting one -- here you state your idea. If you have more than one research question, you can state more than one hypothesis.

(4) You think about a way of proving or falsifying your hypothesis, basically asking: "How can I prove that this ship really was on it's way to RiftSpace?", e.g. by scanning the ship, maybe boarding it and searching for information.

(5) You perform the methods defined in step 4.

(6) You write down your results in a short, but coherent text, as outlined in 6, and either make it public in the Academy, or discuss it first with other Academy members.


Some Out-of-Character (OOC) Remarks

Obviously, the game itself does NOT offer all the hints for answering your research questions. Also, the forum and historic texts do not offer everything. Thus, doing this kind of in-game research requires some creativity and boils down to inventing new facts about the Evochron universe, esp. about the many, many unexplored areas. From In-Character (IC) point of view (POV), these facts are true, but from OOC POV (i.e. gamer's view), you create pieces of background story (i.e. some kind of fan fiction!) and present it in a manner that is believable from IC POV -- as text that resembles the format of a scientific research process, but is of course fictional for the most part.

For keeping Evochron history open for other players, the scientific format is important: As we only discuss "hypotheses" and try to prove or falsify them, we do not create definitive knowledge, but are open for new developments in future updates or games by Vice. Always remember: Even a hypothesis that is false is still a valid scientific result.

And fun to create (if you're into this kind of stuff, of course ;-) ).


Engineering Corps Research Process

Although the basic research steps are similar, research about technologic developments is in some way easier than historic research, because it involves working with available technology and improving it. Historic research, in contrast, is very much related to speculation.

(1) Define a "research question" related to technology. This may be about the improvement of a weapon system, or about efficient fuel use, or about atmospheric breaking, or anything else that comes into your mind.

(2) First try to find any known facts about the your research question of step 1, in existing databases, manuals and tutorials. This step leads to a summary of the "state of the art" of the current knowledge about the issue.

(3) If, after doing step 2, the issue is still interesting, try to come up with your own ideas about the issue. You may expand upon known facts or speculations, or you may come up with a completely new idea, thereby challenging known facts. This is your "hypothesis". In engineering, your hypothesis may include mathematical statements or equations.

(4) Now you need to find a way to prove or falsify the hypothesis you stated in step 3. In engineering research, this involves creating building new ships, new ship configurations, new weapons, or performing test flights and maneuvers.

(5) Using the methods defined in step 4 yields certain "results" (basically proving or neglecting your hypothesis).

(6) Finally, you share your findings with the scientific community. Usually, this is done by writing a research paper. It starts with an introduction where you talk about your motivation and your research question (= step 1). Then, you give an overview about the state of the art (= step 2), incl. information about your sources. Afterwards, you state your hypothesis (= step 3) and the methods you use to test your hypothesis (= step 4). You then give your results (= step 5) and interpret the meaning of the results in relation to the current state of art and your hypothesis. Finally, you give an outlook on possible future work on the issue.


Some Out-of-Character (OOC) Remarks

In contrast to historic research, engineering research is easier to perform from the gamer's point of view -- the game offers you to create your own ship designs and weapons, and gives you all the numbers that are important to test your designs. Thus, you don't need to come up with invented facts, but basically test the physics and engine model of the game under different conditions.


Research Process in the Departments of Computer Sciences and Military Sciences

The Department of Computer Sciences and the Department of Military Sciences are somewhat "interdisciplinary", as they are related to each other, and to the Engineering Corps. The Department of Military Sciences has also relations to the Department of History & Archaeology, and the Department of Cartography.

The Department of Computer Sciences is concerned with the computers used in typical spacecraft. Main field of application is human computer interaction or interface design. While interplanetary treaties have defined a standard cockpit and HUD design for spacecraft, several companies have developed their own take on these regulations. However, no formal evaluation of the efficiency of different cockpit designs have been made, which is a task the Department of Computer Sciences wants to perform. The research process in Department of Computer Sciences is similar to the research process in the Engineering Corps.

The Department of Military Sciences is concerned with scientific evaluation of combat tactics. With the ongoing threat by the Vonari, this is a very important research area. While lots of individual experiences have been gathered by succesful pilots, a formal evaluation has not yet been done. One goal of the Department of Military Sciences is to test new technical developments made by the Engineering Corps or by the Department of Computer Sciences in combat situations, and evaluate influence of the developments both on the performance of spacecraft and pilots. Also, tactical hints given by individual pilots should be evaluated in a structured way.


