Just picked up Evocrhon, and what a game. It's like the Space Opera pen and paper RPG of my youth has, in part, come to life.
I am utterly hopeless, of course, and would love any and all advice on missile evasion. Seems that whenever anyone gets a lock, I lower my heat, fire off as many decoys as I can, and explode messily.
Missile evasion advice?
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Marvin
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Missile evasion advice?
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SeeJay
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Missile evasion advice?
Hi and welcome!
- Always use Inertia Mode (IDS Off) to reduce heat signature.
- Keep your speed up, the fastest missile travels at 1800. If you travel at or above that, it will not hit you.
- Deploy CM's at close range for best effect, I deploy 2 CM's at a time!
- Remember that any thruster you use produce heat, even in Inertia Mode.
- Turn around and face the missiles while in Inertia Mode so that you travel backwards, take them out with Guns.
Hope this helps a bit!
/SeeJay
- Always use Inertia Mode (IDS Off) to reduce heat signature.
- Keep your speed up, the fastest missile travels at 1800. If you travel at or above that, it will not hit you.
- Deploy CM's at close range for best effect, I deploy 2 CM's at a time!
- Remember that any thruster you use produce heat, even in Inertia Mode.
- Turn around and face the missiles while in Inertia Mode so that you travel backwards, take them out with Guns.
Hope this helps a bit!
/SeeJay
\"Nothing is impossible, it only takes a bit longer!\"
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\"We are not retreating, we are advancing in another direction!\"
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littleboy
- Ensign

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Missile evasion advice?
wait for mid yellow alert and launch 2 counter measure at a time, fast, C C, okey ? dont wait 1sec between them
1 alert 2 cm, inertia flight, good speed, gonna make it
if they pursue you dont go to fast, then in inertia you can turn the ship 180° and blast that red things, just find good speed and attack angle
use laser to shoot there incoming missile, while coming near 1000 shoot your own missiles and gun them while they come at close range only (depends your equipment)
1 alert 2 cm, inertia flight, good speed, gonna make it
if they pursue you dont go to fast, then in inertia you can turn the ship 180° and blast that red things, just find good speed and attack angle
use laser to shoot there incoming missile, while coming near 1000 shoot your own missiles and gun them while they come at close range only (depends your equipment)

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Marcellus
- Lieutenant

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Missile evasion advice?
Actually the cannons will only destroy the enemy missile not the laser. 

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-splosives-
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Missile evasion advice?
Actually, missiles can go a lot faster than 1800 in the expansion.

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Rubber Chicken
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Missile evasion advice?
From post: 155133, Topic: tid=10379, author=-splosives- wrote:Actually, missiles can go a lot faster than 1800 in the expansion.
True. Player fired missile can. Haven't encounter any AI fire yet that do.
One upside is, if you learn how to make tight turns in Inertial mode with a good amount of drift on the Horizontal or Vertical indicators (1500), AI missiles do a poor job of turning with you.
Even if you are afterburning like crazy.
Think of the missile as a Cheetah and your ship as a Gazelle. The Cheetah is very fast and when it's path to the Gazelle is optimal, the Gazelle gets it. If the Gazelle however makes a drastic change in it's path AWAY from the Cheetah's planned path, then the Cheetah flies right by.
The BIG difference between a missile and a Cheetah however, is the the missile is programmed to fly at top speed in spite of directional changes. It will work to maintain top speed while turning with you. The Cheetah however can put on the brakes re-adjust and line up a new approach.
Also Cheetahs don't 'flame out' at about 20 seconds or so...
Essentially if you can make the missile have to turn tigher than it's capable of to hit you then it won't.
Also an Anti-missile system helps. In spite of what some players may say, it is a 360 degree weapon, and if you have a flight/drift path that brings the missile into critical distance, but it can't quite get you, then that's all the more time for the system to work it's magic. Just remember, you need weapons energy in reserve for it to work, and it doesn't hurt to have as full an energy meter as possible with your S/W energy balance favoring W.
[Edited on 1-9-2013 by Rubber Chicken]
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Maarschalk
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Missile evasion advice?
Yes they can, just to clarify, depending on the Base speed and vector angles of the ship when the missile is fired. So you have to account for that in your Maneuvering. The Top Speed of the fastest missile fired from a ship not moving is 1800!.....From post: 155133, Topic: tid=10379, author=-splosives- wrote:Actually, missiles can go a lot faster than 1800 in the expansion.
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DoubleTap68
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Missile evasion advice?
Fantastic advice, just what I had hoped for. Sincere thanks.
As for flight school, I am most interested. Sure, I'll be floating in the corner with a dunce cap on after an hour or so, but still.
As for flight school, I am most interested. Sure, I'll be floating in the corner with a dunce cap on after an hour or so, but still.
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-splosives-
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Missile evasion advice?
Actually, maarschalk, Relativity of velocity regarding missiles and particle cannons are not in this game. Missiles fly at a fixed speed. Often times I even fly faster than the missile I fire.

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Maarschalk
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Missile evasion advice?
Than your previous statement of missiles going faster than 1800 does not make sense, even the custom missiles from the missile lab can not reach those speeds. The only sense to your statement would be if relativity of velocity was involved!...From post: 155207, Topic: tid=10379, author=-splosives- wrote:Actually, maarschalk, Relativity of velocity regarding missiles and particle cannons are not in this game. Missiles fly at a fixed speed. Often times I even fly faster than the missile I fire.
This is the only reason I mentioned the relativity of velocity!
I never monitored the speed of missiles and all I know missiles can not hit you if you are going above 1800 unless your trajectory is on a head on collison with the missile!....
[Edited on 1-10-2013 by Maarschalk]
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Marvin
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