New Frames & Inventory Console Features

Tips, tactics, and general discussion for Evochron Legacy.
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Post by DaveK »

From post: 121207, Topic: tid=7616, author=AnFiach wrote:Bah, lost my reply.

Basically, you are forcing Cap Ships to be a certain way because it fits your argument rather than acknowledging that larger ships can be added without making them super ships. You are not alone in your hostility toward the idea which I believe is founded in fear of how they can be poorly implemented (and we all agree it would be a game breaker of done improperly). I am compelled (forgive me :P ) by my own nature to point out the logical flaws in your argument. AA was not necessary because there is combat in EM under those rules, as is the desire to change Excals a moot point when you can play Legends to have faster reload times. Follow my logic? Don't tell someone to go play something else because they say they want to see X feature in X game.

Cap ships need escorts, in MP they need player escorts, or military frames could only be available in SP. Heck, the Navy doesn't need to offer contracts, they have their own ships..... We don't need to move product en mass? Why not? Merchants want to do whatever is cost effective and profitable and that means moving lots of product, especially for miners. Don't place restrictions on other players.

I have faith that Vice will come to the right conclusion (right for the game). Which ever position that will be, we'll have to wait and see.
I think you've hit people's concerns spot on. They - nope, I'll own this one! - I find it hard to imagine a role for Capital Ships that wouldn't make them unattractive for the majority who got into this game because basically it is a solo game - (grouping is optional and flexible) or have them end up either too powerful ("I will rule the Universe") or too weak ("Capital Ship in sight - launch Fulcrum Torpedo")

An addition to the game needs to be attractive to a goodly proportion of the players or else the processing and resource overheads won't be justified.

If it's a glorified transport, who will use it?
If it's a battleship, who will it fight?
If it's a fighter carrier, who will it carry?

What about the implications for refuelling, making money and the sort of contracts it can do.

I can see why controlling such a big ship is attractive - I persevered with BattleCruiser Millenium Edition for a loooong time, but it required a whole different game to keep it provisioned, fueled and repaired

I'm not against cap ships as such, just very very worried about what they would do to the game dynamic, even with a genius like Vice at the helm!

My comment about persuading Vice to create a cap ship sandbox sim wasn't facetious or sarcastic - I am serious - Vice is very responsive and if there is a good case made for it being a commercial goer, I am sure he would consider it. Perhaps as an extension to AA, if not a game of it's own :)

I would have to disagree with your examples of "don't say go play something else"; excals were only changed because a majority made a very good case over a prolonged period for why the changes made would improve game play for all. I don't want faster reload, just a bit more flexibility because I think that having experienced the slower reload, as it is it went too far the other way. AA obviously was necessary because the combat rules in EM and the combat opportunities in EM didn't cut it for combat addicts - it isn't challenging enough; proof is the number of people who bought it on Day 1

So although I can't see a role for cap ships and I am worried about them upsetting the balance of the game, don't stop arguing for them - but you must be prepared to give some powerful reasons rather than just I'd like to play with one (and again, I am not saying that sarcastically - exceptional changes require exception reasons, to paraphrase the science proof addage!) :)
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Post by Marvin »

:cool: I like the current Excal reload time. It forced me to develop new tactics.
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Post by Twilly Frost »

It would be interesting to have capital ships that could be piloted and crewed by gunners (like the gun binding feature in EM)

Perhaps the capital ship could have a limited pool of energy, and could not fire while moving? The more gunners you have the less reserve of energy they have to draw from...? Larger transports could have an option to have one gunner maybe. The upside would be the ability to move a large amount of goods, the danger being that they're a big, slow target and could provide those same goods to opportunistic mercenaries.

Dunno. I have a soft spot in my heart for capital ships. That being said I think EM is awesome as is and wouldn't mind it being for single fighters only. Also I think we should be able to combine five ships into a Voltron-like figure and wreak havoc with a station for a sword.
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Post by Marvin »

From post: 121630, Topic: tid=7616, author=Twilly Frost wrote:Also I think we should be able to combine five ships into a Voltron-like figure and wreak havoc with a station for a sword.
:o Voltron, okay. But that idea ruined Gatchaman and would probably ruin Evochron too.
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Post by Star King »

Speeding up excaliber regeneration by one minute!
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Post by Marvin »

From post: 121660, Topic: tid=7616, author=Star King wrote:Speeding up excaliber regeneration by one minute ...
... would make most contracts too easy. ;)
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Post by Dave S »

How about in the pilot manager system, building in the ability to type in remarks next to each profile. There are 100 pilot slots and it can get easy to get them mixed up. A brief remarks section next to each profile will make my life much simpler.

