System station limit limitation

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System station limit limitation

Post by Avenger »

Hello everyone, just now I ran into a little annoyance in relation to the 50 station limit per system.

With all the clans claiming space and then stacking them full of station to keep their control % up on R1 means at the same time that Indy pilots cannot build their own small business network in known space anymore.

In order to setup your own business with strategic stations for trade profits now means Indy pilots either join a clan or move out into the boonies to build their own little business.

Personally I don't find this a fair deal, the game is supposed to be a freeform sandbox game, not a move your Indy behind to the boonies where player interaction is pretty much reduced to chatter only because you are too far away from the jumpgates and the action.

My suggestion is to keep the 50 station limit and limit the control degrading for clan stations so they need less then the system limit to keep their % up.

Unless someone has a better solution I am all ears, well, eyes in this case.
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System station limit limitation

Post by SeeJay »

Agree mate.

One solution is that Stations with no clan tags in the name doesn't count on the 50 limit.
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System station limit limitation

Post by Dingo »

I agree avenger and have been saying this for a while now. I leave room for about 15-20 player station in DD territory, but the most efficient strategy is to max it all out. I cant really think of an adaquate solution though. At one point I wanted a hardcap of 15 clan-tagged stations, and no cap for non-tagged stations per sector, but this doesn't prevent clans from simply building non-tagged stations. Maybe have capturable clan-tagged stations in set locations, that differ from the other stations and cant be built, only captured. This creates separate spaces for clan and non-clan alike.

anyone else have ideas?
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System station limit limitation

Post by Rush »

Limit of 5 for clan stations. And a global cap of 20.

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System station limit limitation

Post by MMaggio »

The building of stations while being clever and unique has never proved to be practical. There will always be someone or some clan to hog the whole thing.
Another example of a good idea twisted, abused & exploited by players. It's not deliberate, it's just an opportunity used by players. I don't know the answer, but I heard someone suggest that stations have an expiration date. That might work, if the expiration was time could be agreed on.
Other than that, I am open to suggestions.
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System station limit limitation

Post by 49rTbird »

From post: 111016, Topic: tid=7792, author=SeeJay wrote:Agree mate.

One solution is that Stations with no clan tags in the name doesn't count on the 50 limit.
Great idea if it can be implemented.;)
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System station limit limitation

Post by Marvin »

Keep the 50-station limit. But set the territory-degredation number to half that. Clans can still build more than the required amount but any clan that wimpers whenever those extra trade stations are destoyed ... well, they get no sympathy from me. IIRC, Gluttony is a circle in Hades.
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System station limit limitation

Post by MMaggio »

If every player built station degrades over time, that will give non clan an opportunity to build in their place, subject to the same time of exploration. Or you could just put as limit of 50 stations of any and all clans and non-clan alike per system, period. Kinda like "firstes with the mostes".
Then if you really felt the need to build a station, you would have to destroy one of the existing ones and replace it with your own.
The more I think on it, the more I like that idea.
A total cap limit of stations, no matter whose they were!
So if you want to build a station, you would have to destroy one. :)
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Post by Marvin »

:cool: Sure. But you could start a war by destroying a station if it's needed to maintain territorial integrity. Ergo, set the maximum number of buildable stations to be greater than the number of stations necessary to maintain territory.
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System station limit limitation

Post by Maarschalk »

The whole idea of station building for territory control was for more clan interaction and wars between different clans to gain control of each others territory. Now if all the clans make peace and built as many stations as they can without destroying each others then there will be a problem. Looks like Peace and Cooperation between clans is not a good thing in the Evochron Universe......;):P:P:P:P:P:P
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System station limit limitation

Post by Sinbad »

I imagine if this was a real-life situation with an area of space being controlled by some empire or powerful conglomorate independent travellers probably wouldn't be allowed to construct assets in thier space. They would either have to find some off-the-beaten-path corner or they could destroy some stations and seek help by making an alliance with some other powerful group. Another possibility could be that if the controlling group's stations aren't regularly visited then they would lose control of that particular station giving an independent traveller the chance to take control of it. There could be a time limit like 2 weeks for example, and the station could fall into a state of dis-repair. A passing traveller could visit it and strip it of resources or alternatively invest in making it operational again and take over control.

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System station limit limitation

Post by Dengar »

MuchTalk - Ah Utopia!

But like real life, it ain't going to happen, but we live in hope.

Avenger/Dingo. Agree 100%

Personally, as BA I want to be as much of a nuisance as I can. To be able to destroy stations with cannon/laser fire would be good. I accept that this would take a long time, since they are heavily shielded, but if several nefarious clans got together on line and picked on a station...............! It may take say 30 minutes to destroy, but it would make it fun. Of course not possible on Game stations, only Player Built ones.

This would also encourage the station owners to be on line more to protect their possessions from these naughty pilots. Additionally it would allow the less cash rich clans to have an impact as they would not keep having to fly around to find a station detonator. Maybe the Contructor should also be a one off item. Once the staion is built, then you have to find another constructor somewhere.

Food for thought maybe?
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System station limit limitation

Post by MMaggio »

From post: 111055, Topic: tid=7792, author=Dengar wrote:MuchTalk - Ah Utopia!

But like real life, it ain't going to happen, but we live in hope.
?
Does any of that sound familiar about 2 1/2 yrs ago?
Sorry, couldn't resist!:P
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System station limit limitation

Post by Dengar »

2 1/2 years! Is that how long its been?

"You know you've been playing EM too long when................." 2 1/2 years seems like this morning!!!
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System station limit limitation

Post by Maarschalk »

LOL....that's Utopia alright!.......;):P:P:P:P:P:P
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Post by Busch »

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Post by MMaggio »

Apparently everyone missed the political reference... ;)
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Post by Dengar »

Guess we did.

OK Give us all a clue.
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Post by Marvin »

:cool: Clue: "hope" ... yes? No? Maybe? ;)
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System station limit limitation

Post by Dengar »

Hope springs eternal?

Hope I don't get blown up later in MP?

Bob Hope?

No Hope?
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Post by Dingo »

hope and change
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Post by Rush »

I hope I'll understand :D

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Post by MMaggio »

You got it Dingo! Sound familiar?
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Post by Dingo »

I got the first time, but was trying not to chime in. Once I get started on politics, its all over.
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System station limit limitation

Post by moomin »

Perhaps i have no true grasp of the problem. But from what i can tell most usefull positions have been taken up by clans.

Considering the universe is quite big,.. i don't get how clans can controll so much territory. After all, there's only like 1 or two clanmembers online at once.

Perhaps it's a good idea to limit the amount of stations per players in a clan.

So a 1 man clan does get a chance at building stations but only like 10 or so. Not 50 by default.

That way there's actually an territory controll factor to the size of your clan. It seems only logical bigger clans can controll bigger territories.

[Edited on 7-22-2011 by moomin]