Rating Problem

Tips, tactics, and general discussion for Evochron Legacy.
lylefujin
Ensign
Ensign
Posts: 8
Joined: Tue Jul 24, 2012 3:36 pm

Rating Problem

Post by lylefujin »

Hello. I'm "Fujin" in-game, been trying to play on Starport 6. Enjoyed the community so far.

One thing that I ran into since playing MP as opposed to SP is that I started doing military missions. Problem is, I thought my Rating last night seemed kind of low (I was almost at 600 and it was about 520 before I got off) but I didn't sweat it. Today I went down a whole Civilian rank and I'm around 485 or so. I think I've down some Civy missions on the server as well, but recently they've been all military. Does Rank affect Rating that way? Its going to be hell getting to Legend/F. Admiral then.

Any suggestions to fix this and any idea what is causing it? Thanks.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Rating Problem

Post by Marvin »

:o As far as I know, the only thing that can downgrade your civilian rating is the loss of a whole lot of credits. Perhaps doing contracts for Guild or Rebels will also downgrade you ... but, since I steer clear of those contracts, I can't be sure. To clarify, though ... you are talking about the rating which corresponds to military rank ... and not the rating you see when checking factions or the global rating for individual star systems?
lylefujin
Ensign
Ensign
Posts: 8
Joined: Tue Jul 24, 2012 3:36 pm

Rating Problem

Post by lylefujin »

Correct, Marvin. The Civilian "Rank" system. I've spent a bit of money on a ship and spiffy weapons, but I've done that before without loss. And my little bit of play recently I had a net gain of money and my Rating continued to drop that time by at least 20 points.

Done a few searches as well, but "Rating" gets used a lot and so does "Rank." Haven't found a similar situation yet.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Rating Problem

Post by Maarschalk »

Hi Lylefujin, welcome to the game and forum!....Hope to see you out there some time!.....;):cool:

Where you in a sector with other players doing contracts in that same sector? The only other thing I can think of is that in multiplayer you might have entered a sector where other players where or are active doing contracts for Guilds and Rebbels and making the Navy/Energy/Miners mad and thus affecting your Civillian ranking!
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
lylefujin
Ensign
Ensign
Posts: 8
Joined: Tue Jul 24, 2012 3:36 pm

Rating Problem

Post by lylefujin »

I was in Arvoch Military Zone, doing Military (Navy) quests.

I have had red Navy ships in that area attack me at a station, and destroyed them. Not a mission. Any idea if that would drastically drop my Civ rating?

Also, guess that means I won't be seeing much of myself as a Guild/Rebel player in any sense. I knew never to piss off Miners, but eh. Almost wonder why the G/R faction missions are even there if they just screw your score.

Thanks for all the comments and ideas so far guys. And apparently I'll be playing on Starport 6 if its the American server.
-splosives-
Captain
Captain
Posts: 1017
Joined: Sun Feb 12, 2012 10:56 pm

Rating Problem

Post by -splosives- »

I think you lost score because you killed navy in the warzone.
Image
SplosivesCorp: Bringing people closer to destruction.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Rating Problem

Post by Marvin »

From post: 141690, Topic: tid=9623, author=lylefujin wrote:Also, guess that means I won't be seeing much of myself as a Guild/Rebel player in any sense. I knew never to piss off Miners, but eh. Almost wonder why the G/R faction missions are even there if they just screw your score.
In R/L, theives and Robber Barons aren't much appreciated by law-abiding citizens. Why would you think it would be different in EM? Law and order is respected throughout the Evoverse, whether you're associated with the Alliance or the Federation. Ergo, if you decide to throw in with the Rebles, you'll be denied the advantages which come with a good reputation.
lylefujin
Ensign
Ensign
Posts: 8
Joined: Tue Jul 24, 2012 3:36 pm

Rating Problem

Post by lylefujin »

Not sure why they turned red on me in the first place though. But that makes sense. Thanks splosives.

Marvin, totally understandable. And I've avoided doing G/R missions since the demo because I figured that much out. Just didn't realize red/hostile Navy ships (maybe I hit one during a mission?) would drop my score so much. Assuming its because of the military zone factor.

