MP Shipyard = disconnect
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- Ensign
- Posts: 3
- Joined: Mon Dec 06, 2010 7:43 pm
MP Shipyard = disconnect
Hello, I recently purchased Mercenary and have been enjoying the Remula One server. However, if I spend any significant amount of time in a shipyard online, I get disconnected. I've already opened the necessary ports, which fixed random disconnects outside the shipyard. Having to do ship mods offline really breaks the multiplayer flow so I'm curious if there's anything I can do to fix this? Thanks!
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- Captain
- Posts: 1542
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
MP Shipyard = disconnect
Actually I would be glad to report that it is a problem w/the server but it's not.
More than likely it is your IP. I hope you can res9olve it.
More than likely it is your IP. I hope you can res9olve it.
\"To kill hubris with humility is a goal rarely achieved by men\"
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- Administrator
- Posts: 11564
- Joined: Fri Apr 25, 2003 1:38 am
MP Shipyard = disconnect
You'll just need to make sure your system sends and receives UDP packets reliably. When you are in the shipyard, the game defaults to a lower update rate for sending packets. For connections that are intermittent or otherwise low quality, this can be a problem if your system fails to send or receive packets for up to about 10-12 seconds. Those status packets needs to be delivered and received or you'll be disconnected. Make sure nothing else is using up your bandwidth in the background, don't use a wireless routed connection, and make sure your connection speed meets the minimum requirements.
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- Captain
- Posts: 7645
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
MP Shipyard = disconnect
Hi Riddley, welcome to the forum....
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Darkness is the absence of Light as Evil is the absence of Good
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Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good