From post: 130097, Topic: tid=8608, author=deMangler wrote:Realistically scaled planetary systems, planets and moons, with gravitational effects and orbits. Without this for me it is a good game but is no space sim.
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Marvin
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spiritgod
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I'm still pretty new, so a few of my ideas might already be in the game...I just don't know it yet.
I would like to see a taller docking station within the planetary cities. I hate it when I'm flying into a city and get hung on the top of a another building. It doesn't hurt me in any way, but kind of takes me out of the experience when I snag on several buildings, and sometimes getting stuck between two, before docking.
I like the idea that most have already stated. Giving more variety to cities and space stations. Personally I'd love to see huge cities with flying cars zipping along, but I'm not sure how doable that would be. Also the more variety on planets to give a better incentive on exploring. I know Vice spoke of well hidden areas in the new expansion, but if the game remains how it is now, but add a few hidden places here and there, I can't say I'd take up the offer of exploring, especially since (most?) planets are going to be bigger in size. Maybe add smaller towns, more vegetation like taller trees. Maybe add animals. Pretty much add more eye candy.
In single player, I'd love to see more from the NPCs, like asteroid fields near space stations overrun with miners. NPCs docking at stations. More trade requests. Understandable chatter between stations and pilots, pilots and pilots, just an overall feel of a living breathing universe. Ships moving about the planets surface.
The ability to build jump gates. I'm in the process of traveling to Sol, and it is taking forever. I'd hate to travel this distance all the time. Why not make it so I could build one jump station on Sirius, make the trip to Sol, and then build another jump station on Sol. And if this is already in the game, please tell me how to do it, cause I don't want to have to make this trip again.
I would like to see larger NPC ships launch smaller ship when attacked instead of automatically using the jump drive. One of my first times playing this game, I decided to take on a battleship with the intent of having no hope of surviving, and this large ship that should have massive weapons, just runs away. Or maybe the ship was automatically going to jump, I don't know, but it would still be cool to see one put up a fight.
I'm sure this has already been posted, but I'd like to see more of an incentive to buy none mining goods. Where certain planets and stations house more civilians so prices on water and food would be through the roof, but other systems that sticks with technology manufacturing would be in need of raw material, and so the prices would reflect that. It just seems too easy, not that that is a complaint, to mine diamonds and platinum and head to the nearest station for a huge payout.
I'd like to see more variety in contract missions. Maybe add a few missions where NPCs need assistants, but turns out to be an ambush of three or four rebel fighters near the remains of a civilian ship. Again, could already be in the game, but haven't discovered it yet.
Another idea I think has already been posted. A separate window that show more details like weather and politics when near a planet. Personally I geek out when I can read more into a planets way of life, and so that could drive me further into the fiction.
I'd like the concept of building an empire. Like a mining corporation, or a trading franchise where you start off with most of the heavy lifting until you can afford workers. As profits rise you are more free to grow and expand. I think this idea would benefit with a costly amount of time and money, so that when/if successful the rewards ripped have more of a feeling of satisfaction. And when you feel comfortable and you rest easy knowing that the money will just keep coming, that is when you need to fight off rebels from destroying one of your mining outfits. This is where you can try to take them out by yourself, or with the help of hired hands. And maybe add the function to hire security so you aren't always bogged down with having to deal with rebels, though security and workers would come from your profits earned.
Well, those are just a few ideas I've had since I started playing, I'm sure most if not all have already been mentioned but wanted to add anyway. Loving every second by the way...well, maybe not so much with this run to Sol, but I'll get there eventually.
I would like to see a taller docking station within the planetary cities. I hate it when I'm flying into a city and get hung on the top of a another building. It doesn't hurt me in any way, but kind of takes me out of the experience when I snag on several buildings, and sometimes getting stuck between two, before docking.
I like the idea that most have already stated. Giving more variety to cities and space stations. Personally I'd love to see huge cities with flying cars zipping along, but I'm not sure how doable that would be. Also the more variety on planets to give a better incentive on exploring. I know Vice spoke of well hidden areas in the new expansion, but if the game remains how it is now, but add a few hidden places here and there, I can't say I'd take up the offer of exploring, especially since (most?) planets are going to be bigger in size. Maybe add smaller towns, more vegetation like taller trees. Maybe add animals. Pretty much add more eye candy.
In single player, I'd love to see more from the NPCs, like asteroid fields near space stations overrun with miners. NPCs docking at stations. More trade requests. Understandable chatter between stations and pilots, pilots and pilots, just an overall feel of a living breathing universe. Ships moving about the planets surface.