Some Out-of-Character (OOC) Remarks

Research in the Department of Computer Sciences includes working with HUD and cockpit design. We have already some great cockpits and lots of different HUDs done by creative gamers, and it would be great to find the most efficient cockpits and HUDs for combat or traders, for example. This kind of research, if done properly, would involve having some test subjects flying with different types of cockpits and HUDs in certain defined situations and evaluating their comments and their performance. (I have to admit that exactly this is my real-life PhD topic ... not about Evochron, but Human-Computer-Interaction in general.)

Research in the Department of Military Sciences can build upon many hints on tactics that are available to (new) players. These hints are scattered and many opinions exist. I'd like to see a structured take on this, something like "The Art of War" in space. I'm not a great fighter pilot, but I'm sure we can still get some new results out of this, esp. in relation to Engineering and Computer research.


Important Sources for History and Culture

The Universe Story
Stories from the Black ( short story collection, compiled by DaveK. This PDF file is a must-read. Also includes the Universe Story.)

Hitchhiker's Guide to the EvoVerse (by Marvin)


[Edited on 29-1-13 by haloterm]

[Edited on 29-1-13 by haloterm]
-splosives-
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Clan [EAS] Evocron Academy of Sciences

Post by -splosives- »

SplosivesCorp offers 5 BILLION CREDITS for ownership of this company.
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haloterm
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Post by haloterm »

From post: 157060, Topic: tid=10498, author=-splosives- wrote:SplosivesCorp offers 5 BILLION CREDITS for ownership of this company.
The founder of EAS has no commercial interests, sorry. :)
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Post by Wing Zero »

Once I finish floundering my way through the IMG quest, I would love to participate in this endeavor. I have spent a good deal of time solving various mysteries, including the biggest ;) under another name. One of my more recent exploits include reaching speeds in excess of >10k on less than 300 units of fuel, while maintaining an good (considering the speeds) deal of maneuverability. This Clan sounds like a good way to spend what little flight time I have.

Thank you for your consideration. :)
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Post by haloterm »

Dear Wing Zero,

your application will be considered carefully and you will receive word about the decision within short time.

halo


Edit:

--- Results ---

The application of Wing Zero has been accepted. As a start, Wing Zero will be the first member of the Engineering Corps of the EAS.


--- Reasons ---

In particular, his experiences with high-performance propulsion technologies should be the starting point for developing a new class of high-speed, long-range research vessels that will serve as mobile base for further EAS activities in other scientific fields.


--- Goal ---

As with all research, Wing Zero will report his findings in internal EAS project reports. Prelimenary results will be first made available to Engineering Corps members, allowing them to build prototypes of the aforementioned vessel.

[Edited on 28-1-13 by haloterm]
haloterm
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Post by haloterm »

Announcement: Honorary Doctorate for [UE]49rTbird

The Evochron Academy of Sciences (EAS) is proud to announce that Universe Explorers leader "thetiebers" (callsign [UE]49rTbird) is the first to receive the honorary doctorate.

49rTbird may now call himselve "Fellow of the Academy". He is permitted to bear the [EAS] tag within his callsign. By others, 49rTbird may now be addressed as "Doctor".

49rTbird already accepted the doctorate (rank: PhD) and we at EAS are proud to welcome him in our halls.


--- Reasons ---

By founding the Universe Explorers [UE] clan, 49rTbird has laid the basis for successful exploration of the Evochron universe. Although EAS is striving for a more structured approach to research, the Evochron Academy of Sciences was born out of UE's basic spirit: Exploration and the sense of wonder. Thus, with the honorary doctorate, EAS thanks 49rTbird for his work.

[Edited on 28-1-13 by haloterm]
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Post by -splosives- »

Should this university require access to any public SplosivesCorp research, just ask me, and I'll make it available.

I would fit in pretty well in this clan, unfortunately, I'm already bound to SplosivesCorp and the Freedom Fighters.
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zex
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Post by zex »

I really like this concept :)
haloterm
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Post by haloterm »

From post: 157163, Topic: tid=10498, author=-splosives- wrote:Should this university require access to any public SplosivesCorp research, just ask me, and I'll make it available.

