You want to attract more attention to your self in hostile space?.......From post: 132168, Topic: tid=8608, author=Letoras wrote:Is it possible for the ships to leave a trail behind them from the engines???
some lights on the ship going on and off would give a more eye candy i think.
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Maarschalk
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Arvoch Alliance Stat:

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Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

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Darkness is the absence of Light as Evil is the absence of Good
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Letoras
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Also is it more clear of the hostiles directionFrom post: 132172, Topic: tid=8608, author=Maarschalk wrote:You want to attract more attention to your self in hostile space?.......From post: 132168, Topic: tid=8608, author=Letoras wrote:Is it possible for the ships to leave a trail behind them from the engines???
some lights on the ship going on and off would give a more eye candy i think.:P:P:P
Surf Solar.
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Minotarut
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Hallo everybody. In my game-play I have found a few thing, are worth to improve. I think, these are quite easy to implement. But there are also big changes, should be implement. Those I put in the another post. Of course I'm interesting about Yours opinions and proposals.
1. Ability to choose all space-object as a target or radar locks - not only spaceships, but also planet, bases, solar panels, items... and so on.
2. Blocking all armament - inactivate it.
3. Ability to show a list of our items in the ship (manifest) on the left info panel in the cockpit.
Next soon.
[Edited on 2-29-2012 by Minotarut]
1. Ability to choose all space-object as a target or radar locks - not only spaceships, but also planet, bases, solar panels, items... and so on.
2. Blocking all armament - inactivate it.
3. Ability to show a list of our items in the ship (manifest) on the left info panel in the cockpit.
Next soon.
[Edited on 2-29-2012 by Minotarut]
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Vice
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For #1, this is something that is by design. Here are some excerpts from previous discussions on ship and object targeting/tracking:
In this game, you can track both types of objects simultaneously with different systems designed to give you the information you need for each type, rather than having to give up tracking one or the other. For non-ship objects, you can't trade with them with the trade console, they don't move, they don't change their orientation, you can't harm them, and they don't shoot you. The only real information you need for them is their location and distance, which is provided for you buy the navigation tracking system (along with your 3D radar and HUD). Not having to give up tracking ships while simultaneously tracking other objects helps provide some tactical and functional benefits.
You track non-ship objects with the navigation tracking system (by right clicking on their nav map icons to plot a waypoint to them and track position, distance/range, etc and/or by their HUD indicators). In this game, you can track both types of objects simultaneously with different systems designed to give you the information you need for each type, rather than having to give up tracking one or the other.
In this game, you can track both types of objects simultaneously with different systems designed to give you the information you need for each type, rather than having to give up tracking one or the other. For non-ship objects, you can't trade with them with the trade console, they don't move, they don't change their orientation, you can't harm them, and they don't shoot you. The only real information you need for them is their location and distance, which is provided for you buy the navigation tracking system (along with your 3D radar and HUD). Not having to give up tracking ships while simultaneously tracking other objects helps provide some tactical and functional benefits.
You track non-ship objects with the navigation tracking system (by right clicking on their nav map icons to plot a waypoint to them and track position, distance/range, etc and/or by their HUD indicators). In this game, you can track both types of objects simultaneously with different systems designed to give you the information you need for each type, rather than having to give up tracking one or the other.
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Minotarut
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Hallo everybody. In my game-play I have found a few thing, are worth to big improve. Of course I'm interesting about Yours opinions and proposals.
1. Communication system with other space-travelers - for example like in X3
2. Landing system on planets change to model of aircraft landing - for example like very simple but quite funny flying and landing in old F-29 by Microprose.
3. In game persons should be more "real" and interactive, so the towns and base also - for example like in Privateer - the most simple example.
Next soon.. I hope
1. Communication system with other space-travelers - for example like in X3
2. Landing system on planets change to model of aircraft landing - for example like very simple but quite funny flying and landing in old F-29 by Microprose.
3. In game persons should be more "real" and interactive, so the towns and base also - for example like in Privateer - the most simple example.
Next soon.. I hope
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Minotarut
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Not to the end.
Navigation system precision is very low. To use it as a tracking system is even less precision. But the real radar tracking system minus seem, when we are looking for items in space. If I have it on my radar, why can't I lock it? The Sun or the darkness blind me, and the radar could help me to make easy visual contact with help of radar tracking.
Radar should be a radar. Can lock, can show, can help
Navigation system precision is very low. To use it as a tracking system is even less precision. But the real radar tracking system minus seem, when we are looking for items in space. If I have it on my radar, why can't I lock it? The Sun or the darkness blind me, and the radar could help me to make easy visual contact with help of radar tracking.
Radar should be a radar. Can lock, can show, can help
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Vice
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What information is it that you want to get about the object that the navigation tracking system options don't provide?
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Letoras
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Seriously.
When holding the afterburner and a strafe in any direction to have an enhanced strafe power.
afterburner = boost forward
afterburner+strafe direction = boost strafe direction
at least with a ps3 controller i use this will come in handy (and will probably change the whole fighting to more dogfight).
and the orientation of the enemy to be seen on hud, i find it hard to be in a fight and watch at the monitor, i am probably noob.
:D
[Edited on 29-2-2012 by Letoras]
When holding the afterburner and a strafe in any direction to have an enhanced strafe power.
afterburner = boost forward
afterburner+strafe direction = boost strafe direction
at least with a ps3 controller i use this will come in handy (and will probably change the whole fighting to more dogfight).
and the orientation of the enemy to be seen on hud, i find it hard to be in a fight and watch at the monitor, i am probably noob.
[Edited on 29-2-2012 by Letoras]
Surf Solar.
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Marvin
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From post: 132201, Topic: tid=9023, author=Minotarut wrote:Radar should be a radar. Can lock, can show, can help
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zwt2135
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I love the game right now as it is but suggestions never hurt anything. I personally like the idea of how open the game is but I would like to see some type of penalty for dying. I have read other people post about this and there are mixed feelings on adding this. I personally feel that not having a death penalty really makes it easy for the combat players to rush into things with no consequences instead of really thinking out there approach. I also think that it would be nice to add some type of more formal clan system that would be easier for all players to see who owns what sectors right now it seems a little bunched up and some places are hard to see who actually control's it. I think when you form on a player in your clan it should allow you to jump to the same coordinates with them. I would also love to see some type of risk for miners and traders maybe adding the AI the ability to scan cargo and decide weather or not it would be worth it to engage in pirating or maybe adding a pirate class that is affiliated with the rebels. This would mean that miners and traders would have to hire protection or risk traveling as a lone wolf. I also wish that in MP you could hire wing men or miners like in SP.
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god-demis
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I know I would be asking WAY too much, but what I 'd really would like to see is some kind of dynamic economy, you know...like in X3 from egosoft. Not that complex, just a simplified dynamic complex.. Like the more a station has from a commodity, the cheaper it is...
Ok, nice try. Now... it\'s my turn....


