For those inquiring about the setfont text options for the game, I'm proving this post with the details from the customizing kit along with other information and an example file to demonstrate how to use the options. From the customizing kit:
To use a different font with the game, create a text file with the name setfont.txt in the same folder as the EXE and use these options for each line:
Font Name
Font Size
Font Bold (0 = off, 1 = on)
Font Type (character set, 1 = default)
Font Position Offset X (below 0 moves to the left, above 0 moves to the right)
Font Position Offset Y (below 0 moves up, above 0 moves down)
Font Size (display/HUD text)
The custom font options are used for two different modes. The first mode is for chat, message, console, and menu text. The position offset options will not impact this mode, so you can adjust them without effecting how the text is rendered. Button and menu graphics can be modified to accommodate different sizes and placements for the text as needed. The second mode is for the cockpit displays and parts of the HUD. This text can be adjusted to align with various 3D object positions using the offset options above.
You can also import a custom font into the game using the adjustable options above with an installed font, or you can also replace the 'evochronfont.ttf' file in the game's install folder and the game will apply the default scaling and appearance parameters.
____________________________________________
If you want to use a special character set and the font you are using supports it, you can change the value in line 4 to select a different character set. The character set you select must be compatible with the font you are using, or it won't apply. The available character sets are (these are supported in the development platform used to create the game, not all options may be available or compatible):
1 = Default
2 = Symbol
77 = Mac
128 = Japanese
129 = Korean
130 = Johab
134 = Simplified Chinese
136 = Traditional Chinese
161 = Greek
162 = Turkish
163 = Vietnamese
177 = Hebrew
178 = Arabic
186 = Baltic
204 = Russian
222 = Thai
238 = Eastern Europe
255 = OEM
The first 4 lines in the file effect the global font settings. The last 3 lines effect only the text when it is rendered to some cockpit and HUD displays. You can use the last 3 lines to change the way the font looks for the unique scaling and positioning attributes of those cockpit and HUD displays. This lets you reposition these characters and change their size separate from the other settings applied to the text used elswhere in the game.
A sample setfont.txt file is attached to this post. It shows how to adapt a font for use in the game. The specified font in the file must be installed on your system for it to work.
SetFont.txt file options and example...
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Vice
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SetFont.txt file options and example...
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Marvin
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SetFont.txt file options and example...
If that file is a custom set of text changes, could we get a screenshot? To compare, should we otherwise bork it.
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PlasmaJedi
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SetFont.txt file options and example...
is there a customizing kit???
Where do I get it??
Where do I get it??
Use the force? I\'ll give you force!
*arms kinetic particle cannons*

Will a Fulcrum Torpedo fit down a 2-meter exhaust port?
*arms kinetic particle cannons*

Will a Fulcrum Torpedo fit down a 2-meter exhaust port?
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Schmidtrock
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SetFont.txt file options and example...
http://www.starwraith.com/evochronmerce ... tomKit.zipFrom post: 155261, Topic: tid=10290, author=PlasmaJedi wrote:is there a customizing kit???
Where do I get it??
\"For he today who sheds his blood with me, shall be my brother\"
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PlasmaJedi
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SetFont.txt file options and example...
lol, ty, I happened to accidentally stumble upon it anyway 
Use the force? I\'ll give you force!
*arms kinetic particle cannons*

Will a Fulcrum Torpedo fit down a 2-meter exhaust port?
*arms kinetic particle cannons*

Will a Fulcrum Torpedo fit down a 2-meter exhaust port?

