How to improve reputation ?

Tips, tactics, and general discussion for Evochron Legacy.
MrDionne
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How to improve reputation ?

Post by MrDionne »

Hi. I wonder if there is a way to improve our reputation nearly a faction? If so how?
And also I would like to know if there is a way to improve our reputation near an enemy faction (vessels and stations are in red)?
P.S. I'm talking about SOLO. I do not play multiplayer yet for now.

Thank you.

[Edited on 11-12-2012 by MrDionne]
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How to improve reputation ?

Post by Viper »

Simply said: Kill their enemies, or do contracts for the NPC you're red to. Both actions will gradually make you less hostile to them.
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How to improve reputation ?

Post by MrDionne »

Ok thank you. But how are their enemies?

And also, in the long run over time, by dint of always shoot the enemies of my enemies, I will not end up being enemies with everyone?

I mean, there is not a way to pay someone to buy peace with an enemy faction rather than simply changing enemy?
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Post by Viper »

I don't think there are set ways to become friendly with everyone. Although I think there are a couple of vets who have succeeded in becoming friendly with all factions by doing a LOT of contracts, carefully balancing for which faction.

Don't forget that EM is supposed to be a realistic game, and it wouldn't be very realistic if you were friendly with Navy, Energy, Miners, but also Rebels and Guild factions. That wouldn't make a lot of sense. Space is a dangerous place.

But I know where you're coming from, don't forget we have all been there and you will learn how to deal with it with practice. ;)
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MrDionne
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How to improve reputation ?

Post by MrDionne »

Ok, thank.
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Post by Marvin »

:cool: Here's what happens. When you do contracts for the Navy, miners, etc. you often do contracts which are designed to destroy Rebel and guild factions. The Rebels and guilds don't like being the target of a mercenary but, by the time you've reduced the system to an overall Good reputation, Rebels and guild pilots will leave you alone. They will also leave everyone else alone. You will bring peace to the star system.
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Post by MrDionne »

I forgot to ask, how do you know which is the enemy of whom? And who is allied with whom?

For example, the Navy are at war against who, and is allied with who?

And what is the most powerful faction and controls the majority of the space? Basically, with whom should I be friend to be quiet in most systems?

[Edited on 12-12-2012 by MrDionne]
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Post by Zenith »

Energy, Miners, and Navy are enemies with Guild and Rebels. So if you do contracts for either of the first three, then you will lose favour with Guild/Rebels, and vice versa. Personally, I think siding with Guild/Rebels is dangerous, as you will end up facing a lot of reds.
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Post by MrDionne »

Ok thank, i'm allied with Miners and good repu with Navy, but the Energy consider me like a enemy in aquila system. But I do not remember attacking anyone in this system.
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Post by Zenith »

From post: 151429, Topic: tid=10119, author=MrDionne wrote:Ok thank, i'm allied with Miners and good repu with Navy, but the Energy consider me like a enemy in aquila system. But I do not remember attacking anyone in this system.
It varies from system to system, and what you do in one does not carry over to another; some are invariably hostile from the start, and you need to do contracts for the hostile faction to change this.
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Post by MrDionne »

Ok.
Something else. In some stations where my reputation is low (indeed, how do you know which faction owns a station?) is asking me to pay a high price (sometimes beyond $ 40,000) in order to trade with the station and accept contracts.

But the problem is that whenever I leave the station and I return again, I was asked to pay the same ransom. As if the last payment was not recorded. It seems that once the ransom paid, I should be able to come and go for a while right?
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Post by Marvin »

:cool: It's not a ransom, it's a docking fee. Anyone not allied with the controlling faction will often be charged the fee, depending on the overall reputation of the system and the pilot's personal reputation (any pilot with Legend status can dock wherever he likes without paying the fee).
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Post by Zenith »

From post: 151441, Topic: tid=10119, author=Marvin wrote::cool: It's not a ransom, it's a docking fee. Anyone not allied with the controlling faction will often be charged the fee, depending on the overall reputation of the system and the pilot's personal reputation (any pilot with Legend status can dock wherever he likes without paying the fee).
Well, it may not be a ransom, but it most definitely is extortion! ;)
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Post by MrDionne »

Yes, I agree to the docking fee. But then it asks me to pay $ 45,000 then I just pay them there not even 5 minutes! I paid to the station, I made a small contract for 2 minutes was to bring 25 units of oxygen, and when entering the station to give the goods, it asks me again 45,000 $! It's a bit abused there, right?
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Post by Major Grubert »

