New Frames & Inventory Console Features
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CaptJack92a
- Ensign

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New Frames & Inventory Console Features
So I played a bit of EVE recently, it's fun, but nowhere near the feeling Evochron has when it comes to feeling like you are in a ship for real. They do however have quite a nice combat system, play scheme, and well... Great graphics. And while I know this project is much smaller than the massive company EVE has become, I still would like to submit these ideas for consideration.
Flag ships, frigates, ship IDs, captain's quarters, teaming missions and planetary warfare.
Flagships and frigates:
Basically these larger class ships would be available if you trade your loyalty [or a massive amount of coin] to the faction you decide to favorite. You can give basic commands like, pick about 2 or 4 targets at once and set to fire cannons [the cannons are mounted on the side so no need to align the ship accept to make sure the cannons you are using are on the side facing your enemy]
These larger class ships would also allow for other mercenary of smaller ships who don't want to be apart of the military or would rather run their own outposts can then be hired and dock within the larger ships themselves. Like a moving station.
Captain's Quarters:
Basically a room or 'section' of whatever ship you are on. It would work kind of like the pause menus accept allow you to plot long term courses, automated refueling at stations along the way, then let the ship do the work while you work on your fiction, do homework, or go to regular work. The captain's quarters would have all the menus you can access from the function keys and then some.
Planetary warfare:
I know mechs are somewhere in development for something. But instead of doing what I keep hearing people tell me by making an entirely new game, what about making a combat system to have ground battles with enemy colonized planets. This allows for mercenaries to perform airstrikes, or the flagships and frigates to launch a massive missile or laser strike based on coordinates provided from the ground units of their faction.
Ship IDs:
Basically we can name our ships, and perhaps another color to define npc ships from player ships. I haven't noticed any and can never tell when I am around someone I can perhaps team up with or tag along on missions.
Teaming missions:
Basically it's a team up function that lets players group up and share the same mission.
I know it's a lot and what not, but hey. I gots me some ideas to share, so here!
[Edited on 12-24-2012 by CaptJack92a]
Flag ships, frigates, ship IDs, captain's quarters, teaming missions and planetary warfare.
Flagships and frigates:
Basically these larger class ships would be available if you trade your loyalty [or a massive amount of coin] to the faction you decide to favorite. You can give basic commands like, pick about 2 or 4 targets at once and set to fire cannons [the cannons are mounted on the side so no need to align the ship accept to make sure the cannons you are using are on the side facing your enemy]
These larger class ships would also allow for other mercenary of smaller ships who don't want to be apart of the military or would rather run their own outposts can then be hired and dock within the larger ships themselves. Like a moving station.
Captain's Quarters:
Basically a room or 'section' of whatever ship you are on. It would work kind of like the pause menus accept allow you to plot long term courses, automated refueling at stations along the way, then let the ship do the work while you work on your fiction, do homework, or go to regular work. The captain's quarters would have all the menus you can access from the function keys and then some.
Planetary warfare:
I know mechs are somewhere in development for something. But instead of doing what I keep hearing people tell me by making an entirely new game, what about making a combat system to have ground battles with enemy colonized planets. This allows for mercenaries to perform airstrikes, or the flagships and frigates to launch a massive missile or laser strike based on coordinates provided from the ground units of their faction.
Ship IDs:
Basically we can name our ships, and perhaps another color to define npc ships from player ships. I haven't noticed any and can never tell when I am around someone I can perhaps team up with or tag along on missions.
Teaming missions:
Basically it's a team up function that lets players group up and share the same mission.
I know it's a lot and what not, but hey. I gots me some ideas to share, so here!
[Edited on 12-24-2012 by CaptJack92a]
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Marvin
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New Frames & Inventory Console Features
Have you done much multiplayer? Perhaps a few co-op contracts? Or maybe even jump into another pilot's turret as gunner?From post: 152784, Topic: tid=10221, author=CaptJack92a wrote:Teaming missions:
Basically it's a team up function that lets players group up and share the same mission.
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CaptJack92a
- Ensign

