what im looking to know is can i play around with the standard cockpit..
not the screens cause i have my own custom screens, all i would like to do is take the standard cockpit and change a few things i.e. texture, colour and add/remove a few things..
ive built my own, screens, hud, compass. pitch ladder etc and it would be really nice if i could add my own touch to the default cockpit design i.e the frame, struts, floor and what else u see in F10 mode..
is this even possible.
Sorry for the Noob question but any info would be great
I'm not sure whether you could retrieve the model file for the cockpit from the vanilla game files. There is a file called ccpit.x in my game files, but I'm not familiar with this type of file so I have no idea whether or not it holds the cockpit model or something else entirely, let alone which program to use to decompress it (although I'm pretty sure 3dsMax will probably have a plugin for it). To be honest, I'm not even sure if this ccpit.x file can also be found in the vanilla game files, or that I just have it because I'm using the Perch cockpit.
Either way, someone with more experience in modding models for EM would have to help you out here (ijon would be a good choice since he was the one who modeled the Perch cockpit), and if that doesn't work out for you the only remaining thing you could do is send Vice an email.
Could you let me know if you find out? I've done some modeling in the past as well and was contemplating to do some modeling for EM as well in the near future.
Good luck mate.
~ Viper.
\"For he today who sheds his blood with me, shall be my brother\"
getting things into the game is easier than getting things out.
naming conventions, for getting stuff in, can be found in the custom kit readme.
a detailed virusscan of that one large gamefile will give you an idea of whats there allready.
afaik its not possible to get the original files without cracking that archive.
for new cockpitgeometry you have to go the 'from scratch' way pretty much. although there is as well a sample cockpit as part of the custom kit, it is not ready for instant use if i remember correctly.
i'd also recommend to look into other cockpit mods /file structures.
its np i guessed as much i thought ild ask before i start my own cockpit, i have all the sofeware vice said get and are learning them well i just thought ild see if this was possible. i have made my own hud ladder and targets, screens, compass and have neally finished the info panel at top.. i will try to put a few idears i have in to 3d model sofeware and see what happenes..
I did open the X file for the cockpit but its likr 500 pages of "codeing" and i have no clue on that. i can speed learn sofeware but codeing is crazy lol
anyways
thanks for your time and info guys your all a great help as uasual
that code gets translated into wireframes, textures.. etc.
you see it as text due to the way it is compressed (ascii) and since you have no further programs associated with that file type.
these files are pretty large thus you may allready take notes to use binary compression for a mod. em handels that.
older directX versions provide an Xfile viewer. i think i linked one, too somewhere in that perch thread. with that you get to see the content as model.
or crawl the web. there are some older directX sdks somehere which should contain a viewer.