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Raynor
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I think there's a need for a lot more commodities, some contraband and rare commodities. It seems to me a good use hidden planets could have is have commodity that can't be found anywhere else. A very rare mineral, gas or something of the sort. Being a merchant right now is a little limited, being a miner too. There's basically no point to mine anything other than platinum and aside from creating items (most of which are not useful to create past a few hours in the game) the only reason why you might buy or harvest the cheaper commodities is for distress calls.
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god-demis
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Totally agree.From post: 132324, Topic: tid=9023, author=Raynor wrote:I think there's a need for a lot more commodities, some contraband and rare commodities. It seems to me a good use hidden planets could have is have commodity that can't be found anywhere else. A very rare mineral, gas or something of the sort. Being a merchant right now is a little limited, being a miner too. There's basically no point to mine anything other than platinum and aside from creating items (most of which are not useful to create past a few hours in the game) the only reason why you might buy or harvest the cheaper commodities is for distress calls.
Ok, nice try. Now... it\'s my turn....


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Letoras
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Won't be nice to have the ship editor (shipyard) outside the game on the menu?
We can modify our ship without loading the whole game.
We can modify our ship without loading the whole game.
Surf Solar.
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Letoras
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From the moment that everyone is marked on the hud there is no point of trying to be hidden, am i wrong?From post: 132172, Topic: tid=9023, author=Maarschalk wrote:You want to attract more attention to your self in hostile space?.......From post: 132168, Topic: tid=8608, author=Letoras wrote:Is it possible for the ships to leave a trail behind them from the engines???
some lights on the ship going on and off would give a more eye candy i think.:P:P:P
Surf Solar.
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BvP
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You are correct.From post: 132371, Topic: tid=9023, author=Letoras wrote: From the moment that everyone is marked on the hud there is no point of trying to be hidden, am i wrong?
[align=center]
x64 Mod Crash Fix - Triple Screen - Helpful Guides - Exploration - Mod Enabler[/align]