It can be as simple as when you click on a profile, a remarks section shows up in that small space below the buttons for "Delete Pilot", "Rename Pilot", etc. If you could type in a line or two of comments in that space, it would really simplify things for us.

Thank you.
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Post by DaveK »

From post: 122009, Topic: tid=7616, author=Dave S wrote:How about in the pilot manager system, building in the ability to type in remarks next to each profile. There are 100 pilot slots and it can get easy to get them mixed up. A brief remarks section next to each profile will make my life much simpler.

It can be as simple as when you click on a profile, a remarks section shows up in that small space below the buttons for "Delete Pilot", "Rename Pilot", etc. If you could type in a line or two of comments in that space, it would really simplify things for us.

Thank you.

Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes . . . . please :D :D :D

I use an Excel file to keep track but have to pencil in changes between updating the file!

An idea that doesn't impact directly on game play but would make such a difference to keeping track! :) :)
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Post by 49rTbird »

How about a box on the pilot selection page that allows you to put in a number then jump to that numbered pilot profile?;)
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Post by DaveK »

you would need to know all your profiles though :)
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Post by 49rTbird »

From post: 122017, Topic: tid=7616, author=DaveK wrote:you would need to know all your profiles though :)
I have them in a BIG note book numbered 1 to 99.:D
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Post by Dave S »

From post: 122020, Topic: tid=7616, author=thetiebers wrote:
From post: 122017, Topic: tid=7616, author=DaveK wrote:you would need to know all your profiles though :)
I have them in a BIG note book numbered 1 to 99.:D
But a comment section in the Pilot Manager would eliminate the need for a notebook, excel spreadsheet, etc (I also use a notebook and it is not very convenient).
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Post by Maarschalk »

You can always use 100 sticky notes!........;):P:P:P:P:P:cool:
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Post by Viper »

It would be cool to have a bit more customization options for ship appearance. Currently you can assign a color to your ship, which only works for civilian frames. The military ships just are the way they are. I think it would be awesome if you were allowed to apply some personalized graphics to your (also military!) frame, so it would really become 'your' ship (and not just client side). Maybe in an additional 'paint shop' station section or something?...
I'm thinking not just colors, but things like striping, preset (or adjustable) two-tone color schemes, and even the possibility to apply a clan- or personal logo. That would be absolutely fantastic.

I realize that this probably is a lot of work for something you might not see that often (perhaps in the eyes of some, not often enough to make the work worthwhile). Evochron is huge and you don't come up to another player's ship close enough often to actually look at his colors. Then again, for the pilot himself it might be cool, especially those using the external views. It will probably also increase the texture sizes on ships, which would have a slight performance impact on low-end computers in terms of rendering the ships on screen. But maybe there is a way to set some size restrictions to help deal with that.

And, since Vice likes to keep things realistic: if EM was real, and I as a mercenary would buy a military frame, I would definitely give it a few things to make it my own, like people now put fluffy dice on their rear view mirror lol. This goes all the more for clans I think.
And besides that, the ability to apply clan logo's onto a ship would be a nice way to set the ships from different clans apart.

And now that I'm thinking about it, how about the same for player built stations? How awesome would that be! :cool:

[Edited on 1-8-2012 by Viper]
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Post by Marvin »

:cool: That suggestion brings to mind the question: Is there a legacy insignia for the Alliance ... and for the Federation?
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Post by Viper »

The below is probably going to sound critical. And that's what it is - criticism. I intend it to be the constructive sort though. This is just one major point in which the game does not offer me, as a player, what I'm expecting from it. Like I often praise the game for all it's awesome content and the incredible achievement it represents on Vice's behalf, I will also point out the things I like less.


What I would like to see is some more (serious) AI interaction.

