Wings...
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Wings...
how various systems affect the maneuverability of wings ship?
in the game have not seen any data showing changes depending on the selected wings... Is that description - these wings are cool, but these still steeper
sorry for my english
in the game have not seen any data showing changes depending on the selected wings... Is that description - these wings are cool, but these still steeper
sorry for my english
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Wings...
One more question ... I use a joystick Saytek x52 and high sensitivity settings in the game. I noticed that the maximum rotational speed of the vessel is reached in the middle of the joystick axis. Using a Wing and more maneuverable ship, distributed over the entire rotation axis, or is it just my theory? And how can I use the axis of the joystick all the way?)
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Wings...
I'm not sure I understand your question. I use an X52 and I use the Saitek software to create profiles for the X52.From post: 118279, Topic: tid=8087, author=Whitewolfkf wrote:One more question ... I use a joystick Saytek x52 and high sensitivity settings in the game. I noticed that the maximum rotational speed of the vessel is reached in the middle of the joystick axis. Using a Wing and more maneuverable ship, distributed over the entire rotation axis, or is it just my theory? And how can I use the axis of the joystick all the way?)
Yes, the rotational speed is always max at the center of the axis.
Now if you are talking about speed vector factors affecting the rotational speed around the axis, yes than the effect is distributed over the rotational axis by a mathematical formula programmed in to the game and you can not change this and is depended on your wings, ships agility and engine.
I hope this answers your question....
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I'm sure I can explain it in relatively more elaborate details if needed.....eventhough I did not understand the question either nor the answer that I gave, it all just sounded good and rational......:P:P:P:P:PFrom post: 118302, Topic: tid=8087, author=Marvin wrote:That makes two of us. Let's go get a beer.From post: 118298, Topic: tid=8087, author=MMaggio wrote:... And I have no idea what you were talking about!
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Wings...
Yo Maars you forgot to include the math formulas as well as a tutorial video for that explanation of yours.
[Edited on 11-4-2011 by sundalo]
[Edited on 11-4-2011 by sundalo]
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Wings...
That is on a need to know basis only!......Now back to more important things like trying to land on Earth!..:P
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Wings...
I used to play Star Quest Online, now in that game no matter what kind of vessel was being piloted such as capital ship or shuttle, the turning on the axis speed was always the same, the same manoeuvrability, which is silly, since larger the craft should take more time to turn on its axis. It sound like in this game depending on the crafts wing size (?) will affect how well the ship spins/turns. Which makes more sense.
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Wings...
it does, and it does.From post: 119331, Topic: tid=8087, author=Angitherias wrote:I used to play Star Quest Online, now in that game no matter what kind of vessel was being piloted such as capital ship or shuttle, the turning on the axis speed was always the same, the same manoeuvrability, which is silly, since larger the craft should take more time to turn on its axis. It sound like in this game depending on the crafts wing size (?) will affect how well the ship spins/turns. Which makes more sense.
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Wings...
Everything is relative in Evochron, unlike some other games...From post: 119331, Topic: tid=8087, author=Angitherias wrote:I used to play Star Quest Online, now in that game no matter what kind of vessel was being piloted such as capital ship or shuttle, the turning on the axis speed was always the same, the same manoeuvrability, which is silly, since larger the craft should take more time to turn on its axis. It sound like in this game depending on the crafts wing size (?) will affect how well the ship spins/turns. Which makes more sense.
Relativity rules!......:P:P:P:P:P:P:P
[Edited on 11-11-2011 by Maarschalk]
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