To Vice or anyone who has succesfully modded their game.
I recently made this system and was wondering why in the nav map the coords have an extra zero on the end? It is not that big of deal, Just a question. Remember I am just messing around with the file and have backed up the original file.
' **************************************** Hell system
-Local Nebula Backdrop And Reputation
NebBackXLow=400
NebBackXHigh=4000
NebBackYLow=-500
NebBackYHigh=500
NebBackZLow=27000
NebBackZHigh=29000
NebBackText=10
ReputationID=1
Reputation=3 <-does changing this affect system rep? if so
how high can you set this. I would like to have a high rep in the system I created .
-EndNebBack
The local nebula part I was wondering if i should edit to match the sytem location?
-Local Ship Types
ShipsXLow=400
ShipsXHigh=4000
ShipsYLow=-500
ShipsYHigh=500
ShipsZLow=27000
ShipsZHigh=29000
ShipsTypeMin=11
ShipsTypeMax=11
ShipsGunMin=14
ShipsGunMax=15
-EndShips
also wondering if I should edit this part to match system info
I just copied and pasted most of the info.
-Star
StarSecX=666
StarSecY=0
StarSecZ=666
StarPosX=4000
StarPosY=3000
StarPosZ=4000
StarText=105
-EndStar
-Planet
PlanetName=Hell
PlanetSecX=666
PlanetSecY=0
PlanetSecZ=666
PlanetPosX=-4000
PlanetPosY=0
PlanetPosZ=-4000
PlanetText=24
PlanetClds=0
PlanetHaze=2
PlanetStat=0
PlanetEcon=30
PlanetETyp=1
PlanetCity=3
PlanetDock=320
PlanetRing=2
PlanetWeat=2
PlanetTerr=4
PlanetPlnt=0
-EndPlanet
-Wormhole
WormSecX=666
WormSecY=0
WormSecZ=666
WormPosX=-350
WormPosY=-350
WormPosZ=-350
WormDestSecX=0
WormDestSecY=0
WormDestSecZ=0
WormDestPosX=-300
WormDestPosY=-300
WormDestPosZ=-300
-EndWorm
-Station
StationID=20
StationName=Hell Station
StationSecX=666
StationSecY=0
StationSecZ=666
StationPosX=2000
StationPosY=2000
StationPosZ=2000
StationType=5
StationText=4
-EndStation
[Edited on 8-29-2009 by SDWeimer]
New system I modded in free time (Vice or anyone who has modded the game help-Please)
-
- Lieutenant
- Posts: 194
- Joined: Fri Aug 07, 2009 8:19 pm
- Location: Bay City
New system I modded in free time (Vice or anyone who has modded the game help-Please)
Clan [Universal Explorers]
[UE]SDWeimer
Legend---Fleet Admiral<-Legends
Legend---Fleet Admiral<-Mercernary
[UE]SDWeimer
Legend---Fleet Admiral<-Legends
Legend---Fleet Admiral<-Mercernary
-
- Global Moderator
- Posts: 13936
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
New system I modded in free time (Vice or anyone who has modded the game help-Please)
For the file, you need to divide actual Position coordinates by ten:
universedata's "PlanetPosX=-4000"
equals
nav map's X position of -40000
universedata's "PlanetPosX=-4000"
equals
nav map's X position of -40000
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- Lieutenant
- Posts: 194
- Joined: Fri Aug 07, 2009 8:19 pm
- Location: Bay City
New system I modded in free time (Vice or anyone who has modded the game help-Please)
That is kind of weird any thoughts on my other questions forum posters?????
Also am having toruble putting a wormhole or gate in main system successfully, as of yet I have only tried the Sapphire system. I have aslo edited the file to include three more wormhole but the third one won't work, I have it right after a black hole and its corresponding wormhole, not sure if that is the problem. Sometimes I wonder why I tried to create this when I work full time go to college and work a 40 hour a week job. I guess I just did it to se if I could.
[Edited on 8-31-2009 by SDWeimer]
Also am having toruble putting a wormhole or gate in main system successfully, as of yet I have only tried the Sapphire system. I have aslo edited the file to include three more wormhole but the third one won't work, I have it right after a black hole and its corresponding wormhole, not sure if that is the problem. Sometimes I wonder why I tried to create this when I work full time go to college and work a 40 hour a week job. I guess I just did it to se if I could.
[Edited on 8-31-2009 by SDWeimer]
Clan [Universal Explorers]
[UE]SDWeimer
Legend---Fleet Admiral<-Legends
Legend---Fleet Admiral<-Mercernary
[UE]SDWeimer
Legend---Fleet Admiral<-Legends
Legend---Fleet Admiral<-Mercernary
-
- Administrator
- Posts: 11564
- Joined: Fri Apr 25, 2003 1:38 am
New system I modded in free time (Vice or anyone who has modded the game help-Please)
Yes, your global system rep. It sets the default value to start with, which you can then change by playing the game. 0 = Good, 1 = Fair, 2 = Moderate, and 3 = Hostile.Reputation=3 <-does changing this affect system rep?
That's up to you. You can match smaller nebulae with the color scheme of a background nebulae, or use different designs.-EndNebBack
The local nebula part I was wondering if i should edit to match the sytem location?
Make sure the entire area is defined to match the size of the reputation code block, but you can subdivide this section into smaller sections of space if you want to. So if you want to have one solar system that has a much higher level of ship configurations to confront, you can specify a smaller section of space within the larger reputation section that has the higher values. Just be sure to fill in all areas of the reputation code block with the ship type code blocks.also wondering if I should edit this part to match system info
I just copied and pasted most of the info.
-
- Lieutenant
- Posts: 194
- Joined: Fri Aug 07, 2009 8:19 pm
- Location: Bay City
New system I modded in free time (Vice or anyone who has modded the game help-Please)
Thanks for help Vice will put to good use. I have to say this is one of the easiest games I have played to mod for the uninitated in programming languages.
sorry to anyone offended by my rampant spelling errors.
sorry to anyone offended by my rampant spelling errors.
Clan [Universal Explorers]
[UE]SDWeimer
Legend---Fleet Admiral<-Legends
Legend---Fleet Admiral<-Mercernary
[UE]SDWeimer
Legend---Fleet Admiral<-Legends
Legend---Fleet Admiral<-Mercernary