New guy here with 3D question

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tn_prvteye
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New guy here with 3D question

Post by tn_prvteye »

I've been trying to export a .X file to use in EL, but no matter which program I use, I get the dreaded 103 Error. It's a single mesh, and I've tried different programs (blender, truespace) to export it. I've read about Metaseq, but I can't export without buying it (hey, I'm broke). No matter what I do, I get the error. It will show up in the Pilot select screen (I replaced the Talon model), but when I choose a pilot I get the 103 error.

What do y'all use for import/export/modding? Yes, I said y'all...I'm from Tennessee. :)

Thanks
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Marvin
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Post by Marvin »

Originally posted by tn_prvteye

Yes, I said y'all...I'm from Tennessee. :)
:cool: When speaking to a group, "y'all" is proper English.
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New guy here with 3D question

Post by warsign »

Welcome aboard!

Metaseq LE is free and you can easly convert your files to *.X extension.
Originally posted by Vice
Looks like your model has sub-meshes applied. Error 103 is a limb conflict error, it usually means the game can't apply sub-structures/meshes to an object that it needs to. The game builds a lot of things in code, so it needs to be able to add and manipulate additional structures to a model. If you save your model as a 'single mesh', it should load and work fine (and you should see sub-structures correctly applied if the orientation is correct, such as the engine).

[Edited on 11-19-2009 by warsign]
tn_prvteye
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New guy here with 3D question

Post by tn_prvteye »

Thanks for the response. I figured out I was using the trial version...not the LE version. DOH! Back at it... :)

This community is one of the friendliest I've visited. A nice change from other forums I've been to. Hopefully I can contribute one day!
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New guy here with 3D question

Post by 49rTbird »

Hello tn_prvteye, welcome to the forum and the Sim. See you out there sometime.:)

[Edited on 11-19-2009 by thetiebers]
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New guy here with 3D question

Post by Vice »

Hi tn_prvteye,

For reference, error 103 means the object has more than one 'limb' and the game can't assemble additional components on the object in memory since the limb slots are already being used. So all you'll need to do is make sure to save it as a single mesh.
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tn_prvteye
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New guy here with 3D question

Post by tn_prvteye »

DING DING DING!!!! That got it! Excellent! Thanks chaps!
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Post by Maarschalk »

Hi tn_prvteye , Welcome to the Game and Forum. Hope to see you out there;)
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