New Frames & Inventory Console Features

Tips, tactics, and general discussion for Evochron Legacy.
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Marvin
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New Frames & Inventory Console Features

Post by Marvin »

From post: 150317, Topic: tid=9376, author=KingArthur wrote:DON'T FEEL CORRECTED, FEEL "INFORMED". I, as well, Have Asked the Questions You Have So Long Ago.
:cool: We all have. And, to tell the truth, your question (suggestion?) doesn't come up nearly as often as some of the others.
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New Frames & Inventory Console Features

Post by Frost N7 »

something that would be interesting would be the ability to drag the nav map and view everything a 3D chart by dragging with the mouse. It would sure help with navigating planets.

Heh , lel

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Post by Vice »

Click on the 'Slide Mode' button to drag the map around in a more '3D' way, see if that provides what you're looking for. It might not be exactly what you're after, but sliding/dragging the map using the mouse was a pretty highly requested option that was added to the expansion.
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Post by Marvin »

:cool: More info on the Slide Mode can be found here ... about halfway down: http://www.starwraith.com/forum/viewtop ... #pid150452
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Post by KingArthur »

What I'd Like to See is an ADDITION to the "DEPLOY CONSTRUCTOR" For a "STATIONARY TARGET". Simply a GREEN BOX like The Ones We Fly though for "DELIVERY" Contracts BUT SOLID and Capable of DUPLICATING the IMPACT EFFECTS OF A SHIP From CANNON and BEAM HITS.

This Would Allow a Lone Pilot to PRACTICE COMBAT MANUVEERS At ANY TIME, ANY WHERE Without The Need of ANY ONE ELSE.

It Would Need to Be "INDESTRUCTABLE" with a "SCUTTLE" Feature.
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Post by Rubber Chicken »

Now that I've dicovered that Planetary systems/objects have been added much deeper into the +/- SY axis, I'd like to see a Nav Map (both Sector and Quadrant) that would work much the same way as the 3D radar. It would be turnable on all axes (by dragging) by the player, and also zoomable from a single sector to the whole quadrant with no need to select each mode individually. The Known systems would be shown with not all being on the Zero SY. Kind of like the Destination map in the precursor game Riftspace. Also when a player finds an uncharted system, they could add an entry to the map log, and the Quadrant Map would place a 'light' in the approximate location of the new entry.

I think that this would fall into the 'Future Games' category though.
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Post by Marvin »

Turning the navigation map into a rotating 3-D display might be too clumsy. Most every map designed like that only allows you to click on icons within the map. I know of one game where you can click anywhere ... but it requires rotating such that, if you happen to be in a hurry, trying to set a 3-D waypoint can result in the emission of numerous 4-letter words.

The quadrant map ... well, that's a different story. But I'd prefer the same 2-map (top and rear) system. Much less confusing.
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Post by Frost N7 »

From post: 150799, Topic: tid=9376, author=Rubber Chicken wrote:Now that I've dicovered that Planetary systems/objects have been added much deeper into the +/- SY axis, I'd like to see a Nav Map (both Sector and Quadrant) that would work much the same way as the 3D radar. It would be turnable on all axes (by dragging) by the player, and also zoomable from a single sector to the whole quadrant with no need to select each mode individually. The Known systems would be shown with not all being on the Zero SY. Kind of like the Destination map in the precursor game Riftspace. Also when a player finds an uncharted system, they could add an entry to the map log, and the Quadrant Map would place a 'light' in the approximate location of the new entry.

I think that this would fall into the 'Future Games' category though.
This is what i meant , not the best discription on my part , it could be a planetary mode , like slide but specificly for planets only and setting a safely distanced waypoint. It would solve the "disability" of not being able to get near any cities. I think it could work fairly well

Heh , lel

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Post by Frost N7 »

I was thinking , since the game now incorperates heat. would there be a way to have thermal vision , possibly to identify hidden planets and plants at a certain distance. It would be affective at seeing who has most heat for missles. :)

Heh , lel

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Post by Cheri50000 »

Hi, guys!

I got a new feature request for evochron mercenary: is having planetary/star systems in the +/- SY quadrants instead of just +/- SX and +/- SZ quadrants. Thanks!

Cheers,
Cheri and Vincent
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Post by SeeJay »

From post: 151244, Topic: tid=9376, author=Cheri50000 wrote:Hi, guys!

I got a new feature request for evochron mercenary: is having planetary/star systems in the +/- SY quadrants instead of just +/- SX and +/- SZ quadrants. Thanks!

Cheers,
Cheri and Vincent
There are several new systems way of the +/- Y-Axis now!;)
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Post by DaveK »

From post: 150778, Topic: tid=9376, author=KingArthur wrote:What I'd Like to See is an ADDITION to the "DEPLOY CONSTRUCTOR" For a "STATIONARY TARGET". Simply a GREEN BOX like The Ones We Fly though for "DELIVERY" Contracts BUT SOLID and Capable of DUPLICATING the IMPACT EFFECTS OF A SHIP From CANNON and BEAM HITS.

This Would Allow a Lone Pilot to PRACTICE COMBAT MANUVEERS At ANY TIME, ANY WHERE Without The Need of ANY ONE ELSE.

It Would Need to Be "INDESTRUCTABLE" with a "SCUTTLE" Feature.

Yes - Please Please Please Please Please Please! :P

Now we have such a flexible weapon customising set up it is sooooo frustrating to try to test changes, especially since each combat is different.

Also we nerds love to compile our tables of data! :cool:

And I hadn't thought of the (excellent) other use that KA has suggested for pilots of all abilities

A target with a simple damage meter (even a colour change for 20% increments) would allow testing in controlled conditions without having to have a mate keep respawning for hours whilst sipping coffee!