I would fit in pretty well in this clan, unfortunately, I'm already bound to SplosivesCorp and the Freedom Fighters.
EAS is eager to work on the most comprehensive encyclopedia and scientific paper database available in the Evovchron universe. We therefore are very open for any contributions.
haloterm
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Post by haloterm »

From post: 157168, Topic: tid=10498, author=zex wrote:I really like this concept :)
Then you should enroll as student and be part of the Academy! :-)

The first bunch of scientifc projects for interested students will be announced tomorrow.
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Post by SeeJay »

From post: 157173, Topic: tid=10498, author=haloterm wrote:
From post: 157163, Topic: tid=10498, author=-splosives- wrote:Should this university require access to any public SplosivesCorp research, just ask me, and I'll make it available.

I would fit in pretty well in this clan, unfortunately, I'm already bound to SplosivesCorp and the Freedom Fighters.
EAS is eager to work on the most comprehensive encyclopedia and scientific paper database available in the Evovchron universe. We therefore are very open for any contributions.
If you need any data from my DB, just let me know.
/SeeJay
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Triton83
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Post by Triton83 »

Greetings, honorable Dean of the Academy.
'Science is the great antidote to the poison of enthusiasm and superstition', said Adam Smith.
If your Academy accepts sponsorship, I'll be glad to help.

Did your Department of Archaeology make any research about this:

Image

Image

I'm trying to discover who buildt this. My excavations led me to the conclusion this is neither human nor vonari. It is very difficult to date because of the space-time distortion caused by the black hole. Do you have any ideas?
Image

Kiss me, goodbye and write me while I\'m gone
Goodbye my sweetheart, hello Evochron
haloterm
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Post by haloterm »

From post: 157187, Topic: tid=10498, author=SeeJay wrote:
From post: 157173, Topic: tid=10498, author=haloterm wrote:
From post: 157163, Topic: tid=10498, author=-splosives- wrote:Should this university require access to any public SplosivesCorp research, just ask me, and I'll make it available.

I would fit in pretty well in this clan, unfortunately, I'm already bound to SplosivesCorp and the Freedom Fighters.
EAS is eager to work on the most comprehensive encyclopedia and scientific paper database available in the Evovchron universe. We therefore are very open for any contributions.
If you need any data from my DB, just let me know.
/SeeJay
Your website(s) is/are the most important resources for our work! It's the best summary of what is know about Evochron so far.

Which makes me think of awarding another honorary doctorate ... but I will wait with this until I have given out the first missions and "everyday work" of the Academy has started. :)
haloterm
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Post by haloterm »

I have updated the first post with the current ongoing missions, including Wing Zero's task for sharing his knowledge in order to build an efficient EAS base ship, and Triton83's aka [FF] Nihilith question about the unknown building.

@Triton83, concerning the building: Which system/planet?
haloterm
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Post by haloterm »

Department of History Research Process

Doing historic research in Evochron involves some basic steps:

(1) Fly around in Evochron and gather as much facts as possible about unknown history or uncharted areas. Once you find something of interest, you may want to find out more about it. This is your "research question" or "motivation".

(2) First try to find any known facts about the your research question of step 1, in existing texts about history or artifacts. Most important source is "The Universe Story", found here. This step leads to a summary of the "state of the art" of the current knowledge about the issue.

(3) If, after doing step 2, the issue is still interesting, try to come up with your own ideas about the issue. You may expand upon known facts or speculations, or you may come up with a completely new idea, thereby challenging known facts. This is your "hypothesis".

(4) Now you need to find a way to prove or falsify the hypothesis you stated in step 3. You can do this either by clever reasoning, or by coming up with new facts discovered in step (1), or by a combination of both. The ways you use are your "methods".

(5) Using the methods defined in step 4 yields certain "results" (basically proving or neglecting your hypothesis).

(6) Finally, you share your findings with the scientific community. Usually, this is done by writing a research paper. It starts with an introduction where you talk about your motivation and your research question (= step 1). Then, you give an overview about the state of the art (= step 2), incl. information about your sources. Afterwards, you state your hypothesis (= step 3) and the methods you use to test your hypothesis (= step 4). You then give your results (= step 5) and interpret the meaning of the results in relation to the current state of art and your hypothesis. Finally, you give an outlook on possible future work on the issue.