The ability to build jump gates. I'm in the process of traveling to Sol, and it is taking forever. I'd hate to travel this distance all the time. Why not make it so I could build one jump station on Sirius, make the trip to Sol, and then build another jump station on Sol. And if this is already in the game, please tell me how to do it, cause I don't want to have to make this trip again.
I would like to see larger NPC ships launch smaller ship when attacked instead of automatically using the jump drive. One of my first times playing this game, I decided to take on a battleship with the intent of having no hope of surviving, and this large ship that should have massive weapons, just runs away. Or maybe the ship was automatically going to jump, I don't know, but it would still be cool to see one put up a fight.
I'm sure this has already been posted, but I'd like to see more of an incentive to buy none mining goods. Where certain planets and stations house more civilians so prices on water and food would be through the roof, but other systems that sticks with technology manufacturing would be in need of raw material, and so the prices would reflect that. It just seems too easy, not that that is a complaint, to mine diamonds and platinum and head to the nearest station for a huge payout.
I'd like to see more variety in contract missions. Maybe add a few missions where NPCs need assistants, but turns out to be an ambush of three or four rebel fighters near the remains of a civilian ship. Again, could already be in the game, but haven't discovered it yet.
Another idea I think has already been posted. A separate window that show more details like weather and politics when near a planet. Personally I geek out when I can read more into a planets way of life, and so that could drive me further into the fiction.
I'd like the concept of building an empire. Like a mining corporation, or a trading franchise where you start off with most of the heavy lifting until you can afford workers. As profits rise you are more free to grow and expand. I think this idea would benefit with a costly amount of time and money, so that when/if successful the rewards ripped have more of a feeling of satisfaction. And when you feel comfortable and you rest easy knowing that the money will just keep coming, that is when you need to fight off rebels from destroying one of your mining outfits. This is where you can try to take them out by yourself, or with the help of hired hands. And maybe add the function to hire security so you aren't always bogged down with having to deal with rebels, though security and workers would come from your profits earned.
Well, those are just a few ideas I've had since I started playing, I'm sure most if not all have already been mentioned but wanted to add anyway. Loving every second by the way...well, maybe not so much with this run to Sol, but I'll get there eventually.
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Maarschalk
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Yep, a lot is already in the game and you have not discovered it yet. Also very valid points that are more related to the eye candy and immersion side of the fiction which is limited by current available computer systems resources and speeds. The game currently has a good balance of what is available to most players computer systems wise!
We always can dream big and wish for more and some time in the future it will come true!....
:P
We always can dream big and wish for more and some time in the future it will come true!....
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Marvin
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From post: 130498, Topic: tid=8608, author=spiritgod wrote:The ability to build jump gates. I'm in the process of traveling to Sol, and it is taking forever. I'd hate to travel this distance all the time. Why not make it so I could build one jump station on Sirius, make the trip to Sol, and then build another jump station on Sol. And if this is already in the game, please tell me how to do it, cause I don't want to have to make this trip again.
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Raynor
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I know, i noticed shortly after posting this and then felt like a real idiot.From post: 129553, Topic: tid=8608, author=Maarschalk wrote:When it is a destroy Ace mission it always states that you need to destroy all ships flying with him!....From post: 129526, Topic: tid=8608, author=Raynor wrote:
I still don't see why if a contract asks to kill one specific target we should have to kill his wingmen too... Yes, i can see the point that it would make bounty missions too easy but.... In this case then maybe ht emissions should specifically say that you need to kill the target AND his wingmen.
And to keep on the topic of quests, I intend to try my hand at it myself. I envision a bounty hunter quest and i would make it a bit like i described a few pages ago how i'd like bounty hunting missions to work. Like you'll get info telling you around where your target was last seen but nothing more. With that vague info, you'll have to search around to find the station/planet where you will be given the bounty hunting mission. This way it's a bit like you have to look around for your target (technically you'll have to look around for the mission but the end result is similar). There will be a background story of course, i'm thinking something like maybe you're hunting a former band of outlaws that went their separate ways, or maybe you're tasked with killing several high ranking officers of different factions who somehow are joined together in some sort of crime or conspiracy. I'll work it out anyway. Not all missions will even have to be bounty hunting missions, for example, on one occasion the target you're supposed to kill could be said to be aboard a capital ship. I might wait a bit before i write this quest though because i think it could be nice if some of the bounty missions would require you to know about (or find anyway) hidden systems or planet. But since i barely know any myself for now....
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Alaric
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For questing it might be fun to have a sorta gauntlet to run some cargo thru. A few waypoints with an ambush or two thrown in. With my luck there prolly is already a mission like this and I haven't found it...
