Without writing a novel about why I think this would be cool, or the 'physics' involved, I was curious if anyone else had similar thoughts:
Anyone besides me interested in the possibility of extending weapons range for laser/particle weapons, thus expanding the 'engagement envelope' by some significant amount.
[Edited on 4-15-2011 by Galaxian]
Increased weapons range
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Increased weapons range
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Increased weapons range
I like having to get into knife range. If you want long distance duels then use your missiles (though missiles are mostly useless in this game unless you are just trying to thin out some AI's). Just my two cents.
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Increased weapons range
Extending cannon range won't increase my kill rate ... it will just increase the rate at which I get killed.
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Increased weapons range
Usually my fights are: reach high speed, fire missiles from point blank distance while firing cannons, evade.
Furballs are rare, especially because even 5 v 1 is pretty hard when each enemy has 8 missiles...
I like getting into gun range, but I'm rarely able to do so, except in 1 or 2 v 1.
Increasing gun range, or better decreasing missile damage or agility could be reasonable options.
Furballs are rare, especially because even 5 v 1 is pretty hard when each enemy has 8 missiles...
I like getting into gun range, but I'm rarely able to do so, except in 1 or 2 v 1.
Increasing gun range, or better decreasing missile damage or agility could be reasonable options.
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Increased weapons range
I like it as it is.
Close up fights so you can see the terror in your opponents eyes!:P
Just before the nice fireball!;)
Close up fights so you can see the terror in your opponents eyes!:P
Just before the nice fireball!;)
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Increased weapons range
Leave as is.......for long distance you have FTs.....LOL.....:P:P:P:P:P:P
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Increased weapons range
Sounds like you fight in IDS mode, then fighting multiple foes is hard.From post: 105792, Topic: tid=7503, author=Rush wrote:Usually my fights are: reach high speed, fire missiles from point blank distance while firing cannons, evade.
Furballs are rare, especially because even 5 v 1 is pretty hard when each enemy has 8 missiles...
I like getting into gun range, but I'm rarely able to do so, except in 1 or 2 v 1.
Increasing gun range, or better decreasing missile damage or agility could be reasonable options.
In Inertial mode it's easy to combat large mobs, even those 12 foes per waypoint contracts I can do on my own without getting any damage.
Back on topic, for me it makes no difference either way since I like ranged combat with cannons, hence the reason I use a cannon with 700 yards range and so far it's working fine for me.
Although in Freespace there where weapons that could shoot a lot further and I used them quite a lot.
These where all tactical weapons though, like a kenetic weapon with high rate of fire and relative low damage or the Maxim, a cannon with extreme long range with very low shield damage but a very high hull damage.
I used the Maxim mostly to blast smaller types of capital ships to pieces or shoot weapon turrets and subsystems at long range before moving in for the kill since them capital ships in Freespace are death traps for small fighters.
Since none of the capital ships in EM are dangerous there is little need for tactical long range weapons like that though.
So I would say it's fine as it is now in EM.
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Increased weapons range
Hmm... I need more practice with inertia. I already use it, but with not very good results
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Increased weapons range
Inertia is the way to go. Getting urself lined up exactly right is the key!
Anyway, I like the game "as is". Getting in close and personal is as real as it gets for me;)
Cheers, Pokey
Anyway, I like the game "as is". Getting in close and personal is as real as it gets for me;)
Cheers, Pokey
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Increased weapons range
I am comfortable with the Max-R/Neodmium combo I am currently using. Although, I do use this combo on the larger mil and civ frames that have the larger power cores inherent. I could however, see the benefits of increasing the effective range of the Max-R another 25-50 meters, increasing the cyclic rate to 120, and increasing the ordnance package 5-10 more in yield. Or build/name another cannon with parameters approaching. Until then, I'll use whut I got!
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Increased weapons range
While I am perfectly content with weapons systems as they are now as far as gameplay goes.
I was just thinking as I was blasting away at some reds......
If this were 'real' space combat.I'd expect weapons this advanced to have much more range, relative to say, some old fashioned, ballistic small arms round from ancient earth history that can reach out and touch something in a significant way at 1000 meters....
Maybe I've just read too much military Sci-Fi...
I was just thinking as I was blasting away at some reds......
If this were 'real' space combat.I'd expect weapons this advanced to have much more range, relative to say, some old fashioned, ballistic small arms round from ancient earth history that can reach out and touch something in a significant way at 1000 meters....
Maybe I've just read too much military Sci-Fi...
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