IFoS

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Major Grubert
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Post by Major Grubert »

just give a try with this mapping star tool

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source for software : http://mx.reocities.com/CapeCanaveral/7472/ifosweb/
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Marvin
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Post by Marvin »

:o Major, that looks like a mirror image of the Evoverse.
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Post by Major Grubert »

Sorry, I've done some confusion between ifos and evo coord. xyz...

After mailing the soft author i received this help file for the str file which "code" the simulation inside IFoS, this is a small pdf file :

str help for IFoS, PDF file 156kb

next issue is the scale... Evoverse is not a 1:1 scale universe... done some try at 1/10 then 1/100

on this picture bellow, on first plan the stars are good position at 1/100 scale, the one in the far is Sierra good position but at 1/10 scale...

or we will have a huge detailed map, or a smaller with some issues at short range (short cosmic range right..)

Image
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Post by Marvin »

If you adopt the huge map, can you then zoom in? And, if so, is it an analog zoom or a digital (incremental) zoom?
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Post by Major Grubert »

ho yes you can zoom in out then open system and see planets, open planets and see stations and moons, and infos for create worlds or storys or whatever you want :), i started a 1/10 version

first.... the full evoverse.. lol, if you can recognize what is where it means you fly this place a long time..

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next some pictures from inside

Image

Image

Image

Image

Image

I'm not 100% sure we can use this soft for evoverse, but it has some really interesting capacity, its real fast to make simple map, then input more data on the way

i'm gonna give a try on the side with EM tool

i think ifos can be real good for build and exchange personal maps between gamers for example, support scenario, whatever...
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Post by PaulB »

That looks cool - how resource hungry is it?

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Post by Major Grubert »

Hi PaulB,
i guess it's not that much hungry for our computers because it comes from 99' or 97'... and there is plenty of options for make it run in kind of low def...

I added stars, all stars from seejay xls file in fact...

Image

Image

the build scale of 1/10 seems work very fine

the site where you can find the software : http://mx.reocities.com/CapeCanaveral/7472/ifosweb/

open the soft and open this file :
zip archive with my str file inside

then you can change everything, correct positions, add informations for your own, add stars and planets as you discover them...

this soft is goin to be my next mapping friend for evo :), my em tool looks so flat and slow... but he still have link with the ship computer so.. :)

[Edited on 4-3-2014 by Major Grubert]
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Post by DaveK »

I've been playing with it for a few days - it's quite amazing, working straight out of the box despite being written for W98!

The 3D nature is quite useful since Vice introduced systems much further away from the galactic plane in EMII. To make the map look less flat when zoomed out I'm trying out different SY coordinate axis multipliers - still early days yet (RL chores!) :)
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Post by Major Grubert »

the planetary systems will be only graphically informative i guess, i tryed to find a way to translate the distance from planets to star with xyz coords, in orbital radius AU, but... seems my brain not wired for that..
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Post by Major Grubert »

x = distance from S(star) to P(planet)

if the star have for coord pX0 pY0 pZ0 (in aries)

and the planet pX-50000 pY-5000 pZ-20000

if :
"1 Coordinate unit = 1 Decametre
1 sector = 200,000 coordinate units = 2,000,000 meters = 2,000 Kilometres"

then Aries is around 0.7200 AU from her star ?

hum... i'm going there for check on site and count lol
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Post by DaveK »

good luck :)
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Post by Noesis »

Hi Major, nice little find this, sparked my interest a bit too, anyway short on time but depending on how accurate you want to be, the formula for finding the distance between two points is this:

dist in sectors = sqroot( (((sunSX+sunPX/200000)-(planetSX+planetPX/200000))^2 + ((sunSZ+sunPZ/200000)-(planetSZ+planetPZ/200000))^2) + ((sunSY+sunPY/200000)-(planetSY+planetPY/200000))^2 )

Possibly looks more daunting than it is, it's essentially just converting pxyz's to fractions of a sector then uses Pythagoras theorem to find distance in top plane then again using the result and y values for the rear or depth plane, which should give the actual distance (in sectors).
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Post by Major Grubert »

wow impressive

lets try with Aries and her planet Aries...

