it is not distance ?From post: 139804, Topic: tid=9376, author=Marvin wrote:I always thought the target's velocity readout was its speed. It's what I use to maintain position when escorting a capital ship ... and it seems to work.
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Major Grubert
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Marvin
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Dingo
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Marv! Don't spread disinformation. The cap ship should be dead well before you read anything!From post: 139814, Topic: tid=9376, author=Marvin wrote:All I know is I match the readout, using my throttle. And, when the two read the same, I'm stationary relative to the cap ship.
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KingArthur
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@Marv. But the TARGET SPEED Doesn't Appear on the HUD, only on the ccpit3 Screen.
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Marvin
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Major Grubert
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you set your speed on relative distance, this means you match relative speed of the capital ship, but when i stay same place in space and a ship come to me, this readout is distance from target to me... you know because of missile locking system that react about target distance...From post: 139814, Topic: tid=9376, author=Marvin wrote:All I know is I match the readout, using my throttle. And, when the two read the same, I'm stationary relative to the cap ship.
or is there a key that change readout from relative distance to speed of target (not the match target speed one that already exist) ??
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KingArthur
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@MARV. Just Under "Vel:" on the Hud. Lower Right Hand. "SET" Just Shows your Set Throttle Speed in INERTIAL/IDS. Kinda Usless. If you Want to MATCH the Speed of a Ship Use "MATCH".
The "Set" Would Be Replaced By a Mimic of Your Targets Speed as Shown on your ccpit3 Screen. But NO MORE TAKING YOUR EYES OF THE TARGET in PvP to Check His Speed.
The "Set" Would Be Replaced By a Mimic of Your Targets Speed as Shown on your ccpit3 Screen. But NO MORE TAKING YOUR EYES OF THE TARGET in PvP to Check His Speed.
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Marvin
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Sinbad
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Something discussed in the thread about illegal missions I think would be good to insert here...
Random scans by AI Navy ships looking for illegal contraband would be fun. If you were quick you could jettison your illegal cargo before they detected it and then pick it up again when they've gone (idea from Nigel_Strange).
Contracts that require you to scan suspected pirate ships (not just the capital ships as it is now) would be fun... the target could start out as yellow (neutral) and change to red (hostile) when you start scanning, and then attack you.
Random scans by AI Navy ships looking for illegal contraband would be fun. If you were quick you could jettison your illegal cargo before they detected it and then pick it up again when they've gone (idea from Nigel_Strange).
Contracts that require you to scan suspected pirate ships (not just the capital ships as it is now) would be fun... the target could start out as yellow (neutral) and change to red (hostile) when you start scanning, and then attack you.

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Agent Zirdik
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I like the idea of illegal missions.
Also, I think it would be fun if crew members had full names (even if they were randomly generated) and portraits. I would like to get attached to them.
Also, I think it would be fun if crew members had full names (even if they were randomly generated) and portraits. I would like to get attached to them.
Agent Zirdik, out.

Agent Zirdik\'s Flight Log (Flog): http://www.starwraith.com/forum/viewthread.php?tid=9542 Where he gets into all sorts of misadventures and complains about them on public forums.

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Maarschalk
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I would not get to close and personal, mixing bussiness with pleasure can be devastating in the vastness of space, specialy in the Evochron Universe!........From post: 140155, Topic: tid=9376, author=Agent Zirdik wrote:
Also, I think it would be fun if crew members had full names (even if they were randomly generated) and portraits. I would like to get attached to them.
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Agent Zirdik
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Oh I dunno. During those long trips in space it would be nice to have something to do . . . and someone to do it withFrom post: 140156, Topic: tid=9376, author=Maarschalk wrote:I would not get to close and personal, mixing bussiness with pleasure can be devastating in the vastness of space, specialy in the Evochron Universe!........From post: 140155, Topic: tid=9376, author=Agent Zirdik wrote:
Also, I think it would be fun if crew members had full names (even if they were randomly generated) and portraits. I would like to get attached to them.:P
Agent Zirdik, out.

Agent Zirdik\'s Flight Log (Flog): http://www.starwraith.com/forum/viewthread.php?tid=9542 Where he gets into all sorts of misadventures and complains about them on public forums.

