Evochron Mercenary Technical Guide
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Evochron Mercenary Technical Guide
Major Announcement! April 2015
Available now: the first major new edition of the Technical Guide for over a year! Seven major new areas have been added covering more technology/engineering information and introducing geology and cosmology and social sciences
The new Sections cover:
1: History of the Evoverse and Jump Drive Technology - there are a couple of inconsistencies in the official history timeline. After much research in Grammatically Organised Online General Language Expert AI system and some genuine old real libraries (with real paper books!) the timeline inconsistencies have been ironed out
2: Why the Evoverse is as it is - ever wondered why the Evoverse is full of virtually life free planets with shallow seas and low hills? Ever wondered why we have to live in cities and can only roam the surface of our planets in terrain walkers? The Earth might not be unique but Earth-like planets are very very rare! Here's the story of why!
3: Practicalities of Colonisation including large scale mining - Most of us living in the Evoverse today take for granted a comfortable life and well established underground cities. Here's the story of how a new colony is started and the sacrifices made by the first generations of settlers. We owe them everything we take for granted. There are also details about how we manage to mine ores without mining!! Important because virtually every colony starts as a mining colony
4: Cargo ships and mass cargo transit; All the gen from the giant Capital Transport Ships (same cargo capacity as 59000 merc ships) through the mid size (and not often seen) '6-Pack' Cargo Haulers (same cargo capacity as 240 merc ships) down to the space cargo tugs that load and unload the bigger ships, the veetol's that transport cargo between space and the planet surface and the giant flat bed tracked ground haulers that handle cargo containers the size of a large accommodation unit
5: Development and Roles of Capital ships including primary weapons facts and stats - most of us never see the inside of a battleship or cruiser, but we've hear the stories - railguns over a kilometre long, city buster missiles and the rest. Just what firepower do they carry. And what do the battleships, cruisers and destroyers actually do? And why do they all look the same? Ever wonder why some navy vessels bounce you and others are green?
6: Species in the Evoverse – There are three intelligent species in the Evoverse plus evidence for a fourth that dwelt here millions of years ago! We're humans and we know about the Vonari. Find out more about the three aliens species!
7: Long Term Future of the Evoverse; Terraforming. We won't see it, our children's children's children probably won't see it, but our planets are slowly being tamed so one day citizens will be able to walk under the blue sky without protective suits. Read here how it's being done.
The Guide can be obtained from SeeJay's Site and then click on the 'Guides' link
The following is a direct download link: MercenaryTechnicalGuide - April 2015
It now has 56 extra pages & totals 79K words plus hundreds of pictures!
The new sections have been added to the previous content - the new layout is outlined below:
----------------------------------------------------------------------
If you've ever wondered about how your weapons actually work or what the difference is between wormhole jumping and gate jumping or a plasma cannon and a railgun, then the Authorised Evochron Mercenaries' Technical Guide (Expansion Edition) is for you.
It's a dip in resource explaining the technology behind virtually every piece of equipment you can purchase or use.
Science a bit rusty? Skip the theory sections until you really need to know. Wondered why your mining beam can smash asteroids but gently pick up a rescue pod? Jump to the specific section about mining beams and find out. (This edition has pdf bookmarks as well as a comprehensive Contents so that you can hop from place to palce without having to visit the contents pages each time!
Part 1: The Background Theories
Relativity
Quantum Theory
Superstring Theory and the Multiverse
Nanotechnology
Artificial Intelligence (AI) including a new section on ANNA - the 'Advanced Neural Network Artificial intelligence' which is an interactive voice controlled AI system - which you can install in your ship!; ANNA can recognise a couple of hundred commands that ANNA to help you fly, trade, explore and fight more efficiently (she can also make the coffee ) - all credit and thanks to Galaxian!
Part 2: The Technology
Section 1 - Travel
Sub-lightspeed drives
Just how fast can I go? - Experiments in Engine Performance
How does Inertial Damping Technology work?
Why can't we reach the Speed of Light?
Fulcrum Jump Drive plus new plus Fulcrum Jump Technology Development
System to system jumping (Black Holes, Wormholes & Gates)
Section 2: Weapons Systems plus new Why don't we have more gates?
