Roar of big engines

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Nigel_Strange
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Roar of big engines

Post by Nigel_Strange »

This mod is for you if you like a bigger, deeper, throatier rocket sound from your mercenary ride. If you spent all your money on those level 10 engines, then get the sound to go with them! Take off the space-muffler and let your cockpit shake.

This mode includes these files:

s2.wav--The new sound for the main engine. If you like the computer-assisted training wheels of compensated mode, then this steady roar will patronize your yearning for independence.

tabburn.wav--the good stuff. Heavy afterburner with gentle oscillations to keep your double burners from tearing your ship in half. Find out why pilots wear heavily padded helmets.

tabon.wav--nothing. Absolute nothingness. Why? Because you when you kick in that afterburner, you don't want a flaccid whinging buildup to full power. You want it NOW! Accelerate with an instant, explosive BLAST OF FIRE! Show your enemies that Crazy Ivan was here.

taboff.wav--Engines need a little cooling off period after your afterburners fire up. The flames go out as the fuel is turned off. This does not mean you can't throttle that puppy up again, though! Go ahead!

For maximum ear damage, wear headphones.

Disclaimer 1: User takes full responsibility for any pain, suffering, or damage that might result from this product. Nigel Industries is not responsible for ear damage, ear pain, violent shakes, underwear soiling, melted face, or any other symptom that can result from the misuse of this product. Enjoy!

Disclaimer 2: Apologies for the download link. I hope it works. If not, then I'll try to get a better host.

http://www.gamefront.com/files/24191457/BigEngines.zip

Disclaimer 3: No actual puppies were throttled in the making of this mod.
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Post by DaveK »

downloaded - will try it out soon :D
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SeeJay
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Roar of big engines

Post by SeeJay »

As always, I'll host any files related to the game if you want.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Roar of big engines

Post by Rooster »

AWESOME!!!! Another epic installment by Nigel Industries.

I did add in Vipers "wind up" and when your's kicks in BOOM! With a nice Kshhhhh, on release. Well done. I look forward to anything you do.

[Edited on 04/09/2014 by Rooster]
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Post by Major Grubert »

Link dont work here:(

tried 100 times, maybe more

i can host files to
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Post by Busch »

Would also like to give this a test flight. But, as with the link for the big guns file, I keep getting the same Q & A screens repeatedly ad nauseum. no joy.
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Post by Major Grubert »

Hi Nigel,
if you want i can provide you a free unlimited ftp account for files exchange
just let me know and i'll send you address / login /password by u2u

if someone else need ftp account for mod files or others... just drop a message :-)

MG
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Roar of big engines

Post by Nigel_Strange »

I'm glad you like the noise. Blast responsibly.

SeeJay, Major, thanks for the offers. I will be in contact.
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Post by Rooster »

about the "pop up screens", if you have Ad Blocker you don't get any of those options. It just goes straight to download. Just go to google and search Ad Blcok (whatever browser you use).

I use FIrefox: Google Search, Ad Blocker Firefox.

Download it and forget all pop up's and block pages.
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Roar of big engines

Post by Nigel_Strange »

The mod has been added to SeeJay's website.


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)

I just realized that for some reason, this topic was posted on General Discussion. It should be in the Mod forum. Apologies!

Vice: Please move this topic to the correct forum.
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Post by Busch »

This is really good, Nigel! (after my ears stopped bleeding...) ;) :cool::cool:

Thanks for posting it to SeeJay's site. :)
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Post by Rooster »

Busch
This is really good, Nigel! (after my ears stopped bleeding...) ;) :cool::cool:

Thanks for posting it to SeeJay's site. :)
Hahahahahahahah :P I totally agree with Busch. Thanks Nigel! Your mods really improved my immersion. Guns sound like canons, engines sound like a "space rocket" should sound. I look forward to all of your mods. I will be in line to try them.
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Roar of big engines

Post by Nigel_Strange »

Thanks! I'm glad you like the sounds. I am encouraged to explore.
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Iron man
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Post by Iron man »

I downloaded it from SeeJay website. Working pretty well and excellent job who give another possibility of customization.

