Modding Missiles in ER

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Wasp89
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Modding Missiles in ER

Post by Wasp89 »

Is there a way to create new models for the existing missiles? I looked through the read me after downloading the Mod kit but could not find a way to do so.
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nor does food come to the wise,
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the living should take this to heart...
Wasp89
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Posts: 317
Joined: Mon Dec 01, 2008 10:16 am
Location: Roanoke, IN

Modding Missiles in ER

Post by Wasp89 »

Sorry about putting this in the wrong forum. I need to pay closer attention to what I'm doing :(
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
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Vice
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Modding Missiles in ER

Post by Vice »

That actually isn't available, at least yet. The model needed to look correct in the inventory console as an icon, so it was locked into place. Might be an option that could be added at some point, although you wouldn't get much of an opportunity to see it due to the exhaust/light effects.
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warsign
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Modding Missiles in ER

Post by warsign »

Modding missile models is not necessary for me. I am with you Vice.
Missiles are so small.
But you mean to mod for new missile types :) Only Vice can do that.

[Edited on 1-6-2009 by warsign]
verbosity
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Modding Missiles in ER

Post by verbosity »

Originally posted by Wasp89
Sorry about putting this in the wrong forum. I need to pay closer attention to what I'm doing :(
Nope this was the correct forum ;)
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