What's the point of a station

Tips, tactics, and general discussion for Evochron Legacy.
tk5800thesecond
Ensign
Ensign
Posts: 41
Joined: Tue Jan 17, 2012 1:20 pm

What's the point of a station

Post by tk5800thesecond »

I have heard that when you build a trade station you don't own it but just automatically have a licence for it, I thought you would own the station and would get a steady income from it if ships used it.

So in short, do I own the trade station if I build one and then receive an income from it.

If not I don't see much point in building a station.
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

What's the point of a station

Post by SeeJay »

Hi tk.

You are protected when docked and you get a discount buying stuff.

This is how clan systems work in MP

- Add [clan] to your profile name. (When selecting profile, rename first. Mine is: [HB] SeeJay).

- When doing contracts with clan tag on, you affect systems by
decreasing % control in another clan controlled system and increase % control in HB systems.

- Check control in Nav (F1) and Quadrant. HB are green.

- When controlling more than 70% in a system all clan members get paid 101000 credits.
for each cycle and system. Control % is freezed when a clan member is online.

- When offline, it decreases.
To reduce decrease rate we build stations.
Name stations with [HB] Name. The more stations we have, the slower decrease rate.
Each system can hold up to 50 player build stations.

- To raise % in a system, do contracts in that system.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
tk5800thesecond
Ensign
Ensign
Posts: 41
Joined: Tue Jan 17, 2012 1:20 pm

What's the point of a station

Post by tk5800thesecond »

From post: 124286, Topic: tid=8382, author=SeeJay wrote:Hi tk.

You are protected when docked and you get a discount buying stuff.

This is how clan systems work in MP

- Add [clan] to your profile name. (When selecting profile, rename first. Mine is: [HB] SeeJay).

- When doing contracts with clan tag on, you affect systems by
decreasing % control in another clan controlled system and increase % control in HB systems.

- Check control in Nav (F1) and Quadrant. HB are green.

- When controlling more than 70% in a system all clan members get paid 101000 credits.
for each cycle and system. Control % is freezed when a clan member is online.

- When offline, it decreases.
To reduce decrease rate we build stations.
Name stations with [HB] Name. The more stations we have, the slower decrease rate.
Each system can hold up to 50 player build stations.

- To raise % in a system, do contracts in that system.
so bassiclly i should save up money, then go online (with the independant merchants guild) and then build the station?
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

What's the point of a station

Post by SeeJay »

You do benefit from the 20% discount. (Trading).

You an also build a station out in the middle of nowhere to refuel/reload/repair if needed.

You can raise the tech level by building different kind of stations in a system.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
sundalo
Lieutenant
Lieutenant
Posts: 388
Joined: Tue Dec 22, 2009 11:40 am
Location: Witchspace

What's the point of a station

Post by sundalo »

That's one way, another way you can save money is to do the methods Seejay mentioned to support IM because IM clan has some stations already in place that you can reap the profits if you attained membership with them.:)

[Edited on 1-19-2012 by sundalo]
\"There\'s a war going on out there, and it ain\'t easy!\"

\"All this has happened before, and all of it will happen again.\"
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

What's the point of a station

Post by SeeJay »

From post: 124290, Topic: tid=8382, author=sundalo wrote:That's one way, another say you can save money is to do the methods above because IM clan has some stations already in place that you can reap the profits if your already in their clan.:)
You don't get license by using any clan tags. You need to buy it for every
station that you don't own (Build yourself)!
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
tk5800thesecond
Ensign
Ensign
Posts: 41
Joined: Tue Jan 17, 2012 1:20 pm

What's the point of a station

Post by tk5800thesecond »

From post: 124290, Topic: tid=8382, author=sundalo wrote:That's one way, another say you can save money is to do the methods above because IM clan has some stations already in place that you can reap the profits if your already in their clan.:)
iv "applied" just waiting on a reply
sundalo
Lieutenant
Lieutenant
Posts: 388
Joined: Tue Dec 22, 2009 11:40 am
Location: Witchspace

What's the point of a station

Post by sundalo »

I didn't mean the license Seejay I meant the clan methods for profits and the associated stuff you already mentioned. To elaborate, contracting, system maintenance, so that he may receive the credits from the pay cycle. Then he can go from there.

[Edited on 1-19-2012 by sundalo]

[Edited on 1-19-2012 by sundalo]
\"There\'s a war going on out there, and it ain\'t easy!\"

\"All this has happened before, and all of it will happen again.\"
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

What's the point of a station

Post by SeeJay »

From post: 124293, Topic: tid=8382, author=sundalo wrote:I didn't mean the license Seejay I meant the clan methods for profits and the associated stuff you already mentioned.

[Edited on 1-19-2012 by sundalo]
Ahh, sorry mate. My bad!:o
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
sundalo
Lieutenant
Lieutenant
Posts: 388
Joined: Tue Dec 22, 2009 11:40 am
Location: Witchspace

What's the point of a station

Post by sundalo »

No worries bro, as I had to keep up with my edits and your responses lol.
\"There\'s a war going on out there, and it ain\'t easy!\"

\"All this has happened before, and all of it will happen again.\"
MiaZ
Lieutenant
Lieutenant
Posts: 404
Joined: Sat Jul 11, 2009 11:13 am
Location: Sx-3500, Sy 0, Sz,3500

What's the point of a station

Post by MiaZ »

From post: 124285, Topic: tid=8382, author=tk5800thesecond wrote:
So in short, do I own the trade station if I build one and then receive an income from it.
If not I don't see much point in building a station.
There are three reasons really, that you might want to build trade stations.