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Letoras
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Steaks orbit around the ship.From post: 140169, Topic: tid=9376, author=Agent Zirdik wrote:Oh I dunno. During those long trips in space it would be nice to have something to do . . . and someone to do it withFrom post: 140156, Topic: tid=9376, author=Maarschalk wrote:I would not get to close and personal, mixing bussiness with pleasure can be devastating in the vastness of space, specialy in the Evochron Universe!........From post: 140155, Topic: tid=9376, author=Agent Zirdik wrote:
Also, I think it would be fun if crew members had full names (even if they were randomly generated) and portraits. I would like to get attached to them.:P
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stenni
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This is my first post. I love the game and would like to offer my thoughts for whatever they're worth as to features which may benefit the single-player experience. I apologise if these ideas have been discussed before.
I would like to feel more nerves in the black vacuum of space.
I want to be at the mercy of the fickle randomness of the galaxy.
1) The persistent threat of anomalies and events in space e.g
- unusual objects/floating cargo
- derelict space hulks for our recently serviced mechs to explore
- random wormholes which may take you to God knows where
- random asteroid fields comprised of unique properies
- other phenomena which could be surveyed and reported (for a fee)
- Space lifeforms with random characteristics
- System specific phenomena which may affect the ship/crew
- odd missions/quests only available via NPCs in deep space
2) I think crew management could be expanded in a way I've never seen in any other game (someone please tell me otherwise).
- Clashing crew personalities which affect performance and crew harmony
- The ability to reward/punish your crew
- The ability to canvas the crew's opinion on what task/objective to do next (causing potential conflict or increasd morale)
- The ability to send away teams to moons/planets for specific purposes
- Crew moral/alignment development
3) It would be great if there were a few issues aboard your vessel to manage during general flight:
- Maintenance levels on all main systems
- Random failures based on your efficiency and crew
- Smaller/less well equipped ships to require less management
I think the seamlessness of this gargantuan space sim ought to be used so that when you dare to venture out into the void, you simply don't know what you're going to face next and that a good pilot or good captain is well prepared to deal with threats or exploit whatever opportunity arises.
The core game is great, but the spaces in between might benefit from more attention.
I would like to feel more nerves in the black vacuum of space.
I want to be at the mercy of the fickle randomness of the galaxy.
1) The persistent threat of anomalies and events in space e.g
- unusual objects/floating cargo
- derelict space hulks for our recently serviced mechs to explore
- random wormholes which may take you to God knows where
- random asteroid fields comprised of unique properies
- other phenomena which could be surveyed and reported (for a fee)
- Space lifeforms with random characteristics
- System specific phenomena which may affect the ship/crew
- odd missions/quests only available via NPCs in deep space
2) I think crew management could be expanded in a way I've never seen in any other game (someone please tell me otherwise).
- Clashing crew personalities which affect performance and crew harmony
- The ability to reward/punish your crew
- The ability to canvas the crew's opinion on what task/objective to do next (causing potential conflict or increasd morale)
- The ability to send away teams to moons/planets for specific purposes
- Crew moral/alignment development
3) It would be great if there were a few issues aboard your vessel to manage during general flight:
- Maintenance levels on all main systems
- Random failures based on your efficiency and crew
- Smaller/less well equipped ships to require less management
I think the seamlessness of this gargantuan space sim ought to be used so that when you dare to venture out into the void, you simply don't know what you're going to face next and that a good pilot or good captain is well prepared to deal with threats or exploit whatever opportunity arises.
The core game is great, but the spaces in between might benefit from more attention.
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Maarschalk
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These are all great Ideas, just need a computer that can handle so much randomness on a multiplayer Server!.....From post: 140211, Topic: tid=9376, author=stenni wrote:This is my first post. I love the game and would like to offer my thoughts for whatever they're worth as to features which may benefit the single-player experience. I apologise if these ideas have been discussed before.
