Basically, what I'm wanting is a change log, like, whats been added, what bugs are fixed, what bugs need to be fixed, the new AI (I heard a few saying the new AI is much better, more difficult.
* Spoiler Alert *
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Deliphin
- Ensign

- Posts: 24
- Joined: Thu Aug 09, 2012 7:26 pm
* Spoiler Alert *
It's been a long while since I've played, and I found on the forums you guys talking about the expansion. I remember a few months ago, before I slowed from playing, you were talking about an upcoming expansion pack. So once I heard it came out, I went to steam game hubs, hit visit store, and odd, I see no DLC. So I load up, assuming it must be an free addition to the game. I see a beautiful new menu, far superior to the old one. I look around in the hanger, I find a nice new weapon creation menu. Thank you vice, this is much better than sitting trying to figure out which weapon is best, (basically, go for a lot more yield or a lot less energy cost?), letting me pick that median. The only problem is, I can't seem to find where an update tab is on this. I want to know what else is new. I checked steam news for Evochron Mercenary, nothing since the PCGamer review from august. Then I searched on the forums. All I find is you guys talking about it, or asking whats new. I want a change log.
Basically, what I'm wanting is a change log, like, whats been added, what bugs are fixed, what bugs need to be fixed, the new AI (I heard a few saying the new AI is much better, more difficult.
). Links to it would be nice, but if you can only tell me whats changed, that's fine. (I'd also like to know the "general" area of new systems I heard about. General, because I don't like cheating, I want to find them.
)
Basically, what I'm wanting is a change log, like, whats been added, what bugs are fixed, what bugs need to be fixed, the new AI (I heard a few saying the new AI is much better, more difficult.
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Lazarus
- Lieutenant Jr. Grade

- Posts: 63
- Joined: Mon Jul 30, 2012 5:12 pm
- Location: Minneapolis
* Spoiler Alert *
http://www.starwraith.com/evochronmerce ... n.htm#1008
you can click near the top for the changelog.
you can click near the top for the changelog.

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Deliphin
- Ensign

- Posts: 24
- Joined: Thu Aug 09, 2012 7:26 pm
* Spoiler Alert *
Thank you Lazarus.From post: 152056, Topic: tid=10168, author=Lazarus wrote:http://www.starwraith.com/evochronmerce ... n.htm#1008
you can click near the top for the changelog.
It didn't seem to mention new planets, did I hear wrong/lies about new planets? D:
Also, I read about new secondary hardpoints, the packs, Fuel, Charge and Shield, I assume Fuel: Adds fuel when used. Charge: Fills Energy when used, and Shied: Restores shield when used. Am I correct?
Last thing: This seems more of a content update than an actual expansion. Is there any new quests or something I'm not understanding that was not mentioned by the change log? Like, pretty much all I see is UI changes, new models, new textures, Planet additions (like moving clouds), etc.
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
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No, Deliphin, you did not hear wrong about the planets. They spin ! They have more and exciting textures! They have water and wave action! Oh My!
So far, you're fairly correct on the secondary equipment/secondary hardpoints' enhancements. And well, if'n ye figure in pretty much a new graphics driver, weapons lab, smoother GUI; a more "intelligent" AI (the Bad Guys are tougher and more vicious); a "detachable" Terrain Walker that works first-time, every-time; the ability to have more control in your purchases, sales, and contract/mission selections thru the F3 inventory screen; a more balanced and fair game-play environment in most all of the important aspects..... Shall I go on ?
So far, you're fairly correct on the secondary equipment/secondary hardpoints' enhancements. And well, if'n ye figure in pretty much a new graphics driver, weapons lab, smoother GUI; a more "intelligent" AI (the Bad Guys are tougher and more vicious); a "detachable" Terrain Walker that works first-time, every-time; the ability to have more control in your purchases, sales, and contract/mission selections thru the F3 inventory screen; a more balanced and fair game-play environment in most all of the important aspects..... Shall I go on ?
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
* Spoiler Alert *
[Edited on 12-18-2012 by Marvin]
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oni14128
- Lieutenant

- Posts: 100
- Joined: Sun Jun 17, 2012 5:36 am
* Spoiler Alert *
In the next expansion I want realistic tidal forces imparted by nearby moons. LOLFrom post: 152069, Topic: tid=10168, author=Busch wrote: They have more and exciting textures! They have water and wave action!
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
* Spoiler Alert *
Yes, and earthquakes, Vulcanic eruptions, tsunamis, supernovas, wild life above ground and underwater and dynamic planetary orbits around their stars!...From post: 152111, Topic: tid=10168, author=oni14128 wrote:In the next expansion I want realistic tidal forces imparted by nearby moons. LOLFrom post: 152069, Topic: tid=10168, author=Busch wrote: They have more and exciting textures! They have water and wave action!
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Letoras
- Lieutenant