Ears still bleeding after 2h I've stopped playing. Do I need to be worry? :cool:
steam name : x iron man
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Post by Nigel_Strange »

I've been working on another engine sound set that is not quite as loud. I'll post it soon. The idea behind this next one is that the engine sounds are indirect vibrations of the ship frame through the pressurized cabin.

If your ears are bleeding after 2 hours, you should see an audiologist.
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Post by Iron man »

I note :)
Looking forward you work. :P
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Post by Rooster »

Is it possible to change the sounds of "switch secondary weapon" or "launch missile" or "engage fulcrum drive" or "open map" or "docking" or or or or or.......<----you see this Nigel...This is what your sounds have done to me. I want everything to be righteous now :D:D
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Post by SeeJay »

From post: 169360, Topic: tid=11355, author=Rooster wrote:Is it possible to change the sounds of "switch secondary weapon" or "launch missile" or "engage fulcrum drive" or "open map" or "docking" or or or or or.......<----you see this Nigel...This is what your sounds have done to me. I want everything to be righteous now :D:D
LOL. Keep him busy! :P

Here is a list from the ModKit:
backg.wav = background mechanical hum for main menu if no music selected
buzz.wav = error mouse click buzz
buzz2.wav = inbound missile audio alert
chaff.wav = countermeasures
dock.wav = docking effect
exp1.wav = missile explosion
exp2.wav = collision
flyby.wav = ship fly-by effect
gunX.wav = gunfire sound effects (X is the gun type number, 1-15, starting with 1 for the Banshee)
hostilealert.wav = hostile ship in range alert
laser.wav = laser sound effect
lock1.wav = missile lock
missle.wav = missile launch
missilerange.wav = missile range beep
nuke.wav = big explosion
nofire.wav = primary weapon misfire
rain.wav = rain sound effect
s2.wav = main engine sound effect
s3.wav = normal explosion
s4.wav = shield impact
s4b.wav = player shield impact (louder)
s7b.wav = mouse click
scan.wav = scanning sound effect
tabburn.wav = afterburner cycling
taboff.wav = afterburner disengaging
tabon.wav = afterburner engaging
thrusters.wav = maneuvering thruster effect
thunder.wav = nebula cloud thunder effect
tractor.wav = tractor beam
warn.wav = main warning alert
warn2.wav = critical warning alert
warp.wav = jump drive warp
weapload.wav = weapon loading/cycling effect
wind.wav = wind sound effect

Enjoy!
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Nigel_Strange
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Roar of big engines

Post by Nigel_Strange »

Alas, my sound creating skills are too limited to handle many of these. I went with silence for sounds that occur outside the spaceship (e.g. nebula thunder, explosions, flybys, etc.). Some sounds I grabbed from other peoples' mods too.

I've been trying to do a weaponload sound, but I have not yet been satisfied with any of my attempts. It could be beyond what I can do with Audacity.
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Post by Marvin »

:o Why would nebular thunder be silent? Wouldn't the plasma (or whatever the composition of the nebula) propagate the sound?
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Post by Nigel_Strange »

I'm not enough of an astrophysicist to know for sure, but I figure that nebulae, though beautiful from light yeas away, are probably not very dense, and not dense enough to carry sound (or breathe, even if they are oxygen nebulae).
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Post by Busch »

It's a particle! It's a wave! It's a wavey particle! Both sound and light dynamics conform to universal physical 'laws'. Why wouldn't a thunderous nebulae make it's own 'music' ? Is no one there to listen ? (That 'tree falling in the forest' thing.) :)
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Post by Nigel_Strange »

I think someone had a sound that was really cool for the FT detonations. It was the sound of radio interference followed by a kind of wash (no sound in space mod). I thought the idea was brilliant. So, if I were going to include nebula lightening sound, it would be something like radio interference or static.
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Post by Busch »

Think you've got the handle on it, Nigel. There's a reason why they call them 'radio telescopes'. The lightening sound effect appears to be a constant, whether in nebulae or in planetary atmosphere. Were there a 'parting of the way', so to speak, it may be a touch more facile to distinguish between them. If wishes were fishes....:) I think I still have archived that 'no sound in space' mod. I'll check it out. :cool:
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