Internet connection, up/down kbs

General discussion (space-sim gaming, astronomy, and sci-fi entertainment in general, etc.).
isbj0rnen
Ensign
Ensign
Posts: 5
Joined: Sun Jan 29, 2012 10:41 am

Internet connection, up/down kbs

Post by isbj0rnen »

Hello everyone, I was going to give away Evochron Mercenary via steam to a friend, the thing is that he's got a mobile internet (total of receiving 10gig a month) so my question is how much up/down kb/s is Evochron Mercenary taking per second, hour? :P I know this is an extremely difficult question... but I needed to ask :)

/kind regards Isbjörnen
Bænlynn
Ensign
Ensign
Posts: 35
Joined: Sat Jan 28, 2012 3:20 pm
Location: Australia

Internet connection, up/down kbs

Post by Bænlynn »

You're in luck Isbjörnen, I actually did a little research into this. While playing Evochron on multiplayer I kept an eye on my network monitor and noticed that the DL speed was anywhere from 13 - 15 KB a second. Which equates to roughly 50 MB per hour. so that would take 20 hours of continuous play in multiplayer to use roughly 1 gig.

Edit: and I just went to double-check this and got completely different results. Which is triply weird because I wasn't doing anything else when I was testing it the first time...

Ummm, Help?

[Edited on 7-2-2012 by Bænlynn]
Image
Owner/Operator of Bænlynn\'s Place
\"The truest measure of character is the way in which we treat our enemies. This is the first rule. It is the greatest rule. It is the rule that shows us--when we hold in our hands the fate of someone we truly despise--who and what we are at our most unguarded.\"
isbj0rnen
Ensign
Ensign
Posts: 5
Joined: Sun Jan 29, 2012 10:41 am

Internet connection, up/down kbs

Post by isbj0rnen »

Thank you Bænlynn! Evochron Mercenary just got a new player ;)