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New Frames & Inventory Console Features
No, I can't get on a server busy enough to even be that close to people. I guess that feature can be ignored then. Still it could have a lot of prospects as a feature if integrated with the other features here.From post: 152799, Topic: tid=10221, author=Marvin wrote: Have you done much multiplayer? Perhaps a few co-op contracts? Or maybe even jump into another pilot's turret as gunner?
Ok so I tried it and it is really fun, but I am not sure about the appearance. The rings are a little too much. Perhaps a more subtle attachment?
[Edited on 12-24-2012 by CaptJack92a]
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JimmyTheDeath
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New Frames & Inventory Console Features
Hello every one. I wanted to comment in this conversation about this fantastic game and its future...
I am sure we have all seen Star citizen with its support of 7mill or something awesome...
But that's like far off and who knows what its going to be.... That's where i'm left with feeling like the thing we want is right here in this engine.
Vice is the fallowing Doable in your engine... PLEASE SAY YES... please say yes... please say yes...
OK what is missing that would just send this game and its developer to the status that he deserves... GOD Like...
the most important things to me that are not in this game and i would PAY you to put them in. I would love to help you in any way to get them in the game system...
1. Capital ships and there weapon systems. New ways to move and play in space, Could be something like in Star Trek's Space Battles, but only with the capital ships, targeting systems, weapon management, shield management, turret management and manual control of said turrets...
2. More expansive crafting and inventory system for crafting. Rare elements and there location mining possess and other nifty information bring value added skill to finding rare deposits of elements on planets surfaces.
3. RTS Elements and command Modules. Different Views and approach to Fleet / base management. have Que orders for Base expansion and implementation there of by AI worker drones or Human interactions. Humans or drones start building if all supplies are there.
4. Real star base constructor Mini-Game Small game that lets you arrange and connect the different space station parts And BUILD your space station.
5. Capital Ship Combat engine That can encompass Multi-player turrets and command consoles for targeting muti-targeting should be skill based with bufs coming from your Crew.
6. Capital Ship Boarding Possess and infiltration. FPS on deck of the capital ships for raid and capture of all items and crew including ship capture.
7. RTS Command Module for on planet Base Creation for Item manufacturer and star base modules constructor,
Base planet head quarters for you and your Clan/ Fleet. and mining operations, raider base.
8. Common areas on planet bases, city, space station, asteroid mining facility. where you can use the FPS features and interact with Friend and Foe on espionage missions.
taking out critical components in a base b4u RAID it
9. Refined asteroid mining Game, not to have it limitless any more have skill and types of lasers and crew running the laser for expanded mining operations,
You can do it quick and dirty negative system operations or you can do it with skill and tack and bring the local system in for some profit positive system
integration. when Mining we could make the asteroids have a chance of heating up and breaking apart have different types of bigger mining ships that require
AI drones to help move asteroid debris and other things in the mining range. Mini- Game with the Ship and its capability’s with drones.
Can be made in to attack drone AI mother ship if one were to do so.
This is the small list But from what i have read through this post much of what i'm asking for has not been talked about... I want it all I want a Great FPS mixed with Piloting Space craft and all that. Including the most important part, RAIDS on Ships and bases and planet bases...
I would very much like to help get these things expanded in to your game.
Jimmy
I am sure we have all seen Star citizen with its support of 7mill or something awesome...
But that's like far off and who knows what its going to be.... That's where i'm left with feeling like the thing we want is right here in this engine.
Vice is the fallowing Doable in your engine... PLEASE SAY YES... please say yes... please say yes...
OK what is missing that would just send this game and its developer to the status that he deserves... GOD Like...
the most important things to me that are not in this game and i would PAY you to put them in. I would love to help you in any way to get them in the game system...
1. Capital ships and there weapon systems. New ways to move and play in space, Could be something like in Star Trek's Space Battles, but only with the capital ships, targeting systems, weapon management, shield management, turret management and manual control of said turrets...
2. More expansive crafting and inventory system for crafting. Rare elements and there location mining possess and other nifty information bring value added skill to finding rare deposits of elements on planets surfaces.
3. RTS Elements and command Modules. Different Views and approach to Fleet / base management. have Que orders for Base expansion and implementation there of by AI worker drones or Human interactions. Humans or drones start building if all supplies are there.
4. Real star base constructor Mini-Game Small game that lets you arrange and connect the different space station parts And BUILD your space station.
5. Capital Ship Combat engine That can encompass Multi-player turrets and command consoles for targeting muti-targeting should be skill based with bufs coming from your Crew.
6. Capital Ship Boarding Possess and infiltration. FPS on deck of the capital ships for raid and capture of all items and crew including ship capture.
7. RTS Command Module for on planet Base Creation for Item manufacturer and star base modules constructor,
Base planet head quarters for you and your Clan/ Fleet. and mining operations, raider base.
8. Common areas on planet bases, city, space station, asteroid mining facility. where you can use the FPS features and interact with Friend and Foe on espionage missions.
taking out critical components in a base b4u RAID it
9. Refined asteroid mining Game, not to have it limitless any more have skill and types of lasers and crew running the laser for expanded mining operations,
You can do it quick and dirty negative system operations or you can do it with skill and tack and bring the local system in for some profit positive system
integration. when Mining we could make the asteroids have a chance of heating up and breaking apart have different types of bigger mining ships that require
AI drones to help move asteroid debris and other things in the mining range. Mini- Game with the Ship and its capability’s with drones.
Can be made in to attack drone AI mother ship if one were to do so.
This is the small list But from what i have read through this post much of what i'm asking for has not been talked about... I want it all I want a Great FPS mixed with Piloting Space craft and all that. Including the most important part, RAIDS on Ships and bases and planet bases...
I would very much like to help get these things expanded in to your game.
Jimmy
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hank
- Lieutenant