Weapon Lab - design your own customised weapons
Plasma Particle Cannon
Fusion particle cannon
Railguns
Metal Projectile Cannon
Trajectory Identification Technology� (AKA tracer)
Class 1: Refractory Beam Cannon
Class 2 Metal Vapour Beam Cannon
Class 3 Coil Beam Cannon
Class 4 Neodymium Beam Cannon
Class 5 Fusion Beam Cannon
Class ?? Chemical Laser Beam Cannon
Impact Missile:
Compound Core Missile
Fragmentation Missile
Reactive Missile
Shaped Core Missile
Using the Weapon Lab I - Raw Materials needed
Using the Weapon Lab II - Interface
Other Weapons Technology
Section 3: Defence
Shield Matrix Fields
The Anti-Missile System
The Automatic CM Launcher
One Shot Stealth Device & Sensor Probe
Armour
Section 4: Stations
Built Stations
Constructed Stations
Deployed Stations
How are the stations fabricated?
Mining raw materials
Manufacturing Stations
Section 5: Mining
Materials worth mining
Asteroids
Section 6: FtL Communications
Section 7: Portable Energy Resources
New: Section 8: Background History of the Evoverse
Revised History of the establishment of Evochron
Timeline
New: Section 9: The three alien species
Vonari
Actarians
The Ancients
New: Section 10: The evolution of cargo transport ships and mass cargo movement
The rise of capital transport ships
gates and size limits - the rise of the cargo haulers & merc ships
role of mercs
summary of the various ship classes
relative cargo capacities
New: Section 11: The Capital Ships of Evochron and their weapons
Historical context
New roles in Evochron
Design Criteria and limitations
primary, secondary and close-in protection wepaons
Weapons loadouts for capital ships with details of their railguns and missiles
Section 12: Miscellaneous Technologies
Terrain Walkers
Appendix 1 - 2 - 3: Ship Frames (Civilian and Military)
Appendix 4: Ship Stats
Appendix 5: Engine data
Appendix 6: Wing Data
Appendix 7: Weapons Data
----Particle Cannon
----Beam Cannon
----Missiles
----Other Offensive Weapons
----Offensive Boosters
----Defensive Boosters
----Other Defensive Equipment
Appendix 8: Charted System Coordinates (four versions)
Appendix 9: System Descriptions (arranged into alphabetical order)
New: Appendix 10: Why the Evoverse is as it is - geological and cosmological explanations
New: Appendix 11: How colonies are set up and developed in Evochron
New: Appendix 12 : Terraforming - the long term future of Evochron
Appendix 13: Asteroid Cave Plan
Appendix 14: Calculating Velocity when using Inertial Mode
Enjoy!
[Edited on 11-12-2012 by DaveK]
[Edited on 14-11-2013 by DaveK]
[Edited on 9-4-2015 by DaveK]
[Edited on 9-4-2015 by DaveK]
Available now: the first major new edition of the Technical Guide for over a year! Seven major new areas have been added covering more technology/engineering information and introducing geology and cosmology and social sciences
The new Sections cover:
1: History of the Evoverse and Jump Drive Technology - there are a couple of inconsistencies in the official history timeline. After much research in Grammatically Organised Online General Language Expert AI system and some genuine old real libraries (with real paper books!) the timeline inconsistencies have been ironed out
2: Why the Evoverse is as it is - ever wondered why the Evoverse is full of virtually life free planets with shallow seas and low hills? Ever wondered why we have to live in cities and can only roam the surface of our planets in terrain walkers? The Earth might not be unique but Earth-like planets are very very rare! Here's the story of why!