1 st, for clan control of a territory explained earlier

2 nd, to set up profitable trading routes between stations
(remember every station you build you get a price discount at)

3 rd, in uncharted star systems or deep space for refuel, contracts and trade.
Twilly Frost
Lieutenant
Lieutenant
Posts: 178
Joined: Thu Nov 17, 2011 4:47 pm
Location: On top of things

What's the point of a station

Post by Twilly Frost »

Because sleeping in a spaceship puts a cramp in your love life.

Literally.
Spaceships! Pew pew pew!

Image
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

What's the point of a station

Post by Maarschalk »

From post: 124312, Topic: tid=8382, author=Twilly Frost wrote:Because sleeping in a spaceship puts a cramp in your love life.

Literally.
Not only in your love life which many pilots do not have anyways!..........;):P:P:P:P:P:P:P
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Cyndaf
Ensign
Ensign
Posts: 1
Joined: Sun Jan 22, 2012 5:41 pm

What's the point of a station

Post by Cyndaf »

Hello, im a new member joining from the Steam intergration.

I have a question regarding the territory system; does it work on SP and private servers hosted over hamachi or does it only work on the available online servers? As i would really like to be able to setup a station with my clan tag, take some territory and live in relative peace without haveing to bother attacking and fighting other clans on the dedicated servers.

- Cyndaf
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

What's the point of a station

Post by Maarschalk »

Hi Cyndaf, welcome to the game and forum...Hope to see you out there some time!.....;):cool:

The territory control does not work in SP. But will work in MP on a Private LAN Server or a Private Server only you have access to and can grant other players access to!...;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Chronos
Ensign
Ensign
Posts: 1
Joined: Fri Jan 27, 2012 12:02 pm

What's the point of a station

Post by Chronos »

Im another newbie, can someone please explain the territory control system to me. From scratch if you could, it sounds like a really good game addition and could be alot of fun to impliment with friends if its what i think it is. :cool:
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

What's the point of a station

Post by Maarschalk »

Hi Chronos, welcome to the game and forum...Hope to see you out there some time!....;):cool:

You can read the Tutorials and threads about Clan Territory control.......And the History of the Evochron Universe regarding the Federation and Aliance and Vonari Territories......It would take a long time to explain on this forum while there is already so much information about it else where!.....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
ELiTe
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 53
Joined: Thu May 16, 2013 7:47 am
Location: Singapore

What's the point of a station

Post by ELiTe »

Newbie here too....

So.. in SP... is the Quadrant Map "dynamic"? Will the regions change colour if you build stations to "increase" their tech level and all that?

I'm alternating between MP and SP play... in SP I built alot of stations everywhere I go... in MP, only 1 or 2 (and I'm not in a clan, don't plan to be in one).

I'm asking because I'm using Silicum HUD mod and it has 3 .png map picture files, hence static files. I disabled them, hoping that the default game map is dynamic and will show economy colours.... does it?
Busch
Captain
Captain
Posts: 1468
Joined: Tue Jul 20, 2010 1:07 am
Location: Portland, OR. West Coast, USA

What's the point of a station

Post by Busch »

Hello ELiTe and welcome! No, the quadrant regional economic map does not and will not change color, should you build stations to increase the tech level in a given system. That map is static. So also is the quadrant political affiliation map. No differentiation between MP or SP play. All of the quadrant maps in MP-space are the same as those you've disabled. The sole map feature that will change, and is dynamic, is the displayed quad map of the "known" systems. And this one changes with the game-server/platform where flown, for some rather obvious reasons. So, you may as well re-enable your quad maps, as what you seek to accomplish is virtually nonexistent at present.
Commander
Image
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
Image
Image
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

What's the point of a station

Post by Marvin »

The changes in reputation show up here:

Image


And here:

Image


But not on the quadrant maps.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

What's the point of a station

Post by Maarschalk »

Hi ELiTe, welcome to the game and forum!........Hope to see you out there some time!.....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
ELiTe
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 53
Joined: Thu May 16, 2013 7:47 am
Location: Singapore

What's the point of a station

Post by ELiTe »

Ah thanks Busch for the reply on the maps.

I think I'll keep using the "default" map though. No disrespect to whoever made Silicum HUD - it's a great cockpit/interface mod! But I think I'll continue using the default maps now that I've gotten used to them :D

I'm usually on Olympus Prime, even though I get god-awful ping times there :) The peeps online are really goofy and funny! I really like the laid-back atmosphere in the MP of this game, not competitive as hell like in MMOs. There's more "socialising" going on in this game than in MMOs!

I'm really just a "casual" player, so this kinda atmosphere really suits me.
Busch
Captain
Captain
Posts: 1468
Joined: Tue Jul 20, 2010 1:07 am
Location: Portland, OR. West Coast, USA

What's the point of a station

Post by Busch »

Casual, laid back, approachable. A good, some-times definition of most all of the pilots and game platforms here in the Evo-verse. :) :cool::cool:
Commander
Image
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
Image
Image
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

What's the point of a station

Post by Maarschalk »

From post: 124285, Topic: tid=8382, author=tk5800thesecond wrote:I have heard that when you build a trade station you don't own it but just automatically have a licence for it, I thought you would own the station and would get a steady income from it if ships used it.

So in short, do I own the trade station if I build one and then receive an income from it.

If not I don't see much point in building a station.
Also building a Station in very hostile systems can give you a save haven in that systems to do lucrative trade runs in high tech hostile systems!......;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
ELiTe
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 53
Joined: Thu May 16, 2013 7:47 am
Location: Singapore

What's the point of a station

Post by ELiTe »

Actually I found that the "safe haven" isn't that safe. A couple of times, a red ship would fly inside the station and shoot me (yes my own station). Maybe a suggestion for the developer here - disable all weapons inside a trade station? Unless of course, this is working as intended.

This happened both in SP and MP so I just turn around and shoot him back :p

[Edited on 23-5-2013 by ELiTe]