Very strange and certainly not expected. I don't recall that being reported before. And you're right, it's not likely a hardware issue, but something on the software side of things. I've read around the net a bit and found a few others reporting the same issue in other games, both old and new (StarLancer and Star Wars: Squadrons). Not sure what the cause may be as it would take something like a driver issue, invalid value, or problem with the DirectInput interface to cause something like that. For the TWCS throttle at least, there was this driver update link provided in a thread related to Star Wars: Squadrons that solved a freezing issue with that device:
https://support.thrustmaster.com/en/pro ... rottle-en/
After updating the driver, you could try the throttle just by itself to see if the issue is solved on that side of things. As for the Gladiator, I haven't been able to find as much information or a solution. Their official download page for firmware updates and other software is available here:
https://vkbcontrollers.com/?page_id=4609 So I'd recommend trying that first. I did read a thread on their forum where a user had trouble in a game, but switching USB ports, then launching the game seemed to work for them. If this is the Steam version of the game, it would also be good to check to make sure the Steam input control system is set to off for the game. Beyond that, it may require contacting VKB to determine what may be happening between their device and the game's DI control interface. You can use this program to test the game's input system much faster without having to launch the entire game:
https://www.starwraith.com/evochronlega ... Config.zip )
Place it in the save data folder (default location is \Documents\EvochronLegacy), not the install folder. The program will display the actual signals it is receiving for all devices it is able to detect through Windows. And if it freezes while you test, you can simply terminate and restart the program quickly to test further after making changes.
As Evochron may be migrating to an entirely different development framework (depending on testing results) that is shared with Arvoch Alliance SE, I would also be curious to learn if you encounter the same problem with that game. A free demo is available here to try:
https://www.starwraith.com/arvochalliance/downloads.htm