3: Practicalities of Colonisation including large scale mining - Most of us living in the Evoverse today take for granted a comfortable life and well established underground cities. Here's the story of how a new colony is started and the sacrifices made by the first generations of settlers. We owe them everything we take for granted. There are also details about how we manage to mine ores without mining!! Important because virtually every colony starts as a mining colony
4: Cargo ships and mass cargo transit; All the gen from the giant Capital Transport Ships (same cargo capacity as 59000 merc ships) through the mid size (and not often seen) '6-Pack' Cargo Haulers (same cargo capacity as 240 merc ships) down to the space cargo tugs that load and unload the bigger ships, the veetol's that transport cargo between space and the planet surface and the giant flat bed tracked ground haulers that handle cargo containers the size of a large accommodation unit
5: Development and Roles of Capital ships including primary weapons facts and stats - most of us never see the inside of a battleship or cruiser, but we've hear the stories - railguns over a kilometre long, city buster missiles and the rest. Just what firepower do they carry. And what do the battleships, cruisers and destroyers actually do? And why do they all look the same? Ever wonder why some navy vessels bounce you and others are green?
6: Species in the Evoverse – There are three intelligent species in the Evoverse plus evidence for a fourth that dwelt here millions of years ago! We're humans and we know about the Vonari. Find out more about the three aliens species!
7: Long Term Future of the Evoverse; Terraforming. We won't see it, our children's children's children probably won't see it, but our planets are slowly being tamed so one day citizens will be able to walk under the blue sky without protective suits. Read here how it's being done.
The Guide can be obtained from SeeJay's Site and then click on the 'Guides' link
The following is a direct download link: MercenaryTechnicalGuide - April 2015
It now has 56 extra pages & totals 79K words plus hundreds of pictures!
The new sections have been added to the previous content - the new layout is outlined below:
----------------------------------------------------------------------
If you've ever wondered about how your weapons actually work or what the difference is between wormhole jumping and gate jumping or a plasma cannon and a railgun, then the Authorised Evochron Mercenaries' Technical Guide (Expansion Edition) is for you.
It's a dip in resource explaining the technology behind virtually every piece of equipment you can purchase or use.
Science a bit rusty? Skip the theory sections until you really need to know. Wondered why your mining beam can smash asteroids but gently pick up a rescue pod? Jump to the specific section about mining beams and find out. (This edition has pdf bookmarks as well as a comprehensive Contents so that you can hop from place to palce without having to visit the contents pages each time!
Part 1: The Background Theories
Relativity
Quantum Theory
Superstring Theory and the Multiverse
Nanotechnology
Artificial Intelligence (AI) including a new section on ANNA - the 'Advanced Neural Network Artificial intelligence' which is an interactive voice controlled AI system - which you can install in your ship!; ANNA can recognise a couple of hundred commands that ANNA to help you fly, trade, explore and fight more efficiently (she can also make the coffee ) - all credit and thanks to Galaxian!
Part 2: The Technology
Section 1 - Travel
Sub-lightspeed drives
Just how fast can I go? - Experiments in Engine Performance
How does Inertial Damping Technology work?
Why can't we reach the Speed of Light?
Fulcrum Jump Drive plus new plus Fulcrum Jump Technology Development
System to system jumping (Black Holes, Wormholes & Gates)
Section 2: Weapons Systems plus new Why don't we have more gates?
Weapon Lab - design your own customised weapons
Plasma Particle Cannon
Fusion particle cannon
Railguns
Metal Projectile Cannon
Trajectory Identification Technology� (AKA tracer)
Class 1: Refractory Beam Cannon
Class 2 Metal Vapour Beam Cannon
Class 3 Coil Beam Cannon
Class 4 Neodymium Beam Cannon
Class 5 Fusion Beam Cannon
Class ?? Chemical Laser Beam Cannon
Impact Missile:
Compound Core Missile
Fragmentation Missile
Reactive Missile
Shaped Core Missile
Using the Weapon Lab I - Raw Materials needed
Using the Weapon Lab II - Interface
Other Weapons Technology
Section 3: Defence
Shield Matrix Fields
The Anti-Missile System
The Automatic CM Launcher
One Shot Stealth Device & Sensor Probe
Armour
Section 4: Stations
Built Stations
Constructed Stations
Deployed Stations
How are the stations fabricated?
Mining raw materials
Manufacturing Stations
Section 5: Mining
Materials worth mining
Asteroids
Section 6: FtL Communications
Section 7: Portable Energy Resources
New: Section 8: Background History of the Evoverse
Revised History of the establishment of Evochron
Timeline
New: Section 9: The three alien species
Vonari
Actarians
The Ancients
New: Section 10: The evolution of cargo transport ships and mass cargo movement
The rise of capital transport ships
gates and size limits - the rise of the cargo haulers & merc ships
role of mercs
summary of the various ship classes
relative cargo capacities
New: Section 11: The Capital Ships of Evochron and their weapons
Historical context
New roles in Evochron
Design Criteria and limitations
primary, secondary and close-in protection wepaons
Weapons loadouts for capital ships with details of their railguns and missiles
Section 12: Miscellaneous Technologies
Terrain Walkers
Appendix 1 - 2 - 3: Ship Frames (Civilian and Military)
Appendix 4: Ship Stats
Appendix 5: Engine data
Appendix 6: Wing Data
Appendix 7: Weapons Data
----Particle Cannon
----Beam Cannon
----Missiles
----Other Offensive Weapons
----Offensive Boosters
----Defensive Boosters
----Other Defensive Equipment
Appendix 8: Charted System Coordinates (four versions)
Appendix 9: System Descriptions (arranged into alphabetical order)
New: Appendix 10: Why the Evoverse is as it is - geological and cosmological explanations
New: Appendix 11: How colonies are set up and developed in Evochron
New: Appendix 12 : Terraforming - the long term future of Evochron
Appendix 13: Asteroid Cave Plan
Appendix 14: Calculating Velocity when using Inertial Mode
Enjoy!
[Edited on 11-12-2012 by DaveK]
[Edited on 14-11-2013 by DaveK]
[Edited on 9-4-2015 by DaveK]
[Edited on 9-4-2015 by DaveK]
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
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Just read it the whole thing....it is awesome!, great job DaveK!.....
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
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Thoughts on cargo and capital ships as requested
I have to say I thoroughly enjoyed it. Thanks DaveK. This should be required reading for all Flight Students.
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Thoughts on cargo and capital ships as requested
Thank you gentlemen!
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
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- Location: Is everything
Thoughts on cargo and capital ships as requested
you did good here Dave
Life is an illusion. Only shooting red things is real.
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- Location: Milwaukee, WI
Thoughts on cargo and capital ships as requested
Fascinating read! Your explanations to the physics/weapons/ship's systems were intriguing and thoughtful.
And thanks to you I have now stayed up much later than I should have
-Accountant
And thanks to you I have now stayed up much later than I should have
-Accountant
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
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- Location: Portland, OR. West Coast, USA
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Excellent work, Dave !
Commander
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
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Thoughts on cargo and capital ships as requested
great stuff, thanks Dave!
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Very Nice Dave. Good job.
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The new Revised Edition is now out and available from SeeJay's site! - for more details see the first post in this thread.
one major new section - How can you chat with someone at the other side of the galaxy when it takes a radio pulse an hour to get there? (FtL Communications)
plus: calculations of how fast (compared to the speed of light) the four methods of transport actually are
and various grammatical and type setting tidy-ups!
one major new section - How can you chat with someone at the other side of the galaxy when it takes a radio pulse an hour to get there? (FtL Communications)
plus: calculations of how fast (compared to the speed of light) the four methods of transport actually are
and various grammatical and type setting tidy-ups!
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
-
- Captain
- Posts: 7645
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Thoughts on cargo and capital ships as requested
Very cool DaveK....
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
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You sir, deserve a commendation.
In fact, I hereby commend you!
Excellent work!
In fact, I hereby commend you!
Excellent work!
- Galaxy Defense Industries -
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Thank you people!
The (hopefully final) 3rd extended & revised version should be out soon
The (hopefully final) 3rd extended & revised version should be out soon
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
-
- Global Moderator
- Posts: 4164
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Thoughts on cargo and capital ships as requested
The latest (and last for a while version is now available from SeeJay's site. (see first post for full detials)
Several sections have been rearranged for clarity and the manual has been extended. The changes are:
Weapons Technology
1. particle cannon
2. beam weapons
3. technology for boosting cannon performance
4. missiles
5. other weapons
Defence Technology
1. shields & shield boosting technology
2. missile defence systems
3. armour
Portable Energy Technology
1. antimatter cells
2. fusion cells
Miscellaneous Technology
1. fuel converter
2. cargo container
3. repair devices
Appendices
1. Ship Frame Specifications
2. Military Frame Specifications
3. Engine Specifications
4. Wing Specifications
5. Weapons Specifications
6. Charted System Data
7. Plan of Asteroid Caves
8. Calculating Velocity in Inertial Mode
enjoy!