So - great opportunities and benefits for combat practice, weapons testing when fine-tuning and for nerdy experimenters!! :)

Any chance for next week (OK, it's a busy time, so just after Christmas then)? :P :P :P :P :P :P

:)
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Post by Major Grubert »

From post: 151245, Topic: tid=9376, author=SeeJay wrote:
From post: 151244, Topic: tid=9376, author=Cheri50000 wrote:Hi, guys!

I got a new feature request for evochron mercenary: is having planetary/star systems in the +/- SY quadrants instead of just +/- SX and +/- SZ quadrants. Thanks!

Cheers,
Cheri and Vincent
There are several new systems way of the +/- Y-Axis now!;)
so my EM Tool screen gonna get more spotted.... :)

we need a three dimensional mapping tool :)
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Post by SeeJay »

@ Major.

You will see the exact Y-coord in the Evometrix.
All 6 coords will show when you click on a object!;)

I know, it's not 3D but at least it will give you the exact location!:P
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Post by -splosives- »

From post: 151244, Topic: tid=9376, author=Cheri50000 wrote:Hi, guys!

I got a new feature request for evochron mercenary: is having planetary/star systems in the +/- SY quadrants instead of just +/- SX and +/- SZ quadrants. Thanks!

Cheers,
Cheri and Vincent
I recently found a system at a SY of -39.
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Post by DaveK »

From post: 151261, Topic: tid=9376, author=-splosives- wrote:
From post: 151244, Topic: tid=9376, author=Cheri50000 wrote:Hi, guys!

I got a new feature request for evochron mercenary: is having planetary/star systems in the +/- SY quadrants instead of just +/- SX and +/- SZ quadrants. Thanks!

Cheers,
Cheri and Vincent
I recently found a system at a SY of -39.
I've seen some at similar sized numbers but +

The Evoverse is getting bigger not smaller!! :P

:)
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Post by Major Grubert »

From post: 151260, Topic: tid=9376, author=SeeJay wrote:@ Major.

You will see the exact Y-coord in the Evometrix.
All 6 coords will show when you click on a object!;)

I know, it's not 3D but at least it will give you the exact location!:P
Dont worry, my intellect will appreciate exact informations :)

but my visual holographic brain always complain about flat things... :)
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Post by hank »

on the subject of 3D and system navigation ... I thought the method used in the space exploration sim Pioneer is good. I'm not suggesting duplication, but something 3-dimensional like that looks good and it realistic. Just an observation this is.
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Post by Major Grubert »

From post: 151270, Topic: tid=9376, author=hank wrote:on the subject of 3D and system navigation ... I thought the method used in the space exploration sim Pioneer is good. I'm not suggesting duplication, but something 3-dimensional like that looks good and it realistic. Just an observation this is.
dont see that one... last times i was trying to build things in Google SketchUp where you can insert 3d spheres decide scale and so on... but rebuild the evoverse would take ... years :) (but very nice iguess)or maybe we can input objects using coordinates parameters dunno, as the planets dont rotate around stars we can not use Universe Sandbox... this one is to much realistic :) but easy to use, I reproduce some evochron systems with this one :) you can name the star the planets add some stuff, make it turn, then a little far away build another one and so on
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Post by Rubber Chicken »

Marvin. I do see your point about the Nav Map being flat and the Quadmap being the 3D model. It would be awesome to see a fully zoomable map that was easy to use. For general purposes though, I agree with you. :)

Not to digress, but,......

The Low Light Visibility mode that activates when you enter an asteroid would be great if it had a manual on/off switch.
It could be useful to be able to turn on the headlights in other low light locations.
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Post by Marvin »

About 3D maps: Arvoch Alliance has one. You might check it out to see if it's what you're contemplating. At first I thought it was cool ... but, after a couple missions, I never used it. Maybe because it only displayed one sector. But I'd probably find a 3D quadrant map even more confusing.

About a training drone: Now that the HUD displays a whole lot more target information, try Training mode. You can jump to the "drone" part, skipping over other lessons. See if that works for you.
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Post by Lazarus »

I would personally love to see the third person camera fixed on the spacecraft outside of inertia mode. Only in inertia mode does it stay fixed on the ship. When you strafe outside of inertia, the ship moves off screen. Not sure if that can even be done.
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Post by -splosives- »

From post: 151289, Topic: tid=9376, author=Lazarus wrote:I would personally love to see the third person camera fixed on the spacecraft outside of inertia mode. Only in inertia mode does it stay fixed on the ship. When you strafe outside of inertia, the ship moves off screen. Not sure if that can even be done.
That's funny, because that's the only reason why I would use 3rd person view.
It makes it easier to see where your ship is flying.
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Post by Lazarus »

From post: 151290, Topic: tid=9376, author=-splosives- wrote:
From post: 151289, Topic: tid=9376, author=Lazarus wrote:I would personally love to see the third person camera fixed on the spacecraft outside of inertia mode. Only in inertia mode does it stay fixed on the ship. When you strafe outside of inertia, the ship moves off screen. Not sure if that can even be done.
That's funny, because that's the only reason why I would use 3rd person view.
It makes it easier to see where your ship is flying.
Since it follows the indicator, I always used that. I tried third person for awhile and went back to cockpit view. I highly doubt you could disconnect it from the indicator.
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Post by Major Grubert »

I switch view maybe... dozen time an hour, i love it :)

some game-play like close combat with cockpit view, easiest maneuvers with 3rd person and hud or out hud, i love cinematic view whenever ;)