Stealth Generators, are they real?

Tips, tactics, and general discussion for Evochron Legacy.
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_-Caleb-_
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Stealth Generators, are they real?

Post by _-Caleb-_ »

I've never seen one and would like to have it. How i can take one?

Greetings!
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Stealth Generators, are they real?

Post by Viper »

I've asked myself the very same question only recently and I can tell you - yes they are in fact real!
Have you done the IMG Quest? At the end of it, a secret location is revealed to you. Try looking there. ;)


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Stealth Generators, are they real?

Post by Major Grubert »

Go south ! then turn around gated places.... then find out systems with strange names as D145 or X557 or T446 (these are example), on some planets, in some citys, they have some high tech spot...
good luck in yur quest !
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_-Caleb-_
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Stealth Generators, are they real?

Post by _-Caleb-_ »

Hola.

Yes, I have finished the quest but in the secret place I have not ever seen, I have also built trade stations in many unexplored systems with the same result. I'll try to go back to the secret place and I'll try staying awhile.

Thanks!
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Stealth Generators, are they real?

Post by 49rTbird »

Look for a planet out there.;)
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Stealth Generators, are they real?

Post by Starbuck »

Hi Adam. Yes Stelth Genarators are real. I have one. I wont type a spoiler for all to see. but they are out there
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Stealth Generators, are they real?

Post by Marvin »

:cool: Even in the secret place, not all high-tech equipment is available on the planet all the time. Sometimes you gotta wait for a new shipment.
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Stealth Generators, are they real?

Post by Major Grubert »

True, in high tech systems inventory dont show all items at same times (they dont have that much place)... so, sometimes you must buy only some other stuff, do some trade, then when coming back the inventory show new items.
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Post by Marvin »

:cool: Or you can simply undock, head out to space, and wait to get a "new inventory" message in Chat.
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Stealth Generators, are they real?

Post by Busch »

Yes, stealth generators of both flavors are really "real", and useful for some...situations. Finding the locations where they're available, will require some... "creative" effort on your part. Information-gathering techniques...station-hopping in a select system....roll-yer-own.....

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Stealth Generators, are they real?

Post by JayStar »

imo they serve no use at all total waste of money... buy a shield recharger.. and little note you cant use both at same time so after u come out of stealth with no energy ya a sitting duck...

good luck =]
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Stealth Generators, are they real?

Post by Viper »

They can in fact come very much in handy when you're for example carrying out a spy contract, or in Multiplayer playing the role of a pirate who likes to sneak up on people and demand some tax. This way you can intercept them without giving them a chance to jump away out of your reach. ;)
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Stealth Generators, are they real?

Post by JayStar »

im sorry mate but i just cant see a use in them.. missions and AI are so unspeakably easy the need for 1 is 0. you cant use afterburners, guns or a shield recharger it makes you very weak and a player will never learn how to fly/play playing like a noob

i just hate them
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Post by -splosives- »

They can actually be very handy in certain circumstances, just not in your everyday mission. I prefer the single use stealth field a lot over the stealth generator though.
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Post by Major Grubert »

if you dont use trade them :)
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Post by JayStar »

i dont use them never have never will evertyhing that can be done in stealth can be done without it but faster.. its just another item ive added to the long list of things that have no use or point in game...

this update better give me something to do cause at the mo im very bored of very very very very easy combat mission and the fact that cash has no use what so ever... players with 50b and for what ? nothing costs no where near as much as needed and a player can start a fresh new game and within 1 hour have the best ship and gear on the game with planety of cash... makes me angry that everything in game is so easy to get at stations. i would like to see this game set to "hard mode" plz vice cause in effect this game plays its self cause like i said after 1 good hour of tradeing the cash you make renders doing missions. tradeing, contracts useless...

there needs to be something that players can work for... i cant see anything at mo !
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Stealth Generators, are they real?

Post by Marvin »

Too bad Rommy isn't still around. He could do things with a stealth generator that would knock your socks off. I doubt there will be anyone his equal.
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Stealth Generators, are they real?

Post by JayStar »

stuff like what fly around with ya weps not working ? lol there is nothing in this game that need stealthing past, capital ships are so useless and easy to kill its all most funny...
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Stealth Generators, are they real?