I often see ships from hostile factions (ie. Rebel/Guild and a Navy/Energy) passing each other by as though they don't see each other, and act like their nose is bleeding all is good and dandy. But hey those guys are hostile to one another! They should be flying at each other's throats! Why is this not the case?...

Now, where-ever I am hostile to the system's main faction, I get jumped by attacking ship from all directions. And if I don't keep moving, even more will come down on me and I'm in trouble. I would expect the same thing to be valid for AI's, but this is not the case.

This goes for random AI encounters in regular systems, but even more for Warzones.
Whenever you enter a warzone, there is a big sign at the entrance gate saying 'Warning! Entering Warzone!'. This does get you on your toes as you do expect to find yourself in the midst of exploding shells and flak cannon fire on the other side, having to literally fight your way through in order to dock somewhere safely. But... nothing like that. All the warzones look just as calm and peaceful as all the other systems. The only thing I have noticed is that there is the occasional Vonari popping up on your radar @ 10K away. And maybe a bit more often than in normal systems. But that's it.

What do I expect a warzone to be like? Exactly like what I said above:- it's a zone where rivaling factions are at war with one another, so I would expect to see large scale fights all around. Big huge fighter attack wings swirling around one another engaged in heavy dogfighting, bombers performing strikes on stations or capital ships, transports escorted by fighters which are being attacked by hostile fighter wings and battleships and their fleets unleashing their awesome fire power on rivaling fleets, resulting in explosions and fireworks of all kinds all over the place.

Basically, the sort of battles you see in most contracts, but then on a larger scale. Like in a real warzone.

From my perspective, Warzones should represent the challenge their name indicates. They would be the type of system for which you would really have to have good flying and fighting skills for in order to enter them. They should be the 'ultimate challenge' for players, both new and experienced. The different warzones could each give different threat levels, but still.
For me, the way warzones are now, they are just another place to do missions if I want to increase my military rank. They do not represent anything additional in comparison with regular systems, apart from the military rank aspect. I feel this should be different.

Just imagine what the players' response would be if they saw a random field battle between rivaling factions, and even more when they first entered a warzone: "WOW! HOLY CRAP! THIS IS AWESOME!!!", and expressions along the same line. I believe the graphical experience alone, and the gameplay aspect as well, would greatly add to the overall game's impression on (new) players. And it would also add to the overall game value, since warzones would always represent a real challenge for players, even the really experienced ones.

If Vice is reading this, I would like to ask if this (or something similar) happens to be part of the coming expansion.

I would appreciate feedback on this from anyone though.

[Edited on 1-15-2012 by Viper]
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Post by sapog662 »

Hello! I would like to propose the creation of new versions of the game:

1. NPC were pedestrians, and friends and enemies.
2. Most cities in the developed worlds.
3. Vonari raids into other systems.
4. To increase the price of a top weapons and equipment.
5. Increase the prices for top ships and components.
6. The rings of the planets must consist of asteroids.
7. Lightning - to destroy the ship.
8. There should be a NPC vs NPC war.
9. For killing a NPC should be animosity in this sector from the NPC faction assassinated.
10. Looking for combat missions in other star systems.
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Post by Maarschalk »

From post: 123409, Topic: tid=7616, author=Viper wrote:The below is probably going to sound critical. And that's what it is - criticism. I intend it to be the constructive sort though. This is just one major point in which the game does not offer me, as a player, what I'm expecting from it. Like I often praise the game for all it's awesome content and the incredible achievement it represents on Vice's behalf, I will also point out the things I like less.


What I would like to see is some more (serious) AI interaction.

I often see ships from hostile factions (ie. Rebel/Guild and a Navy/Energy) passing each other by as though they don't see each other, and act like their nose is bleeding all is good and dandy. But hey those guys are hostile to one another! They should be flying at each other's throats! Why is this not the case?...

Now, where-ever I am hostile to the system's main faction, I get jumped by attacking ship from all directions. And if I don't keep moving, even more will come down on me and I'm in trouble. I would expect the same thing to be valid for AI's, but this is not the case.