I would like to feel more nerves in the black vacuum of space.
I want to be at the mercy of the fickle randomness of the galaxy.
1) The persistent threat of anomalies and events in space e.g
- unusual objects/floating cargo
- derelict space hulks for our recently serviced mechs to explore
- random wormholes which may take you to God knows where
- random asteroid fields comprised of unique properies
- other phenomena which could be surveyed and reported (for a fee)
- Space lifeforms with random characteristics
- System specific phenomena which may affect the ship/crew
- odd missions/quests only available via NPCs in deep space
2) I think crew management could be expanded in a way I've never seen in any other game (someone please tell me otherwise).
- Clashing crew personalities which affect performance and crew harmony
- The ability to reward/punish your crew
- The ability to canvas the crew's opinion on what task/objective to do next (causing potential conflict or increasd morale)
- The ability to send away teams to moons/planets for specific purposes
- Crew moral/alignment development
3) It would be great if there were a few issues aboard your vessel to manage during general flight:
- Maintenance levels on all main systems
- Random failures based on your efficiency and crew
- Smaller/less well equipped ships to require less management
I think the seamlessness of this gargantuan space sim ought to be used so that when you dare to venture out into the void, you simply don't know what you're going to face next and that a good pilot or good captain is well prepared to deal with threats or exploit whatever opportunity arises.
The core game is great, but the spaces in between might benefit from more attention.
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Darkness is the absence of Light as Evil is the absence of Good
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Letoras
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It would be nice to have water resources and cooling system on ship for them to be damaged in combat and ressuply them as well.
Running out of water (by damage or run out) would affect cooling system (oxygen remains but heat inside cockpit rises).
Running out of oxygen would give you limited time to reach a station for refuelling and repairing the ship.
Don't know how hard it is to add on more parameters on the game (except from where to show them in cockpit).
Running out of water (by damage or run out) would affect cooling system (oxygen remains but heat inside cockpit rises).
Running out of oxygen would give you limited time to reach a station for refuelling and repairing the ship.
Don't know how hard it is to add on more parameters on the game (except from where to show them in cockpit).
Surf Solar.
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Major Grubert
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I was thinking yesterday about possibility to create folders of saved nav points... could be really cool to be able to organise all that a little...
like "trade route" folder, "strange things" one "where to go back for search more" one
like "trade route" folder, "strange things" one "where to go back for search more" one
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Marvin
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From post: 140469, Topic: tid=9376, author=Major Grubert wrote:I was thinking yesterday about possibility to create folders of saved nav points... could be really cool to be able to organise all that a little...
like "trade route" folder, "strange things" one "where to go back for search more" one
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Major Grubert
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but then, how it looks in game ?From post: 140471, Topic: tid=9376, author=Marvin wrote:From post: 140469, Topic: tid=9376, author=Major Grubert wrote:I was thinking yesterday about possibility to create folders of saved nav points... could be really cool to be able to organise all that a little...
like "trade route" folder, "strange things" one "where to go back for search more" oneIn your main game folder, check maplogn.sw for your currently saved nav points (in coordinate form). They can be organized however you want.
i'm gonna try
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Agent Zirdik
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@Letoras, I don't know exactly what it is for, but in the screenshots of the expansion's HUD, there is some sort of meter above where the MDTS icon is that is called "heat". I don't know if that refers to a ships coolant for engines or weapons or something, or whether it's an indicator to help people with safe reentry for a planet, but either way, very interesting! 
Agent Zirdik, out.