As a separate point though, it would make sense (I understand this is -not- how the current game works) if Rating was more of a fame/infamy reflection rather than a straight-and-narrow path climbing number...especially considering wealth is part of the formula. Otherwise, as things work now, someone who simply wanted to be the "Bad Guy" would progressively get paid less and less to do the dirty jobs he/she is getting progressively known for.

Either way, that's just a splinter thought. Thanks to Marvin and Maarschalk for your help, guys.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Rating Problem

Post by Maarschalk »

In Hostile systems many Navy/Energy and Miner factions will be red and attack you even when doing contracts for them till you prove your loyalty to them by doing lots and lots of contracts for them in one of the system's sector thus improving your reputation with them and eventually they will turn green. Not all Navy/Energy and Miner factions are nescessarely factions of the system you are in they might be from other systems traveling through or doing bussiness in the sector you are doing contracts in! You will see sometimes in hostile systems Navy attacking Navy that means they are different Navy factions from different systems one might be federation and the other alliance!.....;):cool:

[Edited on 7-27-2012 by Maarschalk]
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Rating Problem

Post by Marvin »

:cool: Maybe Rebel and Guild contracts should pay a lot more ... considering the consequences of doing them.
lylefujin
Ensign
Ensign
Posts: 8
Joined: Tue Jul 24, 2012 3:36 pm

Rating Problem

Post by lylefujin »

From post: 141748, Topic: tid=9623, author=Marvin wrote::cool: Maybe Rebel and Guild contracts should pay a lot more ... considering the consequences of doing them.
Heh, exactly! Or new feature to consider..."Wanted" Rating. Idealistically, you'd be hunted by the Navy and maybe even tagged as an enemy Ace, but you'd have a criminal career to succeed at! Something akin to that. I'm sure there are other players who have talked about this before, and I'm fine with how things work now.

The extra insight on the faction/NPC pilots is appreciated Maars. Just sucks if you start losing Rating over considerable amounts of red N/E/M ships.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Rating Problem

Post by Marvin »

:cool: There are more consequences in SP for going the Rebel route. The biggest being you change your global reputation. And, when it degrades sufficiently, you'll be denied access to trade stations and cities unless you pay a docking fee. Not to mention how everyone and his mother will be after your hide.
Munky
Ensign
Ensign
Posts: 3
Joined: Sun Jul 22, 2012 9:22 am

Rating Problem

Post by Munky »

From post: 141767, Topic: tid=9623, author=Marvin wrote::cool: There are more consequences in SP for going the Rebel route. The biggest being you change your global reputation. And, when it degrades sufficiently, you'll be denied access to trade stations and cities unless you pay a docking fee. Not to mention how everyone and his mother will be after your hide.
Are you saying that in multiplayer your reputation isn't affected?

I may have to hop in to a multiplayer game if this is the case :P
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Rating Problem

Post by Marvin »

:cool: Global rating in MP does not change. You can affect your faction rep, though.
Busch
Captain
Captain
Posts: 1468
Joined: Tue Jul 20, 2010 1:07 am
Location: Portland, OR. West Coast, USA

Rating Problem

Post by Busch »

Here's another thought. There is a Rebel Station in a certain known system, which CAN NOT be accessed UNLESS your pilot profile reflects having completed numerous contracts for THEM. This station is "hiding-in-plain-sight" in that particular system. The game software/precedence/etc., appears to accommodate divergent "career" paths. The scoring of same may very well be tied to the over-all faction reps among the Five. I've completed numerous Guild/Rebel contracts in line with Clan "control" of a specific system. I DID NOT notice any degredation of personal experience points or faction(s) rep after having done so. If'n ya wanna be a pirate (Argh!), then be a pirate! Or Rebel. Or whatever. There are consequences. Be warned.

;)

P.S. Welcome aboard!

[Edited on 7-28-2012 by Busch]
Commander
Image
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
Image
Image
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Rating Problem

Post by Marvin »

:cool: Busch, are you talking about a station which already exists ... or are you suggesting it would be nice to have one set up for Rebel forces? (I know of one "hidden" base ... but anyone can dock, even though it's considered a hideout.)