This will not be fixed by a user-made cockpit mod.
If i change my ship design using the ingame features to be something like a Jedi Starfighter..
http://t0.gstatic.com/images?q=tbn:ANd9 ... WaN5j193oA
OR even something that's more realistic for the crowd who'll use the above design as a crutch for why this shouldnt be implemented (such as the very effective and combat tested A-10. )..
http://www.samildanach.co.uk/Arma2_A10.jpg
and look around with TrackIR, i should be able to see the front of my ship out through the front of the cockpit window.. But i can't...
And that's it really...
I'd like to be able to see the ship through the window, but i can imagine that when you're viewing from cockpit view the ship isnt even rendered lol...
This is a shame as judging clearence to objects, reversing and in general helping to add to the immersion that helps remind you:
'you are sitting in a spaceship that is connected to the virtual world'
This has nothing to do with modding the cockpit, preferably it would be better if all frames allowed this, so when you are changing your ship layout/design ingame, the changes are visible from within cockpit view.
To Compare, for the realism nuts, when sitting inside a plane, if you look out the window.. you see wings.. Like the A-10 Example from the game Arma, i show a picture in a few posts.
The counters -
-- This is not realistic for a spaceship:
Compared to?
-- I dont want the game to be 20Gb:
Im talking about changing code, all the existing art features required are ingame.
I have not, nor am i going to guess how long it would take devs to implement this ..If he wants to give me a quote though, id consider it.
-- Modern day planes comparison blah blah
Look at the A10, the pilot can see all around and his wings and engines behind him. Furthermore modern day pilots only really need to see 'forward' being that's the only way the plane can go...
Regardless if you want max visibility just Dont Use the Option. Use the existing No-HUD mode.
I think due to the flight characteristics of EM, it would be better to compare the ships to modern day helicopters, in terms of maneuverability.. That said, its far easier to land a helicopter when you know how much clearence you have on either side.. ..They usually have a guy onboard whos job it is to tell the pilot this, but we dont in EM. Id settle for some nice visual indicators lol..
What would reversing/parking your car be like if you can only see forward and cant judge clearence to objects very well..
Honestly though, this topic got far more attention than was really necessary for an Optional feature to be added.. People seemed to think me requesting this Option would affect them.
Also, none of this is really necessary because it wont affect the gameplay with the state of the current collision system.. There's no point in worrying too much about clearence to objects when your ship has what appears to be discrepancies between the collision mesh and the actual ship mesh.
And, my criticisms above are like my only criticism with the entire game, other than that the game is totally awesome btw.
[Edited on 5-19-2011 by Stilton]
[Edited on 5-19-2011 by Stilton]
[Edited on 5-19-2011 by Stilton]
[Edited on 5-19-2011 by Stilton]




The cockpit and the ship exterior are two different meshes. If you want to see the front of your ship while in the cockpit, you'll need to add it to the cockpit mesh.





And mad cat