Example:

(1) You discover a ship wreck you do not know about anything. You want to know where that shipwreck comes from. When was the ship destroyed? Who belonged to the crew? What was their mission?

(2) You read as much as possible about known shipwrecks. Maybe somebody else already has found the wreck and your questions are already answered. This is the "state of the art". Maybe the wreck is not interesting at all, but maybe you have a hinch that something more than already known may be related to that wreck. Then you continue with step 3.

(3) You state a hypothesis about your research question. For example: "Based on the known facts, it is unclear what this ship's mission was. However, its presence in the Aries system leads to the idea that it may have been on its way to 'RiftSpace', maybe belonging to one of the groups from 2287." The part after "that ..." is the intesting one -- here you state your idea. If you have more than one research question, you can state more than one hypothesis.

(4) You think about a way of proving or falsifying your hypothesis, basically asking: "How can I prove that this ship really was on it's way to RiftSpace?", e.g. by scanning the ship, maybe boarding it and searching for information.

(5) You perform the methods defined in step 4.

(6) You write down your results in a short, but coherent text, as outlined in 6, and either make it public in the Academy, or discuss it first with other Academy members.


Some Out-of-Character (OOC) Remarks

Obviously, the game itself does NOT offer all the hints for answering your research questions. Also, the forum and historic texts do not offer everything. Thus, doing this kind of in-game research requires some creativity and boils down to inventing new facts about the Evochron universe, esp. about the many, many unexplored areas. From In-Character (IC) point of view (POV), these facts are true, but from OOC POV (i.e. gamer's view), you create pieces of background story (i.e. some kind of fan fiction!) and present it in a manner that is believable from IC POV -- as text that resembles the format of a scientific research process, but is of course fictional for the most part.

For keeping Evochron history open for other players, the scientific format is important: As we only discuss "hypotheses" and try to prove or falsify them, we do not create definitive knowledge, but are open for new developments in future updates or games by Vice. Always remember: Even a hypothesis that is false is still a valid scientific result.

And fun to create (if you're into this kind of stuff, of course ;-) ).
haloterm
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Post by haloterm »

Engineering Corps Research Process

Although the basic research steps are similar, research about technologic developments is in some way easier than historic research, because it involves working with available technology and improving it. Historic research, in contrast, is very much related to speculation.

(1) Define a "research question" related to technology. This may be about the improvement of a weapon system, or about efficient fuel use, or about atmospheric breaking, or anything else that comes into your mind.

(2) First try to find any known facts about the your research question of step 1, in existing databases, manuals and tutorials. This step leads to a summary of the "state of the art" of the current knowledge about the issue.

(3) If, after doing step 2, the issue is still interesting, try to come up with your own ideas about the issue. You may expand upon known facts or speculations, or you may come up with a completely new idea, thereby challenging known facts. This is your "hypothesis". In engineering, your hypothesis may include mathematical statements or equations.

(4) Now you need to find a way to prove or falsify the hypothesis you stated in step 3. In engineering research, this involves creating building new ships, new ship configurations, new weapons, or performing test flights and maneuvers.

(5) Using the methods defined in step 4 yields certain "results" (basically proving or neglecting your hypothesis).

(6) Finally, you share your findings with the scientific community. Usually, this is done by writing a research paper. It starts with an introduction where you talk about your motivation and your research question (= step 1). Then, you give an overview about the state of the art (= step 2), incl. information about your sources. Afterwards, you state your hypothesis (= step 3) and the methods you use to test your hypothesis (= step 4). You then give your results (= step 5) and interpret the meaning of the results in relation to the current state of art and your hypothesis. Finally, you give an outlook on possible future work on the issue.


Some Out-of-Character (OOC) Remarks

In contrast to historic research, engineering research is easier to perform from the gamer's point of view -- the game offers you to create your own ship designs and weapons, and gives you all the numbers that are important to test your designs. Thus, you don't need to come up with invented facts, but basically test the physics and engine model of the game under different conditions.
haloterm
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Post by haloterm »

Research Process in the Departments of Computer Sciences and Military Sciences

The Department of Computer Sciences and the Department of Military Sciences are somewhat "interdisciplinary", as they are related to each other, and to the Engineering Corps. The Department of Military Sciences has also relations to the Department of History & Archaeology, and the Department of Cartography.

