From post: 143839, Topic: tid=8913, author=Vonari translatorial wrote:
and if you call attacking when your numbers are greater not honorable well, you see, we learnt this from you guys.
Tsk tsk, [V]. You quote my posts without actually reading them?
From post: 143833, Topic: tid=8913, author=Kumiho wrote:As long as they fight within the bounds of the game and the server, I personally have no problem with it.
I have no quarrel with another clan using numbers to their advantage; gods know we do. It's hard not to, really. If five members of a clan attack [FF] territory while eight [FF] pilots are available to fight, I don't see any of them being particularly eager to back down. Everyone will want in on the action.
I only count being honourable as adhering to whatever rules of engagement have been agreed on by both sides, as well as not using the ESC menu to dodge Fulcrums. I personally have no complaints about how you fight, [V]. I simply find no enjoyment in flinging Fulcrums at a fleeing target.
You say these agreements never happened? Very well. Perhaps I misunderstood HawkEye, and for that I apologize. I never meant any ill will towards you or your clan, and I certainly wasn't aiming to accuse anyone of being dishonourable. I commend your mettle. As I said before, you gave me a very exciting first night flying as [FF]. I have to thank you for that.
I also still aim to defend EN4CER against anyone who wants to accuse him of fighting dirty. I'll even defend you, [V], if anyone were to outright flame you for your tactics. As I said, I see myself fighting much the same if our roles were reversed, regardless of whether anyone considers that stratagem unscrupulous or not.
From post: 143833, Topic: tid=8913, author=Kumiho wrote:[V] has a valid point. I feel we and our allies could stand to give our smaller opponents a bit of breathing room in certain situations, just to make these conflicts more exciting for ourselves and more satisfying for everyone involved. I'd honestly be happy to face [TGS] one on one, two on two, and so on, just so numbers aren't an issue. I know I wouldn't enjoy fighting a war where, in spite of my best efforts, I was making no progress thanks to unfavorable odds. Evochron is a game meant to be compelling and gratifying, after all.
I made a point of agreeing with you in my earlier post, suggesting it may be wise for us and our allies to allow our smaller opponents some respite, giving them a fighting chance on more level grounds instead of completely overwhelming them with our numbers.
From post: 143839, Topic: tid=8913, author=Vonari translatorial wrote:This no attacking a clans system when they were offline was first thought up during a time when a system would decay rapidly when no clan player was online.
I believe this was to help small clans establish territory for it was hard enough as it was without being attacked as well when offline.
Adding in stations to stop system decay changed things and imo and made this no online no attack rule silly.
Defending clan can repair system any time all the time but attacker can only work on it when other is online?.
really, Why should it be like that?
Whoever can spend time in the game should get the rewards for the time ingame not rewards for the time they are not online.
The reward for not being online being protection from attack.
One player logs in and suddenly the clan is much weaker, for now a group of 3 or 4 can defeat that single player with ease and feel good about not breaking any honor code.
I concur entirely; with what you've told me, the rule now seems rather unnecessary and outdated. As I said, I'm still a fledgling pilot, so this is all news to me. However, its archaism doesn't stop it from still being a rule on Galactica 1.
From post: 143260, Topic: tid=9100, author=Starbuck wrote:GALACTICA 1 SERVER GUIDELINES
For the benifit of all our new pilots joining multiplayer just though i would put this out. There is not many but i ask that you stick to them.
1 no bad language ......
2 dont just join a clan. you need to ask the clan leader
3 if you form your own clan contrcts must not be done in another clans teritory unless a member of said clan is on the server at the time to fight for their teritory.
4 same goes for blowing up clan stations.
That was all I wanted to point out.
Mind you, for clans with very similar activity times, establishing this in the rules of engagement for a conflict could actually be beneficial. That's just my opinion, though.
As I said in defense of EN4CER, if I clan attacks another clan on Starport 6 while they're all offline, without declaring war or any rules of engagement in the forums, this is simply an invitation to a full clan war with no player-imposed restrictions or rules whatsoever.
From post: 143844, Topic: tid=8913, author=-splosives- wrote:[FF] is not responsible for any out calling and saying people to be banned.
We would rather have people attack us when we're online, but we won't get upset if people attack us when we're offline.
In fact this gives us more reasons to go shoot some people, so it's not that big of a deal to us. We don't call you out, we just state what happened.
Perhaps the agreement was a misunderstanding. But what does it matter?
The community being a single team is also not our responsibility. [FF] works as a team...obviously. Any help we get is entirely up to the people helping us, we never ask for it.
So if you have complaints about that, don't look at us. After all we only have 2 alliances, and compared to other clans out there, this isn't a lot.
You must always keep in mind that anything war related the Freedom Fighters say is not to be taken personal. Because that's what we're all about: fun and games.
Well said, Fleet Admiral. I share your sentiments entirely.
I do hope to see you and your clanmates in Evochron more, [V], no matter your tags or callsigns.
[Edited on 8-25-2012 by Kumiho]