Post by Kikoni »

From post: 148375, Topic: tid=9965, author=JayStar wrote:stuff like what fly around with ya weps not working ? lol there is nothing in this game that need stealthing past, capital ships are so useless and easy to kill its all most funny...
I appreciate your level of skill, my friend, but let's not force that on everyone else just yet. The reason you find everything so "unspeakably" easy is that you did a huge amount of research. There's nothing wrong with that, but do realize that other players don't always play that way. Imagine your gameplay experience with a lack of meta-game! Any good game out there (minus a couple) can be easily beaten using meta-gaming. So, in closing, don't blame the game for how quickly you've conquered it.

Stealth generators are there for the experience, the roleplay, and the depth. They add a whole new element of stealth to an otherwise guns-ablazing game. While you and I may or may not see them as pointless, someone else may specialize in it. Splosives hit the nail on the head there.

Anyways, that's just my opinion.
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Stealth Generators, are they real?

Post by Vonari translatorial »

From post: 148364, Topic: tid=9965, author=JayStar wrote:im sorry mate but i just cant see a use in them.. missions and AI are so unspeakably easy the need for 1 is 0. you cant use afterburners, guns or a shield recharger it makes you very weak and a player will never learn how to fly/play playing like a noob

i just hate them
The stealth device is a better stealth to use. It does not use shield energy but you will need weapon energy to be full to engage, where as the generator needs full shield energy to engage.

Even though everyone will say you cannot use Stealth generator with shield recharger, it is not true.
You can use with both installed at the same time, although your stealth time is much reduced with shield recharger installed it is still about the same time as a stealth device.
When used with shield recharger it will eat up most of you weapon energy at first but the last remaining weapon energy will give you about the same time in stealth as a device will give you.
With a generator you can not afterburner and will come out of stealth with no or reduced shield energy.

The stealth device is much better in this regard, you can use afterburner and will have full shield energy when you disengage stealth.



Stealth can be fun and very useful in pvp battles.
Much funness.
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Stealth Generators, are they real?

Post by Busch »

Don't think I've heard "you can't" so much as I've heard "you shouldn't"...

Each of the available stealth devices have their own unique qualities and usefulness. Their applicability is latent with the user/pilot's imagination/craftiness. There are however, some "impiricals"....

> Stealth Geneator - Installed ships' equipment. Duration (optimum conditions) - 180 seconds/3 minutes approx. (same as Excal recharge) Cost/Location: How much ya got and where ever...

> Stealth Field - 2ndry eqpt. slot/launchable-deployable. Duration (optimum conditions) - 60 seconds/1 minute approx. Cost/location: nominal/usual in systems where found...

Because of the function-by-design of the shield recharger, as well as that of the stealth generator, each have attributes which, when employed/active, serve to cancell or at least derrogate the other.

The shield recharger functions to keep shield energy/strength at optimum/combat-ready, at all times, regardless of the particular "strain", combat exceptional.

The stealth generator essentially takes down/uses your shields, to create and substitute a stealth field/cloak in it's place. * keyword - substitute. (there'll be a test later)

Now, with both installed/active, you have the one taking down, and the one building up your available shields potential. Power/energy drain/strain - a definitive "conflict of interest". Once the stealth generator's toggled on, the possible duration of cloaking rests pretty much on how much power you've diverted to shields from weapons, and what "activities" yer engaged in. Seen 'em go about a minute, when it "should" be about three. Suggest cargoing/hangaring shield recharger for those basic-black-sans-pearls missions.....

[Edited on 11-11-2012 by Busch]

[Edited on 11-11-2012 by Busch]
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Stealth Generators, are they real?

Post by hank »

I bought one many weeks ago and have had it ever since. Suffice it to say, when used carefully it can pay for itself many times over. Mine has earned me hundreds of thousands of credits and will continue to do so.

[Edited on 11-11-2012 by hank]
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Post by Major Grubert »

so, many informations for a literally fact sheet about "stealth" devices in EM :)
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Stealth Generators, are they real?

Post by Maarschalk »

Yes, the Stealth Generator can come in handy if you know what your doing!, I ussualy just use it to trade for high profit margins!.......;):P:cool:
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Stealth Generators, are they real?

Post by JayStar »

ok fine... i quit :mad: