From post: 143483, Topic: tid=9376, author=Speaker Rob wrote: 1) Sensors! By that I mean I want upgrades, and advanced windows for scanning foreign objects in space, and for that matter more foreign objects in space! I'd like to see proximity sensors, deep space scanners (narrow and wide beam), various modes of scanning something (i.e. topographic, heat, etc). I'd like to see situations where someone is hiding in an asteroid and my weak sensors can't find them, but if I had a high power narrow beam sensor array it could penetrate the rock. This could also open up avenues of realism such as object material densities affecting certain types of scanners or slowing their scan, etc. I just think it would be neat in a space Sim and it's something I've never seen in a game to date.
I was thinking about this again today and talking with my friend (who really hates the lack of interesting missions) and we thought if you had sensors that could make topographic maps there could be missions to go survey planets for would-be colonists (all the cities had to get there somehow, right?). You would be required to orbit while having your sensors active and it would literally pull the topography from the mesh and show you a little planet slowly being mapped.
On another note, he suggested that it would be cool if instead of just blowing up you had to pay to be rescued from your escape pod and then buy a new ship with whatever funds you had before your ship got destroyed. Just an idea for a more persistent experience, not every players cup of tea I'm sure. He also was really bummed that stations had no defense turrets or permanent shielding. I thought that would be a neat idea too.
Ah! So many ideas, too little space! (pun intended!)
Thanks everyone for thumbs-upping my ideas! I've been reading through this thread on other peoples' ideas and saying to myself: "why didn't I think of that one!?"












