I agree with aspects of each of you;From post: 108419, Topic: tid=7616, author=MMaggio wrote:Uh, sorry Marvin but I kinda have to go along with Jack on that last point.
I too think MapMan's & Atollski's programs are a form of cheating.
Good Hunting
The in-game nav system/ exploration needs a boost (suggestions of hints have been quite popular, as have twinkly stars to show the closer ones)
MapMan's and Atollski's programs are pretty different; they do repair the in game nav system system but have a few issues of their own.
If MapMan could or would release the version of Evometrics mentioned by SeeJay a few months ago - one that would run wholly on our PC's (ie with the location info built in rather than getting it from the web) it would compliment Atollski's MapLog perfectly. We could choose to have just the charted systems or the whole lot depending on what we want to get out of the game. It would really need the facility to add newly discovered systems manually, like MapLog does for those who want to start with a the stripped down set of maps.
You can start MapLog with no data in at all and fill it with your own explorations - this is what Atollski originally intended (hence the name). I doubt if anyone does start to use it blank, but that's more comment on our inability to resist temptation than a weakness in the program. Anyway a full Evoverse charted map sytem is available within the Nav Screen!
I decided that in 24th Century it wouldn't be unreasonable to have the equivalent of a set of OS Maps (UK) or Michelin Maps(Europe) available so I deleted all the uncharted systems from the MapLog database that is available on SeeJay's site - result is I can explore for new systems without what I consider to be cheating, but also use the program to make setting waypoints easier - even across several systems. SeeJay hosts my version of the database on his site if you want it. The triangulation option (once you get your head around it) also helps exploration
The technology that MapMan and Atollski simulate fits in well with the technology level in Evochron.
MapMan's program at the moment has everyone's discoveries in it and is automatically updated. Great for seeing the details of known systems, hard to ignore discovered systems (the blue dots show roughly where to look) I love the tracker facility - it helps my feeling of immersion in the Evoverse and I would be sorry to lose it.
I'm not sure that I go along with the view that the facilities should have been built in - many people have said that Evochron would benefit greatly from a more comprehensive fan-based modding system, quoting all sorts of extras and addons and quests that have been written for other games. Presumably no one is saying that all these goody extras should have been or should then be built into the game! They are after all extras.
IMHO a version of Evometrics that comes with the charted universe and the ability to add newly discovered systems would not be cheating, would fit in with the technology level and wouldn't be unreasonable for the 24th century.
Using MapLog with the charted system info only (adding your discoveries as you find them) and as a piece of technology to easily plan your journeys and triangulate to find new systems then I feel that it is not cheating and again, is reasonable tech for the Evoverse.
If they could be built in, great!. If a tracker could be built into the game - great, as long as the map stays open between jumps - at present it defaults back to the main nav map and you can't get a map of where you are within a system.
Having said all this, I have a two monitor system with evometrics and maplog open on one screen and the main game on the other, and I can see that single monitor setups would find using external programs more awkward











