My first city project to help me figure out orientation, scale, poly + texture limitations in EL. Not a major city obviously but wasn't intended to be, bits of Sketchup, Metaesq, PSP6.
Outpost 77, a small startup farming settlement.
Outpost 77
Outpost 77
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Outpost 77
Very nice, now we need some chickens, goats, sheeps and some cows and maybe a pig or 2 !;)
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Darkness is the absence of Light as Evil is the absence of Good
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
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Outpost 77
Looks like Trantor after the fall of the Empire. I wonder if we'll ever be able to use multiple designs for cities ... generic for one place and mods for another.
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Outpost 77
If Vice would put the .X of the built in city in the customization pack it could be done. Just set that one to City.x and the customs to City"CityName".xOriginally posted by Marvin
Looks like Trantor after the fall of the Empire. I wonder if we'll ever be able to use multiple designs for cities ... generic for one place and mods for another.
[Edited on 10-1-2009 by Vandil]
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Outpost 77
Looks Good.....
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Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"
Wing Commander [SW] BraveHart
Hellfire Squadron
Motto:\"When All Hell Breaks Loose!! Unleash the Wolves of War and We will Rain Hell Fire on All of Our Enemies\"
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Outpost 77
Cool! I like the small outpost feel and the farm fields. Very creative! Nice work!
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Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
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Outpost 77
Looks really cool. I like it.
We only need some fence to emphasize borders.
[Edited on 10-2-2009 by warsign]
We only need some fence to emphasize borders.
[Edited on 10-2-2009 by warsign]
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Outpost 77
I originally had a sort of inset rectangle on the fields with the outer having rounded edges and a sort of ditch like texture on it. Also had a road with just tractor tread on the ground.
Then I found out I was over the poly cap, select, delete, select delete, ok there we go no crash..Next time less giant round objects and more use if lights.x for actual structural objects.
Then I found out I was over the poly cap, select, delete, select delete, ok there we go no crash..Next time less giant round objects and more use if lights.x for actual structural objects.
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Outpost 77
I'm getting way behind on my Foundation mod ... read this somewhere and never bothered to add it to my FAQ. Ergo, have yet to test it and, as usual, ask Vice for more explicit instructions.Originally posted by Eclipse
Have been able to specify city mesh per location for a while now.
Think I need to quit doing MP for a few months to catch up.
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Outpost 77
Woo! Some more popping up, awesome. I'll probably finish my second one over the Xmas break if I survive. I hope more of us toss one in, that way the universe will be very different from place to place....