This goes for random AI encounters in regular systems, but even more for Warzones.
Whenever you enter a warzone, there is a big sign at the entrance gate saying 'Warning! Entering Warzone!'. This does get you on your toes as you do expect to find yourself in the midst of exploding shells and flak cannon fire on the other side, having to literally fight your way through in order to dock somewhere safely. But... nothing like that. All the warzones look just as calm and peaceful as all the other systems. The only thing I have noticed is that there is the occasional Vonari popping up on your radar @ 10K away. And maybe a bit more often than in normal systems. But that's it.

What do I expect a warzone to be like? Exactly like what I said above:- it's a zone where rivaling factions are at war with one another, so I would expect to see large scale fights all around. Big huge fighter attack wings swirling around one another engaged in heavy dogfighting, bombers performing strikes on stations or capital ships, transports escorted by fighters which are being attacked by hostile fighter wings and battleships and their fleets unleashing their awesome fire power on rivaling fleets, resulting in explosions and fireworks of all kinds all over the place.

Basically, the sort of battles you see in most contracts, but then on a larger scale. Like in a real warzone.

From my perspective, Warzones should represent the challenge their name indicates. They would be the type of system for which you would really have to have good flying and fighting skills for in order to enter them. They should be the 'ultimate challenge' for players, both new and experienced. The different warzones could each give different threat levels, but still.
For me, the way warzones are now, they are just another place to do missions if I want to increase my military rank. They do not represent anything additional in comparison with regular systems, apart from the military rank aspect. I feel this should be different.

Just imagine what the players' response would be if they saw a random field battle between rivaling factions, and even more when they first entered a warzone: "WOW! HOLY CRAP! THIS IS AWESOME!!!", and expressions along the same line. I believe the graphical experience alone, and the gameplay aspect as well, would greatly add to the overall game's impression on (new) players. And it would also add to the overall game value, since warzones would always represent a real challenge for players, even the really experienced ones.

If Vice is reading this, I would like to ask if this (or something similar) happens to be part of the coming expansion.

I would appreciate feedback on this from anyone though.

[Edited on 1-15-2012 by Viper]
Viper, there is a story behind the Evochron Universe and its development from Arvoch conflict through Renegades, Legends and Mercenary. The Warzones are areas close to the Vonari Borders where the Vonari is trying to get in to Aliance and Federation Space. So the War in the War zones is between the Federation, Aliance and the Vonari. There is a history thread some where you can read up on this.

The other point about the AI(Artificial Intelegence) Ships seemingly seem to pass each other without attacking each other!

Their color to you is only for their threat level to you and not to each other!....So if you see a red Navy and a Red Rebel that means they are both hostile to you but to each other they could be green yellow or red but you will not know!

You can have great wars going on in a hostile system. Hire a big fleet in a system where you have a good reputation and fly into a hostile area like Cappela and choose a 6 or 7 way point mission.....;):P:P:P:P:P

Also If you enjoy big wars with a lot of enemies try the game Arvoch Aliance.....!;):P:cool:

[Edited on 1-15-2012 by Maarschalk]
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Post by Viper »

From post: 123421, Topic: tid=7616, author=Maarschalk wrote:
Viper, there is a story behind the Evochron Universe and its development from Arvoch conflict through Renegades, Legends and Mercenary. The Warzones are areas close to the Vonari Borders where the Vonari is trying to get in to Aliance and Federation Space. So the War in the War zones is between the Federation, Aliance and the Vonari. There is a history thread some where you can read up on this.
Yes thank you for pointing that out, I overlooked that. However, in that case I would still expect to see the same (ambient) battles in the warzones, only then between Vonari and Alliance/Federation. It is a warzone, there should be some war going on.
From post: 123421, Topic: tid=7616, author=Maarschalk wrote:The other point about the AI(Artificial Intelegence) Ships seemingly seem to pass each other without attacking each other!