Wouldn't really change anything tho, still playing solo and enjoying it.
Wouldn't really change anything tho, still playing solo and enjoying it.

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Marvin
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Marvin
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From post: 130521, Topic: tid=8608, author=Raynor wrote:I envision a bounty hunter quest and i would make it a bit like i described a few pages ago how i'd like bounty hunting missions to work. Like you'll get info telling you around where your target was last seen but nothing more. With that vague info, you'll have to search around to find the station/planet where you will be given the bounty hunting mission. This way it's a bit like you have to look around for your target (technically you'll have to look around for the mission but the end result is similar). There will be a background story of course, i'm thinking something like maybe you're hunting a former band of outlaws that went their separate ways, or maybe you're tasked with killing several high ranking officers of different factions who somehow are joined together in some sort of crime or conspiracy.
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Maarschalk
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You could have a one way gate just like you have a one way wormhole or one way jump point all you need is Location coordinates and destination coordinates but getting back to your original coordinates of departure is going to be a problem depending on your destination coordinates!....No, do not ask me how!......From post: 130512, Topic: tid=8608, author=Marvin wrote:From post: 130498, Topic: tid=8608, author=spiritgod wrote:The ability to build jump gates. I'm in the process of traveling to Sol, and it is taking forever. I'd hate to travel this distance all the time. Why not make it so I could build one jump station on Sirius, make the trip to Sol, and then build another jump station on Sol. And if this is already in the game, please tell me how to do it, cause I don't want to have to make this trip again.While it is possible to build lots of different objects, a jumpgate is not one of them. Probably because a jumpgate requires both an entry and an exit point ... whereas all the buildable objects only require a single set of coordinates (with associated means-testing to make sure there isn't a similar object too close or the current object isn't outside the required parameters). As for your other suggestions, some of them might show up in the expansioin back for Mercenary, due out sometime this year.
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Marvin
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From post: 130534, Topic: tid=8608, author=Maarschalk wrote:... all you need is Location coordinates and destination coordinates ....
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Maarschalk
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Yep, but only one object!......From post: 130536, Topic: tid=8608, author=Marvin wrote:From post: 130534, Topic: tid=8608, author=Maarschalk wrote:... all you need is Location coordinates and destination coordinates ....Otherwise known as an entry point and an exit point. Two points total.
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Marvin
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AutomaticJerk
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first off, I'm new here (been playing for about two weeks), so some of this might have already been suggested, but here goes;
1) An OpenGL renderer would be nice, mostly for...
2) A Linux (and Mac, I guess) port, for all of us space dorks using other platforms
3) A more robust paint system, with RGB sliders, some color presets, maybe even individual/specific ship details, as in main, trim, engines, wing sys, and so on, a la Armored Core.
4) An in-game simulator, wherein you would dock at a station or military ship and be able to "try before you buy" in a limited space, say, a single sector with a planet, station, asteroid field, yada yada, you get the idea. This was one of the things I really liked about Jumpgate; you could play with any combination of ship and equipment, even if you didn't normally have access to any of it.
I believe I had more, but can't think of anything else at the moment. Gotta say that this game covers a LOT more than I expected when I first saw it on Steam (yeah, I'm one of THOSE unwashed savages
). It appears that I now have a space sim that will consume my entire day if I let it, and I've been letting it do just that pretty often.
1) An OpenGL renderer would be nice, mostly for...
2) A Linux (and Mac, I guess) port, for all of us space dorks using other platforms
3) A more robust paint system, with RGB sliders, some color presets, maybe even individual/specific ship details, as in main, trim, engines, wing sys, and so on, a la Armored Core.
4) An in-game simulator, wherein you would dock at a station or military ship and be able to "try before you buy" in a limited space, say, a single sector with a planet, station, asteroid field, yada yada, you get the idea. This was one of the things I really liked about Jumpgate; you could play with any combination of ship and equipment, even if you didn't normally have access to any of it.
I believe I had more, but can't think of anything else at the moment. Gotta say that this game covers a LOT more than I expected when I first saw it on Steam (yeah, I'm one of THOSE unwashed savages
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Maarschalk
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Hi AutomaticJerk, welcome to the game and forum!.....Hope to see you out there some time!.....