- Posts: 179
- Joined: Sun Aug 19, 2012 10:58 pm
New Frames & Inventory Console Features
A lot of what I'd like to see has already been mentioned but one I can't find:
In war zones, more capital ships per side. Possibly two to four per side and not necessarily even all the times. This would deffinitely change how you make passes for targeting with interconnecting flak between the big ships.
(i.e., a carrier w/ 2 flanking destroyers vs a cruiser + battleship, etc etc)
In non-warzones, you will see more than one cap ship around bases but I have yet to see more than 1 on 1 battles in w.z.'s.
... which leads me to: I see AI controlled ships from both sides (red and friendlies) flying close to cap ships but not being fired on. If I fly close to a capital ship, I get riddled with flak and missiles.
... and, do carriers move? I think they should
[Edited on 12-24-2012 by hank]
In war zones, more capital ships per side. Possibly two to four per side and not necessarily even all the times. This would deffinitely change how you make passes for targeting with interconnecting flak between the big ships.
(i.e., a carrier w/ 2 flanking destroyers vs a cruiser + battleship, etc etc)
In non-warzones, you will see more than one cap ship around bases but I have yet to see more than 1 on 1 battles in w.z.'s.
... which leads me to: I see AI controlled ships from both sides (red and friendlies) flying close to cap ships but not being fired on. If I fly close to a capital ship, I get riddled with flak and missiles.
... and, do carriers move? I think they should
[Edited on 12-24-2012 by hank]
Call sign: Thanatos
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CaptJack92a
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New Frames & Inventory Console Features
Idea video mock up part 1. There will be more, so stay tuned!
http://www.youtube.com/watch?v=JWXcfB0M ... e=youtu.be
http://www.youtube.com/watch?v=JWXcfB0M ... e=youtu.be
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Storwiz
- Ensign

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New Frames & Inventory Console Features
In future updates I would like to see battles with AI terrain walkers or maybe agressive fauna on planets.
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Dagran
- Ensign

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New Frames & Inventory Console Features
A destroy station option included in the player to player contract system. Since clan stations are an essential part of the game, this will encourage clan warfare.