Their color to you is only for their threat level to you and not to each other!....So if you see a red Navy and a Red Rebel that means they are both hostile to you but to each other they could be green yellow or red but you will not know!
I am aware of that. I'm not necessarily talking about what color they have to me; but to each other. The point is that you don't see any spontaneous battles what so ever. And certainly Rebels, by their nature, are definitely not friendly (or yellow for that matter) to the Navy. They are sworn enemies, otherwise they wouldn't have been called 'Rebels'. Same could be said for the Guild raiding Energy ships. You would expect to see them fighting each other and not just ignore one another.
From post: 123421, Topic: tid=7616, author=Maarschalk wrote:You can have great wars going on in a hostile system. Hire a big fleet in a system where you have a good reputation and fly into a hostile area like Cappela and choose a 6 or 7 way point mission.....;):P:P:P:P:P
Yes, this is true. However, I'm not talking about mission battles here, but spontaneous, random ambient battles that could occur anywhere in space at any given time, as a natural part of AI interaction.
From post: 123421, Topic: tid=7616, author=Maarschalk wrote:Also If you enjoy big wars with a lot of enemies try the game Arvoch Aliance.....!;):P:cool:
I have played the Beta so I know what the game is about. Unfortunately I cannot afford to buy the game, or have enough time on my hands to play both games for that matter. And my hear lies with EM anyway.
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Post by Marvin »

:cool: Spontaneous AI battles go on all the time ... especially in hostile areas of space. Usually, though, you're too busy protecting yourself to notice.
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Post by Viper »

I haven't seen one ever before, or I can't remember seeing one. In either case I feel they don't occur often enough, if at all.
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Post by Viper »

To clarify, below is a video showing some of the work of Why485, one of Freelancer's greatest modders.

The video shows large scale battles (fast forward to approx 1:00, best part from approx 1:50 on). For freelancer standards, this looks absolutely spectacular. Imagine how it would look in the EM game.

Here's the vid:

<object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/ZXD4N_Mi1iE?ve ... ge"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/ZXD4N_Mi1iE?ve ... detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object>
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Post by sapog662 »

If the EM will be on the ships - automatic turrets, one for me to dream - come true.)))
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Post by Rubber Chicken »

From post: 123424, Topic: tid=7616, author=Viper wrote:
From post: 123421, Topic: tid=7616, author=Maarschalk wrote:


Their color to you is only for their threat level to you and not to each other!....So if you see a red Navy and a Red Rebel that means they are both hostile to you but to each other they could be green yellow or red but you will not know!
I am aware of that. I'm not necessarily talking about what color they have to me; but to each other. The point is that you don't see any spontaneous battles what so ever. And certainly Rebels, by their nature, are definitely not friendly (or yellow for that matter) to the Navy. They are sworn enemies, otherwise they wouldn't have been called 'Rebels'. Same could be said for the Guild raiding Energy ships. You would expect to see them fighting each other and not just ignore one another.







You might think of it that way but it is quite possible that Rebels from one system may only be Rebels in the system they came from. They could be sympathetic to the Navy in the system they came to.

I have read that ships from other systems can and sometimes do travel to other systems.

If the Rebels from -oh say,for the sake of argument,- Merak are supported by the Sapphire Navy in their efforts against the Merak Navy, Then the Sapphire Navy and the Merak Rebels would be aligned.

Remeber the factions are local to their respective systems. Rebels against one local Navy might be considered 'freedom fighters' to a Navy of another system. When the aligned factions are in the same system as you, and are hostile to you, (depending on your reputation in the systems they originate from)
then they will work together to get you in spite of their faction label.


Sorry I messed up the quotes:(

[Edited on 1-15-2012 by Rubber Chicken]
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Post by Viper »

From post: 123438, Topic: tid=7616, author=Rubber Chicken wrote:You might think of it that way but it is quite possible that Rebels from one system may only be Rebels in the system they came from. They could be sympathetic to the Navy in the system they came to.

I have read that ships from other systems can and sometimes do travel to other systems.

If the Rebels from -oh say,for the sake of argument,- Merak are supported by the Sapphire Navy in their efforts against the Merak Navy, Then the Sapphire Navy and the Merak Rebels would be aligned.

Remeber the factions are local to their respective systems. Rebels against one local Navy might be considered 'freedom fighters' to a Navy of another system. When the aligned factions are in the same system as you, and are hostile to you, (depending on your reputation in the systems they originate from)
then they will work together to get you in spite of their faction label.
You could look at it that way and yes, I also remember reading something about AI's traveling from one system to another. I even think I have seen AI ships going in and coming out of gates every so often.

But there will always be Rebels and Guild ships roaming the same system they inhabit. And these ships will be hostile to the Navy in that same system, and should be expected to find each other in battle quite often.
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