From post: 105792, Topic: tid=7503, author=Rush wrote:Usually my fights are: reach high speed, fire missiles from point blank distance while firing cannons, evade.
Furballs are rare, especially because even 5 v 1 is pretty hard when each enemy has 8 missiles...
I like getting into gun range, but I'm rarely able to do so, except in 1 or 2 v 1.
Increasing gun range, or better decreasing missile damage or agility could be reasonable options.
Sounds like you fight in IDS mode, then fighting multiple foes is hard.
In Inertial mode it's easy to combat large mobs, even those 12 foes per waypoint contracts I can do on my own without getting any damage.
Back on topic, for me it makes no difference either way since I like ranged combat with cannons, hence the reason I use a cannon with 700 yards range and so far it's working fine for me.
Although in Freespace there where weapons that could shoot a lot further and I used them quite a lot.
These where all tactical weapons though, like a kenetic weapon with high rate of fire and relative low damage or the Maxim, a cannon with extreme long range with very low shield damage but a very high hull damage.
I used the Maxim mostly to blast smaller types of capital ships to pieces or shoot weapon turrets and subsystems at long range before moving in for the kill since them capital ships in Freespace are death traps for small fighters.
Since none of the capital ships in EM are dangerous there is little need for tactical long range weapons like that though.
So I would say it's fine as it is now in EM.