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littleboy
- Ensign

- Posts: 40
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New Frames & Inventory Console Features
more dedicated frames and equipment maybe, coming from chosen profile, dunno, I was thinking this in a way to make profile system more efficient for role play and other dedicated options
more equipment point, or sub-point for sub-system, such sub-system could be part of dedicated frames
example : i choose a miner profile, i will have access to some frame more efficient for mine, which are not available to other profile
and some sub-system could be only available to my level of profile
in profile there could be some sub-specialty as well, kind of miner-exploration-scientist, or miner-trader-pilot, or fighter-exploration-pilot and so on... and then again give access to frames/equipment/subsystems only available to those dedicated profiles
this would make much more specialized players, dedicated profiles, little role play more inducing
profile
- frames
- equipment A
- subsystem 01
-equipment B
-subsystem 01
-subsystem 02
for each equipment we have 1 or 2 sub-system slot for new items, depending of equipment first, cant put a mining beam power subsystem on a construction equipment, must be on beam equipment (something kind of logic)
this will input more items for trade as well, and give a way to "personalize" a ship
__
give way to manage a little "trust" power to crew member, meaning : if we go to a fight lets give some ++ something to the weapons member, if we go to explore some unknown parts lets give some ++ to navigation and scientist... and so on... dunno
more equipment point, or sub-point for sub-system, such sub-system could be part of dedicated frames
example : i choose a miner profile, i will have access to some frame more efficient for mine, which are not available to other profile
and some sub-system could be only available to my level of profile
in profile there could be some sub-specialty as well, kind of miner-exploration-scientist, or miner-trader-pilot, or fighter-exploration-pilot and so on... and then again give access to frames/equipment/subsystems only available to those dedicated profiles
this would make much more specialized players, dedicated profiles, little role play more inducing
profile
- frames
- equipment A
- subsystem 01
-equipment B
-subsystem 01
-subsystem 02
for each equipment we have 1 or 2 sub-system slot for new items, depending of equipment first, cant put a mining beam power subsystem on a construction equipment, must be on beam equipment (something kind of logic)
this will input more items for trade as well, and give a way to "personalize" a ship
__
give way to manage a little "trust" power to crew member, meaning : if we go to a fight lets give some ++ something to the weapons member, if we go to explore some unknown parts lets give some ++ to navigation and scientist... and so on... dunno

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Marvin
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New Frames & Inventory Console Features
From post: 153215, Topic: tid=9376, author=Dagran wrote:A destroy station option included in the player to player contract system. Since clan stations are an essential part of the game, this will encourage clan warfare.
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Maarschalk
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New Frames & Inventory Console Features
Yes, I agree, Interesting Idea!From post: 153253, Topic: tid=9376, author=Marvin wrote:From post: 153215, Topic: tid=9376, author=Dagran wrote:A destroy station option included in the player to player contract system. Since clan stations are an essential part of the game, this will encourage clan warfare.Interesting idea.
Although I'm not in any clan!...
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Dagran
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New Frames & Inventory Console Features
If your gonna take out stations and start a fight, might as well get paid for it in the process.
[Edited on 12-26-2012 by Dagran]
[Edited on 12-26-2012 by Dagran]

