Updated version of the manta frame
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Updated version of the manta frame
Strange Industries has been at it again, putting together a new military frame that blends aeronautics and astronautics, and maybe aesthetics.
The frame can replace any of the Evochron Legends military frames.
Download: http://www.filefront.com/15262759/manta.zip
At some point I'll have to work out how to get the textures to map properly to the model.
The frame can replace any of the Evochron Legends military frames.
Download: http://www.filefront.com/15262759/manta.zip
At some point I'll have to work out how to get the textures to map properly to the model.
-
- Captain
- Posts: 2959
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Updated version of the manta frame
Cool one!:)
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
-
- Captain
- Posts: 1775
- Joined: Thu Apr 24, 2008 10:04 am
-
- Captain
- Posts: 7645
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Updated version of the manta frame
The mods keep getting better and more and more.......
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
-
- Captain
- Posts: 1141
- Joined: Tue Mar 10, 2009 8:22 am
- Location: Italy
Updated version of the manta frame
Really very good looking. Sleek and deadly.
Best regards
[IM] DennyMala
[IM] DennyMala
-
- Captain
- Posts: 1542
- Joined: Tue Jul 29, 2003 1:56 pm
- Location: Jupiter, Fl
Updated version of the manta frame
Strange Industries have done it again!
[Or is it the first time?]
[Or is it the first time?]
\"To kill hubris with humility is a goal rarely achieved by men\"
-
- Captain
- Posts: 1325
- Joined: Tue Mar 18, 2008 5:11 am
- Location: USA Washington State
Updated version of the manta frame
Awesome design "Strange Industries"
StarWolves Clan
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"
-
- Lieutenant Jr. Grade
- Posts: 84
- Joined: Fri Mar 06, 2009 11:10 am
- Location: Birmingham, England
Updated version of the manta frame
Reminds me of a German Horton fighter only with a tail. I like it very much.
Heghlu\'meH QaQ jajvam <- for the Vonari
Ranks: Military:- Fleet Admiral Civilian:-Legend. Current number of confirmed kills:- 50,000 give or take a thousand.
Ranks: Military:- Fleet Admiral Civilian:-Legend. Current number of confirmed kills:- 50,000 give or take a thousand.
-
- Captain
- Posts: 1775
- Joined: Thu Apr 24, 2008 10:04 am
Updated version of the manta frame
From where did I hear "manta" word before, I couldn't remember???
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Updated version of the manta frame
I'm glad you like the frame.
I don't know where else you saw 'manta.' The manta ray is a marine animal that is related to sharks.
I'll produce more as I get inspired. I haven't had much luck with texturizing it, though. I tried it in LithUnwrap only to find that the same area of the texture is used in all different parts of the model. For instance, the same area of the texture that is used for the cockpit is also used for a huge part of the left wing.
There must be some way to make the texture fit better.
I don't know where else you saw 'manta.' The manta ray is a marine animal that is related to sharks.
I'll produce more as I get inspired. I haven't had much luck with texturizing it, though. I tried it in LithUnwrap only to find that the same area of the texture is used in all different parts of the model. For instance, the same area of the texture that is used for the cockpit is also used for a huge part of the left wing.
There must be some way to make the texture fit better.
-
- Lieutenant
- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
Updated version of the manta frame
Mantas are related to sharks?! Really?
Nice frame! Very sleek and manta-ish.
-Accountant
Nice frame! Very sleek and manta-ish.
-Accountant
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Updated version of the manta frame
I updated the manta frame. The shape is the same, but I got the UV projection better, so the texture lines are straighter and more normal looking.
The cockpit area is still not quite where I wanted it, but I don't know how to make it line up exactly right. Anyone have any ideas?
Anyway, you can get the newer one here:
http://www.filefront.com/15345795/manta.zip
The cockpit area is still not quite where I wanted it, but I don't know how to make it line up exactly right. Anyone have any ideas?
Anyway, you can get the newer one here:
http://www.filefront.com/15345795/manta.zip
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Updated version of the manta frame
I suppose you'll want to see what it looks like:
-
- Captain
- Posts: 1325
- Joined: Tue Mar 18, 2008 5:11 am
- Location: USA Washington State
Updated version of the manta frame
"Really Cool Nigel"
StarWolves Clan
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"
-
- Captain
- Posts: 7645
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Updated version of the manta frame
Cool, thanks for the update.....
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
-
- Lieutenant Jr. Grade
- Posts: 84
- Joined: Fri Mar 06, 2009 11:10 am
- Location: Birmingham, England
Updated version of the manta frame
thanks for the update Nigel I am going to have a play with the ship this afternoon
Heghlu\'meH QaQ jajvam <- for the Vonari
Ranks: Military:- Fleet Admiral Civilian:-Legend. Current number of confirmed kills:- 50,000 give or take a thousand.
Ranks: Military:- Fleet Admiral Civilian:-Legend. Current number of confirmed kills:- 50,000 give or take a thousand.
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Updated version of the manta frame
Hey, Eclipse: that looks perfect! Thanks! How did you do the UV shift? I need instruction, like what program you used, etc.
I couldn't even see how it would look because I don't think the texture that is applied ingame is available to test with (maybe it is and I never saw it).
Anyway, I discovered that the first issue was because Truespace was applying a default UV map. Since I created it out of a cylinder, the mapping was flawed. I applied a planar map, and that worked fine. I tried shifting it, but all it ended up doing was rotating it, and I couldn't find anything in the Help about shifting the UV.
I've tried playing with Metaseq, as well, but with less than encouraging results.
I couldn't even see how it would look because I don't think the texture that is applied ingame is available to test with (maybe it is and I never saw it).
Anyway, I discovered that the first issue was because Truespace was applying a default UV map. Since I created it out of a cylinder, the mapping was flawed. I applied a planar map, and that worked fine. I tried shifting it, but all it ended up doing was rotating it, and I couldn't find anything in the Help about shifting the UV.
I've tried playing with Metaseq, as well, but with less than encouraging results.
-
- Captain
- Posts: 2959
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Updated version of the manta frame
Looks great.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
-
- Captain
- Posts: 1254
- Joined: Fri Mar 25, 2005 5:51 am
Updated version of the manta frame
Ah, well, I don't think I have AC3D, so I'll have to find some other way. Thanks for sharing the method, though. I'm sure there must be a way to make other programs do this.