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StormFaction
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idk if this has been said already (29 pages is alot lol) but all I can really think of improving off the top of my head is to clean up the warp gate hitboxes, i seem to be hitting invisible walls almost every time i approach at an angle lol
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Marvin
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StormFaction
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yeahhh but sometimes i'm lazy, or getting shot at hehe. like i said not a huge deal but whatevaa 
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Marvin
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StormFaction
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Nova_Solo
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I'm New to the Sim, been playing for about 2 weeks now. From what I can tell it's a really well rounded game, and I truely enjoy the scope of the sandbox. But I've noticed there is a lack of flavor when it comes to cosmetics of the ships.
What I'd like to see are Decal Overlays for the ships, perhaps the option of placing one's Clan Symbol or motto. I think that would really spice up the flavor, then pirates could really show their colors with the Jolly Roger emblazened on their fuselage or wing.
Another thing I'd like to see is expand the color pallette of the ships. Maybe use an R,G,B 256 color map with a slider. I was a bit disappointed when all I could choose from was a basic set of 5 or so colors. With the impressive visuals of the planets, stars, nebulae, and starbases, I found that the lack of ability to modify ship color outside the basic set took a bit away from the scope of personalization that can be broadened. I understand that by everyone using the same basic color schemes, it makes game play a bit easier in the lag department, but...
With the upcoming release of the Weapons Lab, Customization of the ships will reach new levels. That is something that I'm really excited about! Maybe you can use the weapons customizer slider code as a base for the color pallette?
Anyway, Cheers and Happy Hunting!
What I'd like to see are Decal Overlays for the ships, perhaps the option of placing one's Clan Symbol or motto. I think that would really spice up the flavor, then pirates could really show their colors with the Jolly Roger emblazened on their fuselage or wing.
Another thing I'd like to see is expand the color pallette of the ships. Maybe use an R,G,B 256 color map with a slider. I was a bit disappointed when all I could choose from was a basic set of 5 or so colors. With the impressive visuals of the planets, stars, nebulae, and starbases, I found that the lack of ability to modify ship color outside the basic set took a bit away from the scope of personalization that can be broadened. I understand that by everyone using the same basic color schemes, it makes game play a bit easier in the lag department, but...
With the upcoming release of the Weapons Lab, Customization of the ships will reach new levels. That is something that I'm really excited about! Maybe you can use the weapons customizer slider code as a base for the color pallette?
Anyway, Cheers and Happy Hunting!
Lt. Junior Grade
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Maarschalk
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Hi Nova_Solo, welcome to the game and forum!.....Hope to see you out there some time!.....

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Maarschalk
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Nope, but we have for procrastination!.....From post: 130697, Topic: tid=8608, author=StormFaction wrote:you guys have no tolerance for laziness hahaha
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Raynor
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It's probably already been mentioned, but i am a little disappointed with the way ship storage works. Why can't we just store a ship with all its equipment without making a copy of that ship (and basically having to pay for said copy). I have a feeling the reason is because the player can't be without a ship (and hence cockpit) but why couldn't it just be that once you store a ship, you're unable to leave the station menus until you buy another ship. For the issue of losing the crew, well, you could add the option that you can also "store" your crew. If you left them there you'd still have to pay for their wage and even maybe an extra for like, their rent or something, but you wouldn't lose them when you stored your ship.
I was planning to buy and store a "fleet" of ships for different uses (for example i wanted to buy and store all the different templates of ships i've flown so far) but am now a little bummed that i can't do that. I know i can just go in a shipyard and buy/trade ships back and forth but it really isn't the same. Also, i have never built a station so far, but my understanding is that you still pay storage fees in a station you built, i think this shouldn't be the case. It's basically your place, you shouldn't have to pay for storing things there. :-p
I was planning to buy and store a "fleet" of ships for different uses (for example i wanted to buy and store all the different templates of ships i've flown so far) but am now a little bummed that i can't do that. I know i can just go in a shipyard and buy/trade ships back and forth but it really isn't the same. Also, i have never built a station so far, but my understanding is that you still pay storage fees in a station you built, i think this shouldn't be the case. It's basically your place, you shouldn't have to pay for storing things there. :-p
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TJJ
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- Have the mouse work properly when using the ultra-widescreen FoV fix (line 17, sw.cfg)
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Redeemer
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I had another thought. Flyable capital ships (I know I've said this before) that are completely customisable.
Oh and city planets (Probably not considering the year in which evochron is set but I can dream).
Just thought I should share my brain fart once again. I'd really love to fly around in a custom built capital ship.
Anyway I'm sure I had more things to share but I seem to have forgotten them.
Oh and city planets (Probably not considering the year in which evochron is set but I can dream).
Just thought I should share my brain fart once again. I'd really love to fly around in a custom built capital ship.
Anyway I'm sure I had more things to share but I seem to have forgotten them.
The Redeemer

