i have to backpedal a bit with the windows. they are still incuded with separate textures and (imo) add a decent weee to the optics
but its not as pretty anymore as my prototype. smudges, dust and dirt flair, yes. but all on a very subtile lvl. fancy burnmarks have to be cancelled. sorry for raising these expectations. blizzard style!
this leads to 2:
the cockpit will be optimized for the shaders i can touch and rather high detail settings. (although meshwise its still sleak compared to the alternatives)
not entirely sure i wrote that allready, but one important approach for me was to make use of the 3d view. so beside a clear and compact design its based on more or less hidden things that will show up only in mouselook, flying manuevers.
why do i write that: this allows to reduce the meshload quite a bit and if there is a demand for an open cockpit, feeding older hardware, i'm willing to build a 'light' version, too. after releasing this one, a break, the dokus and if there is demand. (est 2050)
beware of the diablo.
edit..
what you get in exchange are normal maps and a better control over glossyness.
what does it mean? you'll be able to draw a screw, for example, and give it depth in game. simply put you'll be able to control that depth via grey scale. depending on your pov this may simulate a high detail mesh to a degree that the screw looks modeled. i think its a fair deal.
i'm not sure how tidy the unwraps will be for release but i'll expand the texturing options and work that over after the EM expansion. so be carefull when i say 'easy texturing of all surfaces' as well.
if you want to prepare allready, get the gimp. its free and we will speak the same language when it comes to 'how to'.
for the modelers: i made up my mind about source files and think the max files are a bad idea. xforms will be reset, all stacks collapsed and several loops destroyed in favour of ploycount. + the danger of missing dlls, version conflicts, etc.
so what would be adaequate? obj/ fbx? blender can handle that afaik, what about the other plattforms used out there?
it will still take some time still; just let me raise these questions before i forget it. if you are unsure, give me a list of file formats your modeling tools can import.
[Edited on 4-2-2012 by ijon]