sqroot( (((3499+0/200000)-(3500+50000/200000))^2 + ((2001+0/200000)-(2000+20000/200000))^2) +(0+5000/200000)^2 )

i entered all the values but... dunno how to solve the whole stuff...

lol what's that meaning ? : ^2
is it like ² ?
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Post by Nigel_Strange »

yeah, that's a way of writing "squared" when you don't know the ascii code for the superscript 2.
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Post by Marvin »

:cool: The easiest way to get an accurate estimate of range in sectors is to use Sapphire's 0,0,0 as the center and plug in a planet's location as Destination coordinates. Then either read the number under the NAV marker on the HUD or use the Travel Buddy to give you the distance in sectors.
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Post by Major Grubert »

Hey guys,
thanks

some ways to solve this is a/ find an equation I can apply on all systems for all bodys
b/ go on site, use existing mapping tools and ground data, on 1 2 3 or 4 things, find the "scale" to match and so on
c/ to not scale at all, only put them in order with much data on data sheet on side of map (there is plenty of options to fill informations about each body/items on the map)
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Post by Marvin »

You used to be able to run Noesis' equations on QBasic ... and probably still can if you have a computer running an older OS. Otherwsie, your stuck using something like Small Basic. It would be a simple program, allowing input of Current Coordinates and Destination Coordinates ... then calculating the trigonometry and converting to the appropriate standards of measurement. (Hmmm ... sounds like a project for Cindy's programming class.)
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Post by Major Grubert »

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Post by SeeJay »

If all you want is distance between 2 locations
just use Pythagoras. It can be used for the Y axis
as well if you need to. Not much use of it in the
Y axis tho since the universe is very flat.
Only useful inside a system or s sector.

I can create a spreadsheet to do the math
for it if you want. Or a website to calculate
distance between 2 known locations.
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Post by Major Grubert »

i found around 0.720 AU again

mad

ok, then gonna try first method with another system, where main star is not aligned with sector center...
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Post by Major Grubert »

From post: 168525, Topic: tid=11311, author=SeeJay wrote:If all you want is distance between 2 locations
just use Pythagoras. It can be used for the Y axis
as well if you need to. Not much use of it in the
Y axis tho since the universe is very flat.
Only useful inside a system or s sector.

I can create a spreadsheet to do the math
for it if you want. Or a website to calculate
distance between 2 known locations.
i've read about pythagoras but... i havent been that much at school.. so..
i missed some of the basic teach for apply simple geometry and math to tri dimensional spaces

i would love a spreadsheet !

right now the best i found is this for calculate distance from a to b
http://www.calculatorsoup.com/calculato ... points.php

enter coord in Px for both, multiply result by 2000 for convert in kilometres

then here for AU units
http://www.convertunits.com/from/0+AU/to/kilometers

done
maybe

must try on a system i build from data then i go check on site for control...
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Post by Marvin »

:cool: Let SeeJay do it ... he's good at this kind of thing. Then he might realize (if he hasn't already) that ...
Pythagorean theorem

Since the fourth century AD, Pythagoras has commonly been given credit for discovering the Pythagorean theorem, a theorem in geometry that states that in a right-angled triangle the area of the square on the hypotenuse (the side opposite the right angle) is equal to the sum of the areas of the squares of the other two sides—that is, a^2 + b^2 = c^2.
[align=center]Image
Quote and diagram taken from Wikipedia[/align]

... is pretty much what Noesis posted. ;)


:o Weird how SeeJay and I always come at things from different directions but usually end up at the same end point.


[Edited on 4-4-2014 by Marvin]
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Marvin
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Post by Marvin »

How it looks in three dimensions.

Image

For proper calculation, I'd draw another line between points B and D ... then solve for B-D using sides B-C and C-D. With that, you can then solve for A-D using sides A-B and B-D.
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Post by Major Grubert »

thanks a lot Marvin

drawings make it really easier to understand the factual meaning of the "equation"

i think with all this i can start to model a ifos system from evo datas...