Gates Should Not Be Blocked!

Tips, tactics, and general discussion for Evochron Legacy.
Mecingo
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Gates Should Not Be Blocked!

Post by Mecingo »

Some one has been setting pesky station traps
<a href="http://s1204.photobucket.com/albums/bb4 ... =Trap2.png" target="_blank"><img src="http://i1204.photobucket.com/albums/bb4 ... /Trap2.png" border="0" alt="Photobucket"></a>

<a href="http://s1204.photobucket.com/albums/bb4 ... =Trap3.png" target="_blank"><img src="http://i1204.photobucket.com/albums/bb4 ... /Trap3.png" border="0" alt="Photobucket"></a>

<a href="http://s1204.photobucket.com/albums/bb4 ... =Trap4.png" target="_blank"><img src="http://i1204.photobucket.com/albums/bb4 ... /Trap4.png" border="0" alt="Photobucket"></a>
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airassassin
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Gates Should Not Be Blocked!

Post by airassassin »

we should start putting where we find them and maybe from that we can find out who is doing it
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49rTbird
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Gates Should Not Be Blocked!

Post by 49rTbird »

The solution is simply, if you don't like it blow it up! ;)
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Dingo
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Gates Should Not Be Blocked!

Post by Dingo »

i blew up some on either side of atlas/cerulean gate. Mecingo said he saw another in cerulean and in sirius
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airassassin
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Gates Should Not Be Blocked!

Post by airassassin »

From post: 110492, Topic: tid=7766, author=thetiebers wrote:The solution is simply, if you don't like it blow it up! ;)
ya thats true but it would be nice to know who is doing giving R1 deals with the public sever and he wants the gate traps to end
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BraveHart
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Gates Should Not Be Blocked!

Post by BraveHart »

"No Blocked Gates as I passed through Cerulean on Recon" ;)
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49rTbird
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Gates Should Not Be Blocked!

Post by 49rTbird »

I will remove any stations I may have put in a gates way in [UE] space asap. No more than two that I know of.:)
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Mecingo
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Gates Should Not Be Blocked!

Post by Mecingo »

Some players have been killed by these traps, but I haven't yet lol :D
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SeeJay
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Gates Should Not Be Blocked!

Post by SeeJay »

Removing all that I find. Searching known systems right now.
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Knight Rider
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Gates Should Not Be Blocked!

Post by Knight Rider »

Theoritically how fast are you traveling when you hit one of these stations? Ouch...:D
Mop Head
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Gates Should Not Be Blocked!

Post by Mop Head »

There was one in Saphire at the end of the Olympus gate. I think i was going about 2200 when I hit the side of the dock, you have just enough time to say...what th....:(
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Nigel_Strange
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Gates Should Not Be Blocked!

Post by Nigel_Strange »

The answer is...play single-player. :P
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Gates Should Not Be Blocked!

Post by TGS »

That's pretty devious and in some ways clever. But in most ways it's just annoying. Though that being said... you could just try to enter the gate at an angle that you won't hit the station I suppose?
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SeeJay
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Gates Should Not Be Blocked!

Post by SeeJay »

I have searched the northern systems and all station traps are wiped out.

MM does NOT allow this thing to continue. Any player that build this will be banned according to MM.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


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airassassin
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Gates Should Not Be Blocked!

Post by airassassin »

From post: 110536, Topic: tid=7766, author=TGS wrote:That's pretty devious and in some ways clever. But in most ways it's just annoying. Though that being said... you could just try to enter the gate at an angle that you won't hit the station I suppose?
There is a way around it. Its in my first post here http://www.starwraith.com/forum/viewtopic.php?t=7764

Pretty much you just hold up or down and you will go above or below the station. If they mix it with mines then your S.O.L.

But if it doesn't blow you up then you dock and they can come in and start shooting and blow you up that way or just put a few mines where you leave the bay and you will blow up. (this i think didn't happen)


But giving at that I wonder if your name shows up when you kill someone with some mines. Like if it didn't then someone can block someone in station and take their cargo when they undock.
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