The Department of Computer Sciences is concerned with the computers used in typical spacecraft. Main field of application is human computer interaction or interface design. While interplanetary treaties have defined a standard cockpit and HUD design for spacecraft, several companies have developed their own take on these regulations. However, no formal evaluation of the efficiency of different cockpit designs have been made, which is a task the Department of Computer Sciences wants to perform. The research process in Department of Computer Sciences is similar to the research process in the Engineering Corps.

The Department of Military Sciences is concerned with scientific evaluation of combat tactics. With the ongoing threat by the Vonari, this is a very important research area. While lots of individual experiences have been gathered by succesful pilots, a formal evaluation has not yet been done. One goal of the Department of Military Sciences is to test new technical developments made by the Engineering Corps or by the Department of Computer Sciences in combat situations, and evaluate influence of the developments both on the performance of spacecraft and pilots. Also, tactical hints given by individual pilots should be evaluated in a structured way.


Some Out-of-Character (OOC) Remarks

Research in the Department of Computer Sciences includes working with HUD and cockpit design. We have already some great cockpits and lots of different HUDs done by creative gamers, and it would be great to find the most efficient cockpits and HUDs for combat or traders, for example. This kind of research, if done properly, would involve having some test subjects flying with different types of cockpits and HUDs in certain defined situations and evaluating their comments and their performance. (I have to admit that exactly this is my real-life PhD topic ... not about Evochron, but Human-Computer-Interaction in general.)

Research in the Department of Military Sciences can build upon many hints on tactics that are available to (new) players. These hints are scattered and many opinions exist. I'd like to see a structured take on this, something like "The Art of War" in space. I'm not a great fighter pilot, but I'm sure we can still get some new results out of this, esp. in relation to Engineering and Computer research.
haloterm
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Post by haloterm »

For all EAS scientists and friends interested in history, I want to point out the importance of the short story collection that was compiled and edited by DaveK, "Stories from the Black". On 275 pages, this volume includes numerous stories on many different events that took place (or may have taken) in the Evochron universe, incl. the well-known history of the universe. This is a must-read for any historian.

http://evochron.junholt.se/EvoMercenary ... ection.pdf
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Post by Triton83 »

From post: 157209, Topic: tid=10498, author=haloterm wrote:@Triton83, concerning the building: Which system/planet?
Nobody wants this place become overcrowded with looters. All I can say is it's somewhere in the M31 galaxy. I strongly recommand your Academy to send an excavation team there (don't mind the big [FF] logo engraved on the main door).

This is huge. I'm pretty sure it was build by the 'dying race', the 'outsiders' mentioned on the vonari artefact found in 2287. I let you imagine all the implications of this theory.
Image

Kiss me, goodbye and write me while I\'m gone
Goodbye my sweetheart, hello Evochron
haloterm
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Clan [EAS] Evocron Academy of Sciences

Post by haloterm »

From post: 157241, Topic: tid=10498, author=Triton83 wrote:
From post: 157209, Topic: tid=10498, author=haloterm wrote:@Triton83, concerning the building: Which system/planet?
Nobody wants this place become overcrowded with looters. All I can say is it's somewhere in the M31 galaxy. I strongly recommand your Academy to send an excavation team there (don't mind the big [FF] logo engraved on the main door).

This is huge. I'm pretty sure it was build by the 'dying race', the 'outsiders' mentioned on the vonari artefact found in 2287. I let you imagine all the implications of this theory.
Thanks :) The preparations of the mission are underway, and me personally will lead the expedition.
Triton83
Lieutenant Jr. Grade
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Posts: 85
Joined: Mon Jan 07, 2013 10:48 pm

Clan [EAS] Evocron Academy of Sciences

Post by Triton83 »

Be advised that landscape generation may be different from the screenshot in your game. Just follow the equatory of the planet ;)
Image

Kiss me, goodbye and write me while I\'m gone
Goodbye my sweetheart, hello Evochron