From post: 151453, Topic: tid=10119, author=MrDionne wrote:Yes, I agree to the docking fee. But then it asks me to pay $ 45,000 then I just pay them there not even 5 minutes! I paid to the station, I made a small contract for 2 minutes was to bring 25 units of oxygen, and when entering the station to give the goods, it asks me again 45,000 $! It's a bit abused there, right?
je pense que tu devrais changer de système pour faire des contrats plus faciles et sans taxe de dock dans les stations... dans quelques jours/semaines tu aura assez d'argent pour accoster n'importe où sans même regarder la facture :) promis :)
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Post by Marvin »

From post: 151453, Topic: tid=10119, author=MrDionne wrote:Yes, I agree to the docking fee. But then it asks me to pay $ 45,000 then I just pay them there not even 5 minutes! I paid to the station, I made a small contract for 2 minutes was to bring 25 units of oxygen, and when entering the station to give the goods, it asks me again 45,000 $! It's a bit abused there, right?
:cool: Which is why I either trade in a "Fair" star system or build my own station in places like Pearl. You never pay a fee at your own station, no matter where it is.
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Post by Maarschalk »

From post: 151433, Topic: tid=10119, author=MrDionne wrote:Ok.
Something else. In some stations where my reputation is low (indeed, how do you know which faction owns a station?) is asking me to pay a high price (sometimes beyond $ 40,000) in order to trade with the station and accept contracts.

But the problem is that whenever I leave the station and I return again, I was asked to pay the same ransom. As if the last payment was not recorded. It seems that once the ransom paid, I should be able to come and go for a while right?
It is like an expensive parking meter or Private Commercial Airport Landing Fee. When ever you take off and Land again at the same airport when you take flying lessons you pay a Landing fee for each practice landing!.....;):P:cool:
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Post by MrDionne »

Ah yeah. Ok thank.

Oh and another question (I know, I love to ask questions, you answer me so well!:P ).

The reputation system are independent are they from one another?
For example, if I kill a lot of navy in the system aquila, is that it affecters my reputation almost navy in other systems around aquila? Or it will only navy in aquila who hate me?
I can be very friendly with a faction in a system and at the same time be very enemy with the same faction in the system next door?

Thank.
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Post by Marvin »

:cool: It depends on your definition of "next door" ... normally, any planet or station within a single gated system is part of the same global reputation.
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Post by Maarschalk »

From post: 151691, Topic: tid=10119, author=MrDionne wrote:Ah yeah. Ok thank.

Oh and another question (I know, I love to ask questions, you answer me so well!:P ).

The reputation system are independent are they from one another?
For example, if I kill a lot of navy in the system aquila, is that it affecters my reputation almost navy in other systems around aquila? Or it will only navy in aquila who hate me?
I can be very friendly with a faction in a system and at the same time be very enemy with the same faction in the system next door?

Thank.
Some reputations carry over to a close by system depending what the reach of the control of a particular system is!...Probably like Marvin says about acces Gate travel...But I have seen a few where the reputation affects another system that have gate acces but is very rare!......;):cool:

[Edited on 12-15-2012 by Maarschalk]
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Post by MrDionne »

Ah ok, but if the reputation in a system is part of a global reputation, why for example in the Sapphire my general reputation is very good, and in the Thuban located just off, I am considered being the worst outcasts?

It seems to me that my reputation in a system is independent of the reputation I have in the other system, right?
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Post by Marvin »

:cool: Right. There are two main factions in the Evoverse: Federation and Alliance. As a new mercenary, you're aligned with the Alliance and, therefore, are looked upon with suspicion (or worse) by everyone aligned with the Feds. Thuban and many other gated systems are controlled by the Feds ... which is why they greet you with such hostility. And, in MP, always will. (In single-player you can increase your global reputation by staying in an otherwise hostile star system, doing contracts.)
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Post by MrDionne »

Ah ok, so we have the Navy of the Alliance and the Navy of the Federation. And the Navy of Feds dont like me. Now I understand! :)

It was still apreciated it was stated in the game and put the Navy Federation and Navy Alliance in two distinct factions to avoid this kind of misunderstanding.
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Post by Marvin »

:cool: This isn't the first chapter of Evochron. Vice did a backstory game called Arvoch Alliance ... you can download it for free and play thru the demo part.
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Post by Busch »

M. Dionne;

It may help you boost your reputation in a particular system by buying a station license at one of the hard-wired game stations there. Or, as Marv suggested, build your own trade station in the system you wish to affect. All Energy, Navy, and Miner-faction contracts are somewhat complimentary of each other; especially those between Energy and Navy factions. Take on a Miners' anti-pirate patrol mission, successfully complete it, and it will give you some positive strokes from the Navy folks as well. How much, I'm not sure. Vice once published a "conversion chart" in the Legends Strategy Guide that is quite detailed about the inter-relationships and dependancies of the various factions. DaveK/Incoming may have added a page or two regarding this in his Mercs Manual or the H-n-T Guide, I don't recall off-hand. I've yet to see pilot reputations "transfer", system-to-system or even to "nearby" systems (?).
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