- Posts: 317
- Joined: Thu Jan 19, 2012 11:15 pm
- Location: Greece
* Spoiler Alert *
...don't forget the toilet.From post: 152123, Topic: tid=10168, author=Maarschalk wrote:Yes, and earthquakes, Vulcanic eruptions, tsunamis, supernovas, wild life above ground and underwater and dynamic planetary orbits around their stars!...From post: 152111, Topic: tid=10168, author=oni14128 wrote:In the next expansion I want realistic tidal forces imparted by nearby moons. LOLFrom post: 152069, Topic: tid=10168, author=Busch wrote: They have more and exciting textures! They have water and wave action!:P
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Surf Solar.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
* Spoiler Alert *
I had an out house on earth, but now with the new security measures on earth I have to find a new way to clean the human waste disposal system!......From post: 152125, Topic: tid=10168, author=Letoras wrote:...don't forget the toilet.From post: 152123, Topic: tid=10168, author=Maarschalk wrote:Yes, and earthquakes, Vulcanic eruptions, tsunamis, supernovas, wild life above ground and underwater and dynamic planetary orbits around their stars!...From post: 152111, Topic: tid=10168, author=oni14128 wrote:In the next expansion I want realistic tidal forces imparted by nearby moons. LOLFrom post: 152069, Topic: tid=10168, author=Busch wrote: They have more and exciting textures! They have water and wave action!:P
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Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Deliphin
- Ensign

- Posts: 24
- Joined: Thu Aug 09, 2012 7:26 pm
* Spoiler Alert *
I said NEW planets, this is modifying the old ones in awesome ways. Next time I go near a planet, I'll be sure to check out the wavesFrom post: 152069, Topic: tid=10168, author=Busch wrote:No, Deliphin, you did not hear wrong about the planets. They spin ! They have more and exciting textures! They have water and wave action! Oh My!
So far, you're fairly correct on the secondary equipment/secondary hardpoints' enhancements. And well, if'n ye figure in pretty much a new graphics driver, weapons lab, smoother GUI; a more "intelligent" AI (the Bad Guys are tougher and more vicious); a "detachable" Terrain Walker that works first-time, every-time; the ability to have more control in your purchases, sales, and contract/mission selections thru the F3 inventory screen; a more balanced and fair game-play environment in most all of the important aspects..... Shall I go on ?
EDIT: Also, the terrain walker, is that a new thing for every ship, or do I have to buy it and it takes up a slot? If so, where's the best place to find it? (Best as in, most likely to have it and cheapest too.)
[Edited on 12-18-2012 by Deliphin]
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
* Spoiler Alert *
There are plenty of new systems and planets.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Deliphin
- Ensign

- Posts: 24
- Joined: Thu Aug 09, 2012 7:26 pm
* Spoiler Alert *
Have any new ones been found yet? If so, any idea where they'd be?From post: 152159, Topic: tid=10168, author=SeeJay wrote:There are plenty of new systems and planets.
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
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Deliphin
- Ensign

- Posts: 24
- Joined: Thu Aug 09, 2012 7:26 pm
* Spoiler Alert *
because Seejay already made a map, showing he's already basically giving the free information.From post: 152197, Topic: tid=10168, author=Marvin wrote:Hail any AI (F4) and pay for the information. The average cost is about 60,000 credits ... so why would we then give that same information away for free?
EDIT: Also, with trade routes, 60k is like nothing, so it's more of a time issue than money, I don't want to waste a week just asking ships for locations, then never find them, than ask here and get a better idea than "Northeast of Sapphire."
[Edited on 12-18-2012 by Deliphin]
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
* Spoiler Alert *
Yes, they are plotted on my map (link in my sig).From post: 152182, Topic: tid=10168, author=Deliphin wrote:Have any new ones been found yet? If so, any idea where they'd be?From post: 152159, Topic: tid=10168, author=SeeJay wrote:There are plenty of new systems and planets.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
* Spoiler Alert *
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Deliphin
- Ensign

- Posts: 24
- Joined: Thu Aug 09, 2012 7:26 pm
* Spoiler Alert *
Oh, new question, but I don't really think it deserves its own topic, how big is a "system"? I'm making my own base in an uncharted system (using seejay's map, system name is Y854. the X: 720. Z: 2057). So, how far from it would I have to go, for the economy to not be affected?
Hard to explain what I mean, I want a main base with all the utilities, but that raises the tech level, making everything expensive, But I want away from it, a small base with no tech, so stuffs really cheap, so when i need money, I route from it, and go back and forth to afford what I need. So, how far would this small base have to be?
[Edited on 12-19-2012 by Deliphin]
Hard to explain what I mean, I want a main base with all the utilities, but that raises the tech level, making everything expensive, But I want away from it, a small base with no tech, so stuffs really cheap, so when i need money, I route from it, and go back and forth to afford what I need. So, how far would this small base have to be?
[Edited on 12-19-2012 by Deliphin]
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno