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oni14128
- Lieutenant

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New Frames & Inventory Console Features
This idea kind of goes hand in hand with my wish for the ability to tune individual ship components. Can we get a break down of derived stats when the ship is built. Everything tells you what the stats are for each component I.e. agility,speed, armor (i know armor is based solely on frame, so far...); yet the only one we get to see the effect is speed. It would be nice to see the effects of different ship builds for the rest of the statistics as well. accel and agility as well as a value for total energy would be nice.
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KingArthur
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New Frames & Inventory Console Features
LOOK AT YOUR HUD. You Will See YOUR SPEED, WEPONS ENERGY (You can Gauge TOTAL AVAILABLE ENERGY FROM THIS by Adjusting your ENERGY SETTINGS), YOU FEEL AGILITY, TARGETS SHIELD STENGTH, DISTANCE and SPEED. Basically EVERYTHING YOU NEED is Right There on Your HUD.
\"HONOR AND INTEGRITY ALWAYS\"
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Marvin
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oni14128
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New Frames & Inventory Console Features
I think I may have been misunderstood. I don't want the info dispalyed on the dash, but in the ship editor. Just add more stats to the comparison list. Have better stats appear in green and worse in red (already does the red part). That way we can see the overall changes whithout having to build a ship, fly it and realize it does not perform the way you thought it would. Using the already present numeric values for agility, speed, acceleration (not actually listed in the editor I don't think) to give designers a better idea of capabilities before taking it out of the hangar. I have read the tech guide and seen the graphs for engine and wing systems it would just be nice to have that info integrated into the game.From post: 153373, Topic: tid=9376, author=Marvin wrote:There are charts available at SeeJay's website with that kind of information. Granted, using the actual algorithms would be more accurate ... but then, even in RL, the best you'll find in an aircraft's Dash-1 is what's been gleaned from actual tests. 'Cause the engineers don't usually think and fly like test pilots.
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Marvin
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XenonSurf
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New Frames & Inventory Console Features
Hi,
the combat core activity in EM is really challenging and hard, I can sing this song very well because I have still a lot to get improved in this aspect
I have some suggestions about a progressive difficulty for combat. I already know that going first in the Olympus world to learn combat is a good idea to get started. Anyhow, the "standard" difficulty remains very hard in my humble opinion. Of course I'm talking about Single Player mode.
I think EM would be much more appealling if the Option Menu would have
-- Difficulty sliders for combat --
These would NOT apply for MultiPlayer which would always keep the standard settings when entering a session.
The sliders would change the following:
I imagine a system with the names
Promising Recruit (easier than standard; see below)
Able Spaceman (standard like now but still less random encounters during missions)
Hotshot or Pirate (raised settings as described below)
Battlemaster (raised settings with some random distribution to keep veterans off-course:))
Here the slider influence for easier settings (Promising Recruit):
- Make it CHEAPER to hire wingmen
- Make your weapons more lethal overall (but keep the power differences between weapon classes)
- Fewer random hostile encounters during a combat mission
I just have the intuition that such a feature would add the necessary pepper to an already awesome game.
Oh, just an idea on the fly: with an easier setting you should NOT be able to re-use a savegame! Instead: what about a nice Highscore list for the categories above
XenonS
[Edited on 12-27-2012 by XenonSurf]
the combat core activity in EM is really challenging and hard, I can sing this song very well because I have still a lot to get improved in this aspect
I have some suggestions about a progressive difficulty for combat. I already know that going first in the Olympus world to learn combat is a good idea to get started. Anyhow, the "standard" difficulty remains very hard in my humble opinion. Of course I'm talking about Single Player mode.
I think EM would be much more appealling if the Option Menu would have
-- Difficulty sliders for combat --
These would NOT apply for MultiPlayer which would always keep the standard settings when entering a session.
The sliders would change the following:
I imagine a system with the names
Promising Recruit (easier than standard; see below)
Able Spaceman (standard like now but still less random encounters during missions)
Hotshot or Pirate (raised settings as described below)
Battlemaster (raised settings with some random distribution to keep veterans off-course:))
Here the slider influence for easier settings (Promising Recruit):
- Make it CHEAPER to hire wingmen
- Make your weapons more lethal overall (but keep the power differences between weapon classes)
- Fewer random hostile encounters during a combat mission
I just have the intuition that such a feature would add the necessary pepper to an already awesome game.
Oh, just an idea on the fly: with an easier setting you should NOT be able to re-use a savegame! Instead: what about a nice Highscore list for the categories above
XenonS
[Edited on 12-27-2012 by XenonSurf]
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Dagran
- Ensign

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New Frames & Inventory Console Features
In addition to the station destruction contracts including clan stations idea for the P2P contract system, additional contracts focused on clan objectives only. Using the clan percentage screen within the nav map as a basis for a plan of attack, and generate a contract from that. The material recovery contract seems easy to accomplish solo and I can understand why the destroy hostiles might require additional assistance based on how many hostiles specified and the new AI, and lastly the bounty hunting contract for hits is obvious. The first two sound more like station contracts don't you think?

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Dagran
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New Frames & Inventory Console Features
Private message system for text chat in game, I know that some pilots don't use voice comm software and prefer to text chat, sometimes you just want to send text discreetly.

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Marvin
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SeeJay
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New Frames & Inventory Console Features
Target a player then press Alt+Enter
if I recall correct.
if I recall correct.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Marvin
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- All
- Sector
- Clan Only
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KingArthur
- Commander

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What I'd Like is a "NO STEALTH" Addition when a STATION DETONATOR Is ACTIVATED.
I Would MUCH RATHER FIGHT the AGGRESSOR USING "CONVENTIONAL" Weapons Rather Than Simply DESTROY HIM with a FT.
I Would MUCH RATHER FIGHT the AGGRESSOR USING "CONVENTIONAL" Weapons Rather Than Simply DESTROY HIM with a FT.
\"HONOR AND INTEGRITY ALWAYS\"
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Marvin
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