Several sections have been rearranged for clarity and the manual has been extended. The changes are:
Weapons Technology
1. particle cannon
2. beam weapons
3. technology for boosting cannon performance
4. missiles
5. other weapons
Defence Technology
1. shields & shield boosting technology
2. missile defence systems
3. armour
Portable Energy Technology
1. antimatter cells
2. fusion cells
Miscellaneous Technology
1. fuel converter
2. cargo container
3. repair devices
Appendices
1. Ship Frame Specifications
2. Military Frame Specifications
3. Engine Specifications
4. Wing Specifications
5. Weapons Specifications
6. Charted System Data
7. Plan of Asteroid Caves
8. Calculating Velocity in Inertial Mode
enjoy!
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
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Any possibility of making this a .pdf file?
-Sho
-Sho
StarWolves Clan
StarWolves Clan LCDR/Flight Lead
StarWolves Clan LCDR/Flight Lead
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Here is a link that converts any word file for free:;)
http://www.freepdfconvert.com/
If Dave wants, I can convert and upload a pdf version as well.
http://www.freepdfconvert.com/
If Dave wants, I can convert and upload a pdf version as well.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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My mistake - my apologies to the three people in the world not enslaved by Microsoft.
Thnak you for the offer to convert it to pdf, SeeJay and yes please
Thnak you for the offer to convert it to pdf, SeeJay and yes please
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
-
- Captain
- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Thoughts on cargo and capital ships as requested
Consider it done!
File is converted. Will upload tonight after work!
Open Office is free to use and can handle all file formats you'll ever need, including Microsoft's formats.
http://download.openoffice.org/index.html
File is converted. Will upload tonight after work!
Open Office is free to use and can handle all file formats you'll ever need, including Microsoft's formats.
http://download.openoffice.org/index.html
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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- Location: Is everything
Thoughts on cargo and capital ships as requested
I will reiterate here that Dave has made a huge contribution to EM. Nice work Dave!
Life is an illusion. Only shooting red things is real.
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- Captain
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- Location: Sweden
Thoughts on cargo and capital ships as requested
The Tech manual is now available at my download page as a pdf as well.
http://evochron.junholt.se/menus/downloads.htm
I will update that as well if Dave comes up with more magic to his manual.
http://evochron.junholt.se/menus/downloads.htm
I will update that as well if Dave comes up with more magic to his manual.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
-
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- Location: Skinny Dipping in the Punchbowl of Doom.
Thoughts on cargo and capital ships as requested
After reading this manual, I for one, am not a happy camper. I bet my friends a case of beer every weekend for a year that my plan to rig the Evochron Lottery would work. Your little piece of "literature" totally shot that in the tuckus.:P:P
Oh well, I guess I'm taking double-shifts at Gorfburger for the next few months....
Oh well, I guess I'm taking double-shifts at Gorfburger for the next few months....
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
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sorry - but there is a universe in the multiverse where your plan would work/is working; . . . if you could only modify a Gate WH to send you there in one piece and to around about now and not to a million years in the past or the future
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
-
- Global Moderator
- Posts: 4164
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Thoughts on cargo and capital ships as requested
The section on FT's and Excl's has been substantially updated
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
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- Ensign
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Thoughts on cargo and capital ships as requested
I wish my Kindle wasn't broken. The laptop is not suited for bathroom reading
Great work DaveK
Great work DaveK
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- Global Moderator
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Thoughts on cargo and capital ships as requested
There has been an update to the 3rd Edition; I've redone the contents to it is more consistent and added a section on sub-light engine performance and their limits as well as a section about why it isn't feasible to hit the speed of light with "normal" engines!
See the first post for full details of what and where to get it.
See the first post for full details of what and where to get it.
Callsign: Incoming
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam