INKED MIKES b2gun2 MODS

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
INKED MICHAEL
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INKED MIKES b2gun2 MODS

Post by INKED MICHAEL »

I've done a Few MODS for the "b2gun2" File.

Hope You Like Them.


BASIC
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METAL

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BLUE

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MAXED
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[Edited on 6-17-2013 by INKED MICHAEL]
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Post by Marvin »

:cool: No.2 has a nice Vonari look to it.
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Post by INKED MICHAEL »

Thanks. I Thought it looked a little KLINGON when I was Finished. lol.

I've changed it a bit.
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Post by DaveK »

I think 'Basic' looks like it could fit into an StarGate SG1 Death Glider fighter. :D - the maxed out would fit an X-301

No 2 looks steampunk!

I think they look great!

:)
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Post by INKED MICHAEL »

Thanks My Friend. The "BASIC" IS A STARGATE in the Center.
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Post by DaveK »

:D
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Post by INKED MICHAEL »

My INDUSTRIAL b2gun2.


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Post by Maarschalk »

Nice ones, very cool, keep up the modding!....;):P:cool:
Arvoch Alliance Stat:

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Evochron Legends Stats:

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Evochron Mercenary Stats:

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Post by INKED MICHAEL »

This one is VERY ORNATE. Would Look Good on a PRECH COCKPIT. lol.


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Post by INKED MICHAEL »

Simple STEEL b2gun2 with a BLUE STEEL TINGE. Also Available in GOLD and IRON. LMAO.


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Post by INKED MICHAEL »

My "IRONMAN" b2gun2.




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Post by INKED MICHAEL »

My "IRONMAN II" b2gun2. This will be My Default. I Also Created another Version for My WALKER.


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Post by INKED MICHAEL »

Combat Through My "IRONMAN II" b2gun2. You can also clearly see My MISSILE EXAUST MOD.



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Post by _-Caleb-_ »

Hola.

I like the IronMan Mod :D:D:D

Thanks!
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Post by INKED MICHAEL »

No Problem My Friend. If You want the Files (b2gun2/shadow/b2shield1,2,3) just Email me (I'm visible on the Forum) and I'll send them to You.
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Post by INKED MICHAEL »

The b2gun2 I use for My WALKER.




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Post by Marvin »

The TW reticle is different? :o
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Post by INKED MICHAEL »

Yes. It's taken from an old WWII Mauser Scope. The b2gun2 is a Re-Vamp from the ORIGIONAL "IRONMAN" File.
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Post by DaveK »

missile exhaust mod!! Now, how cool is that :)

. . . and a Walker HUD mod to boot!

- any chance of posting them (with instructions!) :D

:)
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Post by INKED MICHAEL »

DAVE. I Don't have a DOWNLOAD PAGE but just Email Me (I'm visible on the Forum) and I'll send you All the Files.

MISSILE MOD will go in your "environment" Folder,(eee, eee1 through 12) the WALKER MOD in your "hud" Folder.(b2gunwalker,2,3,4 and b2gunwalkershadow).

BTW, I've also MODDED My CANNON FIRE for FP,RP, Flarebeam and Icespear.(gun1,8,14,15)






[Edited on 6-28-2013 by INKED MICHAEL]
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Post by Busch »

Michael my friend, if you're not too busy, I too would like to give your missile exhaust mod a go. As we've corresponded before, you may still have my e-mail particulars on file. Mine's still available in my sig. bloc, if not. Thanks ever so in advance! :)
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Post by INKED MICHAEL »

My Current COCKPIT and WALKER CONFIGURATIONS.



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Post by INKED MICHAEL »

BUSCH MY FRIEND.. I'll send you a Folder with ONE of the EXHAUST MODS I've Done and Instructions.
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Post by INKED MICHAEL »

Changed ALL TEXT to ALIEN CHARECTER TEXT on my Screens and HUD. lol.

Tried to Change TEXT in the "text.dat" File but I Found Out that It CAN'T Be Changed. Was going to have WEAPS, EPUIP, etc ALL in "ALIEN".

Since I know the Readouts by Heart I Thought it Would have Been Cool. lol. Oh Well.

ALL ALIEN TEXT Corresponds to ENGLISH TEXT so You May see some Continuity. lol.


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[Edited on 6-29-2013 by INKED MICHAEL]
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Post by Marvin »

From post: 163100, Topic: tid=10875, author=INKED MICHAEL wrote:Tried to Change TEXT in the "text.dat" File but I Found Out that It CAN'T Be Changed.
:o That would be news to me. I know it can happen if you update the game ... now I gotta test to see if it happens w/o updating.


:cool: According to the Customizing Kit, you can change that file. You can also change the font to something like wingdings for a really alien look.
To use a different font with the game, create a text file with the name setfont.txt in the same folder as the EXE and use these options for each line:

Font Name
Font Size
Font Bold (0 = off, 1 = on)
Font Type (character set, 1 = default)
Font Position Offset X (below 0 moves to the left, above 0 moves to the right)
Font Position Offset Y (below 0 moves up, above 0 moves down)
Font Size (display/HUD text)


The custom font options are used for two different modes. The first mode is for chat, message, console, and menu text. The position offset options will not impact this mode, so you can adjust them without effecting how the text is rendered. Button and menu graphics can be modified to accommodate different sizes and placements for the text as needed. The second mode is for the cockpit displays and parts of the HUD. This text can be adjusted to align with various 3D object positions using the offset options above.

You can also import a custom font into the game using the adjustable options above with an installed font, or you can also replace the 'evochronfont.ttf' file in the game's install folder and the game will apply the default scaling and appearance parameters.


[Edited on 6-29-2013 by Marvin]