Agent Zirdik\'s Flight Log (Flog): http://www.starwraith.com/forum/viewthread.php?tid=9542 Where he gets into all sorts of misadventures and complains about them on public forums.

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Letoras
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This is for engines as far as i know.......yes it's very interesting this feature.From post: 140473, Topic: tid=9376, author=Agent Zirdik wrote:@Letoras, I don't know exactly what it is for, but in the screenshots of the expansion's HUD, there is some sort of meter above where the MDTS icon is that is called "heat". I don't know if that refers to a ships coolant for engines or weapons or something, or whether it's an indicator to help people with safe reentry for a planet, but either way, very interesting!
It would be nice to have more detailed damage of the ship, now it is a little bit "empty", ofcorse i have no idea how damage works (i mean if it really matters where you shoot or is it just a number coming down).
p.s. Expansion "leaks" rise up the anticipation.
Surf Solar.
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Agent Zirdik
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I think another good idea would be the ability to command a personal capital ship. Nothing fancy, but . . .
1. You would be able to give it destination coordinates to jump to
2. It would defend you if you came under attack, and thus you could call it for reinforcement if you are overwhelmed
3. You could dock with it like a carrier or a station, refueling and such, and ride with it when it jumped, that way groups of Player-pilots could travel with it to a location and scramble.
4. It would have better jump drives so that it could traverse longer distances safely, although fuel should still probably be a concern
5. Perhaps there should be a system for determining who commands it, maybe if you aren't in a clan you can purchase one for yourself, but if you are in a clan, the pilot with the highest rank gets to command it
6. You should be able to name it and give it a clan tag too.
[Edited on 7-14-2012 by Agent Zirdik]
1. You would be able to give it destination coordinates to jump to
2. It would defend you if you came under attack, and thus you could call it for reinforcement if you are overwhelmed
3. You could dock with it like a carrier or a station, refueling and such, and ride with it when it jumped, that way groups of Player-pilots could travel with it to a location and scramble.
4. It would have better jump drives so that it could traverse longer distances safely, although fuel should still probably be a concern
5. Perhaps there should be a system for determining who commands it, maybe if you aren't in a clan you can purchase one for yourself, but if you are in a clan, the pilot with the highest rank gets to command it
6. You should be able to name it and give it a clan tag too.
[Edited on 7-14-2012 by Agent Zirdik]
Agent Zirdik, out.

Agent Zirdik\'s Flight Log (Flog): http://www.starwraith.com/forum/viewthread.php?tid=9542 Where he gets into all sorts of misadventures and complains about them on public forums.

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KingArthur
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I Think The Idea of a "CORVETTE" Class Ship has Been Around as Long as EM Has Existed. I Don't See it Becoming a GAME OPTION For MANY Reasons, Not the Least Bieng VICE would Have To CREATE and INTEGRATE an ENTIRELY NEW MODEL into The Game. As You See Now, ALL MIL SHIPS Are Basically THE SAME MODEL With DIFFERENT Program Aspects Giving it DIFFERENT FLIGHT and COMBAT CHARECTERISTICS as Well a Having Different SKINS.
A CORVETTE Would Have to Be CONSTRUCTED FROM SCRATCH, I THINK. I'm Not "MODELLING SAVVY", but You Can See the Amount of TIME and EFFORT It Would Take to CREATE This NEW SHIP and PROGRAM it's CHARECTERISTICS to FIT Into the GAME.
A CORVETTE Would Have to Be CONSTRUCTED FROM SCRATCH, I THINK. I'm Not "MODELLING SAVVY", but You Can See the Amount of TIME and EFFORT It Would Take to CREATE This NEW SHIP and PROGRAM it's CHARECTERISTICS to FIT Into the GAME.
\"HONOR AND INTEGRITY ALWAYS\"
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Agent Zirdik
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Although I don't see why this would be HARDER than the coding he's already done, seeing as it will have much more LIMITED CHARACTERISTICS compared to the ships we already fly in, I can imagine that it would be a lot of work. Still, Vice has done INCREDIBLE THINGS so far, things I wouldn't have expected of an INDIE SPACE-SIM, I don't see why he couldn't pull this off too! He's got a lot of talent and it shows. I mean if he can add TERRAIN-WALKERS to the game . . .
But it's his game, and he should develop it the way he things is best and at his pace. But it's still an idea I'd like to bump!
But it's his game, and he should develop it the way he things is best and at his pace. But it's still an idea I'd like to bump!
Agent Zirdik, out.

Agent Zirdik\'s Flight Log (Flog): http://www.starwraith.com/forum/viewthread.php?tid=9542 Where he gets into all sorts of misadventures and complains about them on public forums.

Agent Zirdik\'s Flight Log (Flog): http://www.starwraith.com/forum/viewthread.php?tid=9542 Where he gets into all sorts of misadventures and complains about them on public forums.
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Marvin
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From post: 140593, Topic: tid=9376, author=Agent Zirdik wrote:Although I don't see why this would be HARDER than the coding he's already done....