x64 Mod Crash Fix - Triple Screen - Helpful Guides - Exploration - Mod Enabler[/align]
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Letoras
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Massive capital ships and the ability to blow up parts of it, blowing the engines or nanigation system, not to act like one object just big.
Surf Solar.
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Maarschalk
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Unless you have a stealth device/generator! Or if you are hidding in one of those astroid caves/stations that are hidden and not on the map....From post: 132371, Topic: tid=9023, author=Letoras wrote:From the moment that everyone is marked on the hud there is no point of trying to be hidden, am i wrong?From post: 132172, Topic: tid=9023, author=Maarschalk wrote:You want to attract more attention to your self in hostile space?.......From post: 132168, Topic: tid=8608, author=Letoras wrote:Is it possible for the ships to leave a trail behind them from the engines???
some lights on the ship going on and off would give a more eye candy i think.:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Alaric
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Hmm after much killy goodness I was wondering if a Statistics menu or something like it would be cool. I know it keeps track of kills and thats cool but Id love to know how many capital ships Ive popped or how many rebels "shakes fist" I have sent to the grave.
Also I would like this to see how many kills the comp steals from me as I KNOW ive killed more than 10 ships in a 4 WP mission and I didn't get credit for them.
I have ben thinking of different space missions as I have done the 5 modifications in the war zones ALOT. I know from previous DMing that missions are tought to come up with tho.
Also I would like this to see how many kills the comp steals from me as I KNOW ive killed more than 10 ships in a 4 WP mission and I didn't get credit for them.
I have ben thinking of different space missions as I have done the 5 modifications in the war zones ALOT. I know from previous DMing that missions are tought to come up with tho.

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Letoras
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Then you use no engines for that so trails won't be created, and maybe the option of shutting down the energy of the ship has a use of it, passing by with no lights at all, no signal for the enemies radar but you are floating in space wishing they wont see you.From post: 133264, Topic: tid=9023, author=Maarschalk wrote:Unless you have a stealth device/generator! Or if you are hidding in one of those astroid caves/stations that are hidden and not on the map....From post: 132371, Topic: tid=9023, author=Letoras wrote:From the moment that everyone is marked on the hud there is no point of trying to be hidden, am i wrong?From post: 132172, Topic: tid=9023, author=Maarschalk wrote:You want to attract more attention to your self in hostile space?.......From post: 132168, Topic: tid=8608, author=Letoras wrote:Is it possible for the ships to leave a trail behind them from the engines???
some lights on the ship going on and off would give a more eye candy i think.:P:P:P
Surf Solar.
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Star King
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A 10 kill death match server and last man standing option. First pilot that gets to 10 kills wins, then a list pops showing the top 10 scores.
Have two military and four stations in one quadrant. No AI's.
All modern flight and space sims have this option. This is a suggestion, I enjoy this game and play it everyday (PvPing).
You could have clan wars, PvP contests, etc.... decided by this feature. This would bring a new element to this game. The new Steam guys who we played against all asked about this feature.
Right now the four or five of us keep track using team speak but that is really primitive.
Again wonderful game just a suggestion.
[Edited on 12-25-2008 by Star King]
Have two military and four stations in one quadrant. No AI's.
All modern flight and space sims have this option. This is a suggestion, I enjoy this game and play it everyday (PvPing).
You could have clan wars, PvP contests, etc.... decided by this feature. This would bring a new element to this game. The new Steam guys who we played against all asked about this feature.
Right now the four or five of us keep track using team speak but that is really primitive.
Again wonderful game just a suggestion.
[Edited on 12-25-2008 by Star King]
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Marvin
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Star King
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Dear Marvin,
With all do respect all we do is play EM and PVP others build stations. There is six of us who meet up everynight and play on a private server and PVP and last man standing. The public servers have major ping issues from player to player.
Arvoch is a nice game buts it is not EM. When I go the public servers guess what everyone asks to pvp.
The others are building stations with newbies running missions to get rank. Most of us have 10 billion credits or more so running missions isn't that fun.
I know you play twice a week, but from a die hard EM player and friends that play at least an hour a every day or so that is what we would like to see.
Check LL posts they are PvP posts or station building and patrol.
[Edited on 12-25-2008 by Star King]
With all do respect all we do is play EM and PVP others build stations. There is six of us who meet up everynight and play on a private server and PVP and last man standing. The public servers have major ping issues from player to player.
Arvoch is a nice game buts it is not EM. When I go the public servers guess what everyone asks to pvp.
The others are building stations with newbies running missions to get rank. Most of us have 10 billion credits or more so running missions isn't that fun.
I know you play twice a week, but from a die hard EM player and friends that play at least an hour a every day or so that is what we would like to see.
Check LL posts they are PvP posts or station building and patrol.
[Edited on 12-25-2008 by Star King]
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Marvin
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Letoras
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Would you like to have some of the eras of the universe free to shoot??? And everyone in that era can shoot everyone?
Surf Solar.

